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United States, 1900 to 1930
Play in the United States during the early part of the 20th century was influenced by a range of events in the United States and around the world, such as World War I, the Great Depression, and the expansion of the Second Industrial Revolution. The ecological factors affected not only how play occurred but also how play was studied. Although remnants of play that occurred during this time period can be observed on some playgrounds, play investigations conducted during this time are still used as the benchmark for current studies of play.
The beginning of the new century was accompanied by an interest in allowing children to express their feelings. Children played at home, in neighborhoods, and for those who attended, at school. Because there were few enticements to stay inside cold homes in the winter and warm homes in the summer, outdoor play was a regular part of a child's life. Games such as Tag, Ring Around the Rosie, and chasing lighting bugs were a regular part of the evening ritual. Play was gender specific, with girls playing with dolls and dollhouses as their brothers played Marbles or games with pretend weapons. Outdoors, boys and girls played together during group games such as making mudpies, sledding in the winter, or playing Tag or Hopscotch in the summer.
After 10 years, the notion that children should play on their own was enveloped by a focus on behaviorism in which play was valued only as a way to bring about social reform. Both B.E Skinner and John B. Watson influenced how schools and parents viewed play. At this time, schools in different communities were operated by community residents, and the language of the specific culture was often heard during play. Children in German schools in Pennsylvania spoke Dutch, children in Irish schools in New York spoke Irish, and children in some communities spoke multiple languages. Because children enjoyed a morning recess, an evening recess, and a lunch recess, play was a major part of the school day and provided an avenue for children to assimilate into the culture. With the influence of behaviorism, play served as a medium for evoking social or personal change and was more supervised and controlled by adults.
Behaviorism
As behaviorism changed the way play was viewed, Patty Smith Hill advocated a view of play in kindergarten that would be acceptable in the climate of the 1920s. Although she had studied with Friedrich Froebel, who established kindergarten or a “Child's Garden,” on the premise of a play-based curriculum, her work with G. Stanley Hall convinced her that kindergarten and play had to have more structure to survive. The play curriculum she established in the 1920s is still used today in modern preschools and kindergarten classrooms.
Hill's work with Froebel also led to the development of hollow blocks. The Patty Smith Hill blocks are large hollow blocks that are used for indoor or outdoor play in most preschool and kindergarten classrooms. Unit blocks, which are also a stable of kindergarten play, were developed by Caroline Pratt in the 1920s. Because Pratt was deeply committed to the concept of equality and was aware of the economic situation of the 1920s, she refused to patent the blocks so that they could be available to all children. Her blocks are still used by children and schools today.
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- Billiards
- Bowling
- Charades
- Crosswords
- Darts
- Dice
- Dominoes and Variations of
- Hobbies
- I Spy
- Mazes
- Musical Chairs
- Odd Man Out
- Parlor Games
- Password
- Puzzles
- Skittles
- Stock Market Games
- Sudoku
- Tic-Tac-Toe
- Trivial Pursuit
- Twenty Questions
- Who Am I?
