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Mobile Networks
An array of technologies and hardware, as well as various social networks perpetuated by mobile technologies, make mobile networking possible. Several types of social, cultural, and economic practices and exchanges are enabled and maintained through cell phones, smart phones, laptops, mobile gaming consoles, mobile multimedia players, e-readers, global navigation satellite systems (GNSS), and networked mp3 players. Mobile networks connect users with people they know, people they have yet to meet, and people they may never actually encounter face to face. In recent years, the element of location has been mapped onto social networks through mobile technologies and practices. This trend in technological development and social network engagement has further provoked scholarly debates concerning the relationships between the virtual space of the mobile network, and the physical space in which the network is utilized. Additionally, the desire for improved broadband connection has resulted in policy changes and increases in mobile network service provision in both developed and developing countries.
Mobile Network Technology
In terms of infrastructure, mobile networks are understood as networks that provide service for wireless devices like cell phones, smart phones, and laptop operations. Several mobile network service providers offer consumers 3G networks, or the third generation of mobile technology standards. Due to the increased robustness and speed of 3G networks, users are more likely to engage in activities like downloading and searching data from the Internet, transferring data between devices, streaming multimedia, playing games, and engaging in location-based services. Some network providers and telecommunication companies are experimenting with 4G, or fourth-generation networks (such as WiMax and Long-Term Evolution–based services). These 4G networks utilize distinct network standards in order to function (for example, 802.16e for WiMax and 802.16m for Long-Term Evolution). Increased network speed and the preferred practices on these networks have also led to technological convergence in regard to mobile devices. Mobile network users rely on their cell phone as a media player, interpersonal communication device, daily planner, alarm clock, gaming console, and Internet portal. The convergence of social networks also tends to occur through the use of mobile devices as work and personal contacts, various forms of information, and multiple performances of identity are accessed and expressed through a single device.
A Scramble to Establish Standards
Mobile networks have been an object of concern for consumer groups, government organizations, and service providers. Some issues with networks include inadequacy of coverage, encroachment of privacy, and calls for affordability and even faster speeds for data traffic. At present, the United States lags behind other developed countries in terms of mobile broadband connectivity and 3G network penetration rates. Policy initiatives are being discussed and instituted, including the National Broadband Plan released by the Federal Communications Commission in 2010. India and China are also actively making efforts to increase their mobile network penetration and network speed in order to reach levels more equivalent to countries like Japan, South Korea, and Sweden. Researchers have been documenting and analyzing differences in mobile network infrastructure and activities in developed and developing countries. Recent findings and fieldwork show that developing countries often leapfrog technologies like the personal computer in favor of cell phone adoption. In developing countries, low-cost cellular phones are used for a variety of mediated activities like interpersonal communication, banking or wiring funds, business exchanges, and accessing information. Mobile networks and technologies, therefore, are not implemented universally or at the same rate everywhere; discrepancies of activities, infrastructure, and adoption rates exist globally.
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- History of Social Networking
- American Revolutionary War
- Ancient China
- Ancient Egypt
- Ancient Greece
- Ancient India
- Ancient Rome
- Civil War, U.S.
- Colonial America
- Earliest Civilizations
- History of Social Networks 1865–1899
- History of Social Networks 1900–1929
- History of Social Networks 1930–1940
- History of Social Networks 1941–1945
- History of Social Networks 1946–1959
- History of Social Networks 1960–1975
- History of Social Networks 1976–1999
- History of Social Networks 2000–Present
- Industrial Revolution
- Internet History and Networks
- Middle Ages
- Native Americans
- Renaissance
- World-Systems Networks
- Local U.S. Social Networks by State
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- Delaware
