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An educational lesson that offers the student or learner opportunities to perform, share, analyze, connect, and apply new information is experiential learning. The experiential learning process is a fundamental approach to enhance students’ critical thinking about content and engagement with the content in order to maximize learning beyond the classroom.

The presence of educational technologies is shifting students from consumers of information to engaged knowledge inventors. Educators are working to develop best teaching practices that distinguish between the advantages and disadvantages of educational technology tools as compared to traditional tools. The inclusion of experiential learning opportunities will assist educators in using easily accessible devices to enhance student performance and educational outcomes.

Experiences and education are not mutually inclusive. Educative opportunities do not necessarily produce educative experiences. Miseducative experiences can result for any number of reasons including improper use of technology. John Dewey, a philosopher and education reformer of the early 20th century, identified miseducative experiences as experiences that halt or mislead the development of future experiences. Merely providing experiences does not produce learning because educational outcomes depend on the quality of the experience, including guidance and feedback. This entry discusses theories of experiential learning developed by John Dewey, Carl Rogers, and David Kolb. It then discusses implementing experiential learning in the context of Everett Rogers’s theory of diffusion of innovations.

John Dewey’s Experiential Learning

Dewey took a progressive approach to the design and implementation of experiential opportunities in education. Implementing experiences in the learning process include the genuine embodied life experiences of the student. All experiences should include opportunities for student contact and communication because human experiences are decisively social. Students will have more opportunities to engage the educational content and increased opportunities to learn how the content can be applicable to real-life scenarios when educators incorporate experiential learning. Experiential learning can be constructed by the progression students undergo and the contexts involved. Education should enhance student learning from one stage of development to the next. For experiential learning results to occur, student experiences should be contained in the lesson.

The principle of continuity refers to understanding that the future should be accounted for in each phase of the educational progression. Each experience impacts the quality of future potential experiences. As stated by Dewey, education should not only supply students with content knowledge but also with a model for how to function as a citizen. Continuity exists in each student due to previous experiences affecting future experiences.

Student attitudes, feelings, and beliefs toward educational technology tools are formed from an initial experience. Educators should ensure that initial experience is positive, engaging, and related to practical examples in order for students to develop a positive continuity toward educational technology tools. According to Dewey, the principle of continuity is required for learning to be considered experiential. However, more than just the principle of continuity is needed for an educational environment to be experiential.

Carl Rogers’s Experiential Learning

Carl Rogers was a psychologist in the mid-20th century and a staunch believer in student-centered learning. He supported the principle that experiential learning was parallel to student transformation and development. Rogers argued experiential learning opportunities are more significant when accompanied by cognitive forms of education. Rogers suggested using students’ feelings and emotions in their educational process. Learning is enhanced when the educator has an understanding of a student’s frame of mind during the teaching and learning process.

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