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Sports Networks
Sports are typically defined as established competitive physical activities, usually governed by an officiating body, in which participants are motivated by internal and external rewards. When considering the networks in sports, this definition provides useful guidelines for understanding the social connections people make through sports. Sports teams and leagues, for example, denote the very concept of a sports network. Regardless of professional or amateur rank, local or international, sports networks permeate most cultures around the world.
People use sports, in part, to develop relationships and networks with other people. Various areas associated with sports—children, amateur sports networks, gender, race and ethnicity, religion, professional sports, international networks, and sports fan networks—paint a larger picture of the broader links developed by these people. For example, many children (and their families and friends) involved in sports teams and leagues create bonds with other children from other cities and neighborhoods—children whom they may never otherwise have met. These sports networks created for children have the potential to lead to networks of amateur athletes, teams, and leagues, such as in high school and college. The connection between sports and schools creates a bridge between sports and educational networks.
Sports networking issues related to gender, race and ethnicity, and even religion have led to the erosion of some networks and alienation of some athletes. Conversely, some new sports networks have emerged in light of these differences, spawning new and expanded networks for women, minorities, and those with particular religious affiliations. This has, in turn, created connections between women and minorities and other disenfranchised groups set on establishing equal rights in all areas of life, including sports.
Images of the natural sports network melting pot are visible in professional and international sports. From worldwide contests, including the traditional Olympic Games, Paralympics, and Senior Olympic Games, to professional leagues with vast, worldwide audiences, sports attract athletes and fans with connections to a multitude of different social networks. Some people develop their interests in sports, either professional or amateur, at a very early age. It would appear that some sports-minded people network within and across social networks over a lifetime.
Youth and Amateur Sports Networks
Entrance into sports networks starts from an early age, when children join organized teams and leagues. Several popular examples of these networks include those for football and baseball, such as “pee wee” football and Little League Baseball. One such organization focusing on youth football is Pop Warner. With over 400,000 participants on 6,300 tackle football and 900 flag football teams in 42 states and several countries, Pop Warner has created sports networks of young football players ranging in age from 5 to 16. Moreover, Pop Warner has created 5,400 cheer and dance squads, in essence creating interconnected networks for girls and boys. A similar youth football organization, American Youth Football (AYF), boasts 600,000 members with leagues in all 50 states, Canada, Mexico, western Europe, and Asia.
Little League Baseball teams network young baseball players, friends, and families from around the world. Each summer, young baseball players converge in Williamsport, Pennsylvania, to compete for the Little League World Championship. Little League Baseball began in the late 1930s with one league and 30 players and expanded to include over 2.1 million baseball and over 350,000 softball players, ages 5–18, representing all 50 states and more than 80 countries. These numbers do not include the networks created by the family, friends, and fans who follow youth sports.
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- History of Social Networking
- American Revolutionary War
- Ancient China
- Ancient Egypt
- Ancient Greece
- Ancient India
- Ancient Rome
- Civil War, U.S.
- Colonial America
- Earliest Civilizations
- History of Social Networks 1865–1899
- History of Social Networks 1900–1929
- History of Social Networks 1930–1940
- History of Social Networks 1941–1945
- History of Social Networks 1946–1959
- History of Social Networks 1960–1975
- History of Social Networks 1976–1999
- History of Social Networks 2000–Present
- Industrial Revolution
- Internet History and Networks
- Middle Ages
- Native Americans
- Renaissance
- World-Systems Networks
- Local U.S. Social Networks by State
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- Delaware
- District of Columbia
- Florida
- Georgia (State)