- Word Games (Other Than Crosswords)
- Backgammon
- Battleships
- Bingo
- Boggle
- Checkers and Variations of
- Chess and Variations of
- Chinese Checkers
- Diplomacy
- Dungeons & Dragons
- Go
- Hand and Foot
- Life
- Mahjong
- Monopoly and Variations of
- Ouija Board
- Peg Boards
- Probe
- Risk, the Game
- Scrabble
- Snakes and Ladders
- Stratego
- Trivial Pursuit
- Warhammer
- Ace-Deuce-Jack
- All Fives
- Auction Pitch
- Baccarat
- Beggar My Neighbor
- Bezique
- Blackjack
- Boston
- Brag
- Bridge and Variations of
- Casino
- Cribbage
- Donkey
- Ecarté
- Euchre
- Faro
- Fish
- Hearts
- Loo
- Memory and Play
- Mille Bornes
- Monte Bank
- Napoleon
- Old Maid
- Pinochle
- Piquet
- Play or Pay
- Poker and Variations of
- Pope Joan
- Preference
- Racing Demon
- Rolling Stone
- Rummy and Variations of
- Sequence
- Seven Up
- Skat
- Slapjack
- Solitaire and Variations of
- Spit
- Spoil Five
- War
- Whist
- Ziginette
- Blind Man's Bluff
- Car and Travel Games
- Clapping Games
- Erector Sets
- Finger Games
- Frisbee
- Hares and Hounds
- Hide and Seek
- Hit the Rat
- Jacks
- Jump Rope
- Kick the Can
- Leapfrog
- London Bridge
- Marbles
- Marco Polo
- Piggy in the Middle
- Pinball
- Pin the Tail on the Donkey
- Playing “Doctor”
- Playing “House”
- Pokémon
- Pretending
- Punch & Judy
- Rock Paper Scissors
- Sand Play
- Singing Games
- Softball
- Speech Play
- Spinning Tops
- Table Hockey
- Table Soccer
- Tag
- Tiddlywinks
- Tinkertoys
- Tree Houses
- Water Play
- Africa, Traditional Play in
- Ancient China
- Ancient Egypt
- Ancient Greece
- Ancient India
- Ancient Rome
- Assyrian/Babylonian Culture
- Australian Aborigine
- Central Asia, Ancient
- Europe, 1200 to 1600
- Europe, 1600 to 1800
- Europe, 1800 to 1900
- Europe, 1900 to 1940
- Europe, 1940 to 1960
- Europe, 1960 to Present
- History of Playing Cards
- Mesoamerican Cultures
- Native Americans
- New Zealand Maori
- South Americans, Traditional Cultures
- Spanish America
- United States, 1783 to 1860
- United States, 1860 to 1876
- United States, 1876 to 1900
- United States, 1900 to 1930
- United States, 1930 to 1960
- United States, 1960 to Present
- United States, Colonial Period
- Vikings
- Athletics (Amateur)
- Ballooning
- Baseball (Amateur)
- Basketball (Amateur)
- Bicycles
- Bocee
- Boules
- Bungee Jumping
- Cracking the Whip
- Cricket (Amateur)
- Croquet
- Curling (Scottish)
- Dodgeball
- Fishing
- Folk Dancing
- Football (Amateur)
- Highland Games
- Golf (Amateur)
- Hockey (Amateur)
- Horse Racing (Amateur)
- Kayaking and Canoeing
- Kite Flying
- Maypole Dancing
- Morris Dancing
- Music, Playing
- Netball
- Paintball
- Ping Pong
- Rodeos
- Roller Coasters
- Rugby (Amateur)
- Sailing
- Skateboarding
- Skating
- Skiing
- Snail Racing
- Snowboarding
- Soccer (Amateur) Worldwide
- Stilts
- Surfing
- Swimming (Amateur)
- Tennis (Amateur) and Variations of
- Volleyball (Amateur)
- Academic Learning and Play
- Models
- Montessori
- Mother-Child Play
- Play and Evolution
- Play and Literacy
- Play in the Classroom
- Recess
- Teacher-Child Co-Play
- Toys and Child Development
- Afghanistan
- Albania
- Algeria
- Arctic Play (First Nations)
- Argentina
- Armenia
- Australia
- Austria
- Azerbaijan
- Bahamas and Caribbean
- Belarus
- Belgium
- Bolivia
- Bosnia and Herzegovina
- Brazil
- Bulgaria
- Cambodia
- Canada
- Central American Nations
- Chile
- China
- Colombia
- Congo
- Croatia
- Cuba
