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Deviant Communities
Deviant communities, by definition, are engaged in activities that are disapproved of by society. Such communities can be as small as a single group, such as a gang, or as large as a significant number of individuals (a subculture). In either case, communication among group members is not just a luxury, it is a requirement. A miscommunication determines whether an illegal drug will be purchased or sold. It can determine the failure of a sophisticated crime because the criminal mob (or crew) didn't know that someone who had a better skill set was available. In many instances, networking is the basis on which the gang or subculture exists.
When a good or service becomes illegal, users compensate by participating in a subculture to obtain a supply of the good or service. This has happened with such commodities as illegal drugs, illegal gambling, and certain crimes that have a subcultural element. In these instances, networking is essential and must take place under surreptitious conditions. There are no newsletters, blogs, or flyers that would connect a drug user with a dealer. There are no e-mail list services or posters at a grocery store that would make recruiting easier for an armed robbery crew preparing for a job.
Police arrest a man for methamphetamine possession in San Francisco, California, in October 2008.

Networking in the Drug Subculture
The manufacture, sale, and possession of certain drugs became illegal in the early 20th century. Previously, these substances were legal and could be obtained either over the counter or as additives in various foods and wines. The effect of the legislation was that deviant communities moved certain drugs underground, including heroin, marijuana, and cocaine. If drug users want to obtain a supply of their drug of choice, they have to know whom to contact and under what circumstances to make a buy. Much like people who wanted to consume alcohol during the Prohibition Era, drug users must participate in a drug subculture to obtain their preferred illegal substance. The subculture is little more than a networking system created around information about obtaining drugs.
Networking is important not only to obtain supply but to also learn from other users how best to experience the drug. Initial use—which takes place among friends, not dealers or pushers—usually involves peers who can show the initiate how to use the drug, how to recognize the physical effects of the drug, and how to calm any initial fears the initiate might have about drug use. There is a technique for smoking marijuana that beginners have to be taught, because if not used, the effects of the drug will be minimized. Even if using the correct technique to maximize the effects, the initiate must be taught what the effects are. The initiate must also be taught that once the effects are recognized, they must be interpreted as pleasurable.
Becoming a drug user, in other words, says more about who one's friends are rather than any particular drug effect, as one has to learn from others the reasons to use the drug. This learning takes place in the context of more experienced drug users.
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- History of Social Networking
- American Revolutionary War
- Ancient China
- Ancient Egypt
- Ancient Greece
- Ancient India
- Ancient Rome
- Civil War, U.S.
- Colonial America
- Earliest Civilizations
- History of Social Networks 1865–1899
- History of Social Networks 1900–1929
- History of Social Networks 1930–1940
- History of Social Networks 1941–1945
- History of Social Networks 1946–1959
- History of Social Networks 1960–1975
- History of Social Networks 1976–1999
- History of Social Networks 2000–Present
- Industrial Revolution
- Internet History and Networks
- Middle Ages
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- Privacy and Rights in Social Networks
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- Affiliation Networks
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- Bipartite networks
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- Social Networking Communities
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- Deviant Communities
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- Social Networking Organizations
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- Gangs
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- Twelve-Step Programs
- Urban Networks
- War and Networks
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- Technology and Social Networking
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