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Education is experiencing transformation at all levels through the emergence and use of mobile technologies and mobile applications. At the heart of this transformation are learning and instructional applications for mobile devices, otherwise known as apps. Although many software and hardware technologies are used to create apps and multiple devices deliver learning and instructional apps, the term has been most commonly used to represent small, specialized programs or software applications designed to run on various types of mobile devices. This entry first discusses the prevalence and use of apps; the use of apps for learning and instruction; the potential of apps to disrupt traditional educational practices; and instructional strategies and educational theory. The entry then explains the design and development of learning apps, gives some examples of learning apps, and discusses research on learning apps. The entry concludes with current perspectives.

The viability of mobile learning (m-learning) with instructional apps has become a prominent topic because of the dramatic increase of availability and use of smartphone and tablet technologies. Grunwald Associates reported in 2013 that more than half of all U.S. high school students (51%) possess a smartphone in school and more than one in four middle school students (28%) carries a smartphone with installed apps to school every day; similar increases are occurring in many countries. Other portable devices, such as iPads and other tablet computers, have also adopted the app format. The report also indicated that in 2012, learning and instructional apps represented a much smaller portion of the market than did productivity apps. Mobile app use most often was for entertainment, not education, according to the report. Parents of pre-K children perceive the most value from mobile apps and almost three quarters (72%) of the top-selling learning apps targeted this age group, according to the report from Grunwald Associates and other current reports on this topic.

Learning Apps and the Educational System

Seamless, personalized, and bring your own device (BYOD) approaches related to the use of learning apps are engaging students, teachers, and parents in formal as well as informal learning contexts. Although some educational systems have adopted mobile learning technologies and apps, other schools continue to debate how to deal with the challenges of integrating mobile technology applications in classrooms. Advocates cite the unique educational affordances of mobile learning apps such as geolocation, data access, quick response (QR) code readers, and maps. However, only 17% of U.S. schools require the use of mobile or portable devices in the classroom and only 16% allow the use of family-owned mobile devices in the classroom, according to a 2013 Grunwald Associates survey of more than 2,300 parents in the United States. Schools that have adopted a BYOD policy have to deal with safety and security challenges while promoting appropriate use and educating students and parents about portable learning devices. Setting boundaries and teaching digital citizenship behaviors with the use of mobile technology and apps are key drivers for success in school usage, considering the proliferation of these devices in daily life.

Tablet devices from various manufacturers have provided choice in screen size display, and tablet ownership dramatically increased to one in three adults in the United States by 2013. Revenue from apps designed for tablets reached $8.8 billion in the United States in 2013. The emergence of the iPad Mini provided yet another screen size option to the tablet menu of choices. Based on the dramatic personal use statistics, these types of devices are quickly diffusing through the education system as well, promoting the adoption and use of learning apps in the home and across formal and informal learning contexts in the United States and abroad.

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