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The years from 1900 to 1960 were a golden era of unstructured play in the United States, but at the same time, the first half of the 20th century saw manufactured toys become part of the spreading consumer culture.

In the early years of the period, childhood included canoeing, swimming, sandlot baseball, and just hanging around together, without parental or other adult supervision. Even increasing urbanization merely changed the settings of unstructured play, not the freedom of play itself. As play moved from woods and lake to streets and alleys, baseball and football became impromptu street games, and opening a water hydrant provided ample water for summer games. In the early years of the 20th century, streets were a refuge from overcrowded tenements with a shortage of ventilation. Mothers allowed even small children to roam the street until bedtime, because they were confident that the neighbors were keeping an eye on the children, and parents could also keep watch from their window.

Before the onslaught of commercial toys, children made their own playthings out of cardboard boxes, thread spools, and imagination. Do-it-yourself toys included go-carts. Dolls and paper dolls were either commercial or homemade. Cowboys and Indians was a popular game in both country and city. Hide-and-Seek games included Ring-O-Levio (or Ringolevio) and Hares and Hounds. Jump Rope, including Double Dutch, was a standard. Prior to the 1930s, boys' toys tended to mirror the adult tools their fathers used. Commercial items included BB guns, and bicycles were perennial.

Play and New Heroic Characters

In the 1930s, fantasy entered the world of boys' toys. The Better Play for Childhood League chose Peter Pan as the symbol of its Children's Day. Comic book popularity soared after the 1938 introduction of Superman and Action Comics, with commercialism apparent in the tieins that followed shortly thereafter. Dick Tracy, Buck Rogers, and Superman were some of the characters depicted on science fiction guns and gadgets. Hollywood contributed characters too; the first movie character doll was Scarlett O'Hara, manufactured by Madame Alexander in 1939. Girls' toys were less a departure from tradition, but their fantasies were part of the appeal of Shirley Temple and Little Orphan Annie dolls and toys.

New Games and Toys

The 1930s saw the debut of the 3D View Master. Comic books also boosted sales of handheld radios and X-ray glasses and other toys advertised on the comic book's back page. The emphasis was on cheap, which meant easily broken—arguably the beginning of the modern way of toy making. The 1930s were the Depression years, and toy manufacturers moved away from innovative designs because the market required inexpensive toys. Toy soldiers were popular. The 1930s also saw the introduction of classic board games, including Sorry, Scrabble, and Monopoly. Checkers, Chess, and Chinese Checkers held their own in this and subsequent decades.

The beginning of World War II saw an increase in specialization, including in toys. The board games Candy Land and Chutes and Ladders, and Silly Putty, were lines developed specifically for children, and Clue was marketed as a family game. Tonka Trucks were miniature replicas of the heavy equipment that adult males were using in their daily work—an indication that imitation of real life was becoming important in play again.

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