- Cyprus
- Czech Republic
- Denmark
- Ecuador
- Egypt
- Estonia
- Ethiopia
- Finland
- France
- Georgia
- Germany
- Ghana
- Greece
- Hungary
- Iceland
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Israel
- Italy
- Japan
- Jordan
- Kazakhstan
- Kenya
- Korea, North and South
- Kyrgyzstan
- Laos
- Latvia
- Lebanon
- Liberia
- Lithuania
- Malaysia
- Mexico
- Myanmar
- Netherlands
- New Zealand
- Nigeria
- Norway
- Pakistan
- Paraguay
- Peru
- Philippines
- Poland
- Portugal
- Romania
- Russia
- Samoa
- Saudi Arabia
- Serbia and Montenegro
- South Africa
- Spain
- Sudan
- Sweden
- Switzerland
- Syria
- Tanzania
- Thailand
- Turkey
- Turkmenistan
- Ukraine
- United Kingdom
- Uruguay
- Uzbekistan
- Venezuela
- Vietnam
- Adlerian Play Therapy
- “Bad” Play
- Boys' Play
- Common Adventure Concept
- Daydreaming
- Experiential Learning Definitions and Models
- Fantasy Play
- Female Aggressive Relationships Within Play (Putallaz)
- Gambling
- Gamesmanship
- Games of Deception
- Girls' Play
- Homo Ludens (Huizinga)
- Human Relationships in Play
- Inter-Gender Play
- Luck and Skill in Play
- Piaget and Play
- Play Among Animals
- Play and Learning Theory
- Play and Power, Psychology of
- Play as Catharsis
- Play as Competition, Psychology of
- Play as Entertainment, Psychology of
- Play as Interspecies Communication (Pets)
- Play as Learning, Psychology of
- Play as Mastery of Nature
- Play as Mock War, Psychology of
- Play as Progress (Sutton-Smith)
- Play as Rehearsal of Reality
- Play Frames
- Playing Alone
- Pretending
- Psychoanalytic Theory and Play
- Psychological Benefits of Play
- Psychology of Play (Vygotsky)
- Rhetorics of Play (Sutton-Smith)
- Role-Playing
- Sex Play
- Social Psychology of Play
- Symbol Formation and Play
- Team Play
- Teasing
- Unstructured Play
- Amusement Parks
- Anti-Competition Play
- Arcades
- Caillois: Man, Play and Games
- Cityscapes as Play Sites
- Cooperative Play
- Costumes in Play
- Game Theory
- Organized or Sanctioned Play
- Play and Power, Sociology of
- Play as Competition, Sociology of
- Play as Entertainment, Sociology of
- Play as Learning, Sociology of
- Play as Mock War, Sociology of
- Playground as Politics
- Social Distinctions
- Sociological Benefits of Play
- Spontaneous Group Play
- Theology of Play
- Action Figures
- Blinky Bill
- Dolls, Barbie and Others
- G.I. Joe
- Gollywogs
- Hobby Horses
- Jigsaws
- Lead Soldiers
- LEGOs
- Meccano
- Paddington Bear
- Pet Rocks
- Rocking Horses
- Rubik's Cube
- Teddy Bears
- Wendy Houses
- Yo-Yos
- Airfix
- Amiga
- Avalon Hill
- Bandai
- Coleco
- Fisher-Price
- Galoob
- Hasbro
- Hornby
- Imperial Toy
- JAKKS Pacific Toys
- Kenner
- LEGOs
- Lionel
- LJN
- Matchbox
- McFarlane Toys
- Minifigs
- Parker Brothers
- Playmates
- Playskool
- Revell
- Strong National Museum of Play
- Tiger Electronics
- TOMY
- Toybiz
- Trendmasters
- TSR
- Waddington
- Wargames Research Group
- Age of Empires
- Battlefield 1942
- Civilization (I, II, III, IV)
- Cossacks (Napoleonic Wars)
- Counter-Strike
- Dragon Quest
- Dragon Warrior
- Dungeon Lords
- Flight Simulation
- GoldenEye 007
- Grand Theft Auto
- Legend of Zelda
- Maple Story
- Mario
- Minesweeper
- Mortal Kombat
- Runescape
- Silkroad Online
- SimCity
- Snake
- Solitaire
- Sonic the Hedgehog
- Street Fighter I and II
- Tetris
- Tomb Raider
- World of Warcraft
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