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- Privacy and Rights in Social Networks
- Social Network Analysis and Issues
- Affiliation Networks
- Agent-Based Models
- Bipartite networks
- Blockmodeling
- Cohesion Networks
- Complexity
- Cooperation/Coordination
- Dating
- Egocentric Networks
- Embeddedness
- Exchange Networks
- Exponential Randon Graph Models (ERGM/p*)
- Graph Theory
- Homophily
- Longitudinal Networks
- Multiplexed Networks
- Network Analysis Software
- Network Evolution
- Network Indicators
- Network Simulations
- Network Theory
- Network Visualization
- Paths/Walks/Cycles
- Pornography Networks
- Power Law Networks
- Preferential Attachment
- Prominence
- Proximity/Space
- Q-Analysis
- Random Graph Models
- Reciprocity
- Self-Organizing Networks
- Semantic Networks
- Small World
- Social Capital
- Social Influence
- Social Support
- Stalking
- Structural Equivalence
- Structural Holes
- Structural Theory
- Tie Length
- Tie Strength
- Tie Utility
- Tipping Point
- Triads
- Trust and Networks
- Two-Mode Networks
- Word Networks
- Social Networking around the World
- Afghanistan
- Algeria
- Angola
- Argentina
- Armenia
- Australia
- Austria
- Azerbaijan
- Bangladesh
- Belarus
- Belgium
- Benin
- Bolivia
- Brazil
- Bulgaria
- Burkina Faso
- Burundi
- Côte d'Ivoire
- Cambodia
- Cameroon
- Canada
- Central African Republic
- Chad, Republic of
- Chile
- China
- Colombia
- Congo, Democratic Republic of the
- Costa Rica
- Croatia
- Cuba
- Czech Republic
- Denmark
- Dominican Republic
- Ecuador
- Egypt
- El Salvador
- Eritrea
- Estonia
- Ethiopia
- Finland
- France
- Georgia (Country)
- Germany
- Ghana
- Greece
- Guatemala
- Guinea
- Haiti
- Honduras
- Hungary
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Israel
- Italy
- Japan
- Jordan
- Kazakhstan
- Kenya
- Kurdistan
- Kyrgyzstan
- Laos
- Latvia
- Libya
- Lithuania
- Malawi
- Malaysia
- Mali
- Mexico
- Morocco
- Mozambique
- Myanmar
- Nepal
- Netherlands
- New Zealand
- Nicaragua
- Niger
- Nigeria
- North Korea
- Norway
- Pakistan
- Papua New Guinea
- Paraguay
- Peru
- Philippines
- Poland
- Portugal
- Romania
- Russia
- Rwanda
- Saudi Arabia
- Senegal
- Serbia
- Sierra Leone
- Singapore
- Slovakia
- Somalia
- South Africa
- South Korea
- Spain
- Sri Lanka
- Sudan
- Sweden
- Switzerland
- Syria
- Tajikistan
- Tanzania
- Thailand
- Togo
- Tunisia
- Turkey
- Turkmenistan
- Uganda
- Ukraine
- United Arab Emirates
- United Kingdom
- United States
- Uzbekistan
- Venezuela
- Vietnam
- Yemen
- Zambia
- Zimbabwe
- Social Networking Communities
- Adults-Only Communities
- Artists Communities
- Blogs and Networks
- Books Communities
- Classmates
- College Students Communities
- CouchSurfing
- Deviant Communities
- Elitist Communities
- Games Communities
- Investing Communities
- Local Political Activism Communities
- Mothers Communities
- Movie and TV Series Communities
- Music Communities
- MySpace
- Newsgroups
- People with Disabilities Communities
- Religious Communities
- Scientific Communities
- Teen Communities
- Wikipedia
- Yahoo!
- YouTube and Video Exchange
- Social Networking Organizations
- AARP (American Association of Retired Persons)
- Alcoholics Anonymous (AA)
- American Civil Liberties Union (ACLU)
- Charity Organizations
- Conservative Organizations
- Government Networks
- Greenpeace
- International Network for Social Network Analysis (INSNA)
- Liberal Organizations
- National Association for the Advancement of Colored People (NAACP)
- Neighborhood Organizations
- Nongovernmental Organizations (NGOs)
- Unions
- United Nations
- United Service Organizations (USO)
- Social Science of Networking
- Alumni Networks
- Anthropological Networks
- Bibliometrics/Citation Networks
- Cancer Networks
- Children's Networks
- Cognitive Networks
- Communication Networks
- Conspiracy Theory and Gossip Networks
- Corporate Networking
- Diet Networks
- Diffusion/Contagion Networks
- Economic Networks
- Educational Networks
- Employment Networks
- Entrepreneurial Networks
- Environmental Activism
- Ethnicity and Networks
- Fan Networks
- Fraternities
- Game Theory and Networks
- Gangs
- Gender and Networks
- Health Networks
- Hobby Networks
- Human Rights Networks
- Infectious Disease Networks
- Innovation Networks
- Interdepartmental Networks
- International Networks
- Interorganizational/Interlocks
- Kinship Networks
- Knowledge Networks
- Leadership Networks
- Letter-Writing
- Military Networks
- Neighborhood Organizations
- Network Psychology
- Network Visualization
- Organizational Networks
- Policy Networks
- Religious Communities
- Scholar Networks
- Senior Networks
- Small Group Networks
- Sororities
- Sports Networks
- Telecommunication Networks
- Twelve-Step Programs
- Urban Networks
- War and Networks
- Women's Networks
- Technology and Social Networking
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