- District of Columbia
- Florida
- Georgia (State)
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- Privacy and Rights in Social Networks
- Social Network Analysis and Issues
- Affiliation Networks
- Agent-Based Models
- Bipartite networks
- Blockmodeling
- Cohesion Networks
- Complexity
- Cooperation/Coordination
- Dating
- Egocentric Networks
- Embeddedness
- Exchange Networks
- Exponential Randon Graph Models (ERGM/p*)
- Graph Theory
- Homophily
- Longitudinal Networks
- Multiplexed Networks
- Network Analysis Software
- Network Evolution
- Network Indicators
- Network Simulations
- Network Theory
- Network Visualization
- Paths/Walks/Cycles
- Pornography Networks
- Power Law Networks
- Preferential Attachment
- Prominence
- Proximity/Space
- Q-Analysis
- Random Graph Models
- Reciprocity
- Self-Organizing Networks
- Semantic Networks
- Small World
- Social Capital
- Social Influence
- Social Support
- Stalking
- Structural Equivalence
- Structural Holes
- Structural Theory
- Tie Length
- Tie Strength
- Tie Utility
- Tipping Point
- Triads
- Trust and Networks
- Two-Mode Networks
- Word Networks
- Social Networking around the World
- Afghanistan
- Algeria
- Angola
- Argentina
- Armenia
- Australia
- Austria
- Azerbaijan
- Bangladesh
- Belarus
- Belgium
- Benin
- Bolivia
- Brazil
- Bulgaria
- Burkina Faso
- Burundi
- Côte d'Ivoire
- Cambodia
- Cameroon
- Canada
- Central African Republic
- Chad, Republic of
- Chile
- China
- Colombia
- Congo, Democratic Republic of the
- Costa Rica
- Croatia
- Cuba
- Czech Republic
- Denmark
- Dominican Republic
- Ecuador
- Egypt
- El Salvador
- Eritrea
- Estonia
- Ethiopia
- Finland
- France
- Georgia (Country)
- Germany
- Ghana
- Greece
- Guatemala
- Guinea
- Haiti
- Honduras
- Hungary
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Israel
- Italy
- Japan
- Jordan
- Kazakhstan
- Kenya
- Kurdistan
- Kyrgyzstan
- Laos
- Latvia
- Libya
- Lithuania
- Malawi
- Malaysia
- Mali
- Mexico
- Morocco
- Mozambique
- Myanmar
- Nepal
- Netherlands
- New Zealand
- Nicaragua
- Niger
- Nigeria
- North Korea
- Norway
- Pakistan
- Papua New Guinea
- Paraguay
- Peru
- Philippines
- Poland
- Portugal
- Romania
- Russia
- Rwanda
- Saudi Arabia
- Senegal
- Serbia
- Sierra Leone
- Singapore
- Slovakia
- Somalia
- South Africa
- South Korea
- Spain
- Sri Lanka
- Sudan
- Sweden
- Switzerland
- Syria
- Tajikistan
- Tanzania
- Thailand
- Togo
- Tunisia
- Turkey
- Turkmenistan
- Uganda
- Ukraine
- United Arab Emirates
- United Kingdom
- United States
- Uzbekistan
- Venezuela
- Vietnam
- Yemen
- Zambia
- Zimbabwe
- Social Networking Communities
- Adults-Only Communities
- Artists Communities
- Blogs and Networks
- Books Communities
- Classmates
- College Students Communities
- CouchSurfing
- Deviant Communities
- Elitist Communities
- Games Communities
- Investing Communities
- Local Political Activism Communities
- Mothers Communities
- Movie and TV Series Communities
- Music Communities
- MySpace
- Newsgroups
- People with Disabilities Communities
- Religious Communities
- Scientific Communities
- Teen Communities
- Wikipedia
- Yahoo!
- YouTube and Video Exchange
- Social Networking Organizations
- AARP (American Association of Retired Persons)
- Alcoholics Anonymous (AA)
- American Civil Liberties Union (ACLU)
- Charity Organizations
- Conservative Organizations
- Government Networks
- Greenpeace
- International Network for Social Network Analysis (INSNA)
- Liberal Organizations
- National Association for the Advancement of Colored People (NAACP)
- Neighborhood Organizations
- Nongovernmental Organizations (NGOs)
- Unions
- United Nations
- United Service Organizations (USO)
- Social Science of Networking
- Alumni Networks
- Anthropological Networks
- Bibliometrics/Citation Networks
- Cancer Networks
- Children's Networks
- Cognitive Networks
- Communication Networks
- Conspiracy Theory and Gossip Networks
- Corporate Networking
- Diet Networks
- Diffusion/Contagion Networks
- Economic Networks
- Educational Networks
- Employment Networks
- Entrepreneurial Networks
- Environmental Activism
- Ethnicity and Networks
- Fan Networks
- Fraternities
- Game Theory and Networks
- Gangs
- Gender and Networks
- Health Networks
- Hobby Networks
- Human Rights Networks
- Infectious Disease Networks
- Innovation Networks
- Interdepartmental Networks
- International Networks
- Interorganizational/Interlocks
- Kinship Networks
- Knowledge Networks
- Leadership Networks
- Letter-Writing
- Military Networks
- Neighborhood Organizations
- Network Psychology
- Network Visualization
- Organizational Networks
- Policy Networks
- Religious Communities
- Scholar Networks
- Senior Networks
- Small Group Networks
- Sororities
- Sports Networks
- Telecommunication Networks
- Twelve-Step Programs
- Urban Networks
- War and Networks
- Women's Networks
- Technology and Social Networking
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