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Play as Learning, Psychology of
Learning plays a very important role in human development. Learning starts from the moment we are born and does not stop until we cease to exist. Given the importance of learning, it is not surprising that a great deal of work has been devoted to understanding how the human mind learns and also to determine the activities that facilitate learning. One of these activities is play. Play has a very important role in infant development and also facilitates learning significantly. However, the value of play in children's learning frequently comes under attack.
Most of the attacks seem to stem from a conceptualization of human development and learning from the “cognitive child” point of view, whereas the other side, the one that defends and encourages play, conceptualizes human development and learning from “the whole child” perspective. Even though there is plenty of evidence supporting the value of play, the way government officials, teachers, and parents perceive play has important implications for whether children have the right environment to engage in such activity.
Learning plays a central role in human growth. From very early ages, we learn to recognize the face and voice of our parents, which is crucial for survival. We learn what different objects mean, what they are used for, and what category they belong to. We learn how to crawl, walk, talk, and understand others. It is impossible to imagine healthy human development without noticing the importance of learning. Thus, it is not surprising that government officials, schools, teachers, parents, and the public in general recognize the importance of learning. However, there is not the same degree of agreement regarding the activities that lead to learning.
Play, whether spontaneous or organized, has a very important role in children's development. It also substantially enhances learning in the form of improved speech, reading, writing, and mathematical skills and facilitates imagination as well. Given the important role of play in children's learning, it is, at first, hard to understand why some segments of society do not believe in the value of play. Since we know that children's opportunities to play can be greatly enhanced or hindered depending on adults' conceptualization of the value of play, it is important to understand how, historically, government officials, teachers, parents, and the public in general have conceptualized learning and play. Since most of what we know about the role of play in learning relates to children, we are going to focus on this particular age group. However this does not mean that understanding the relationship between learning and play is unimportant in other age groups.
The Role of Government Officials
One of government's main tasks in most countries is to provide its constituents with opportunities to learn and become educated. The opportunity to receive an education is considered one of children's universal rights. However, governments do not only have the obligation to provide people with opportunities to learn but they are also in charge of developing the educational curricula.
Government officials and learning experts have come to understand the importance of preschool education and learning in order for children to successfully develop important and basic skills such as reading, writing, and mathematics. The development of education curricula is affected by the amount of economic resources and also by the educational and developmental philosophy held by these people.
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- Billiards
- Bowling
- Charades
- Crosswords
- Darts
- Dice
- Dominoes and Variations of
- Hobbies
- I Spy
- Mazes
- Musical Chairs
- Odd Man Out
- Parlor Games
- Password
- Puzzles
- Skittles
- Stock Market Games
- Sudoku
- Tic-Tac-Toe
- Trivial Pursuit
- Twenty Questions
- Who Am I?
- Word Games (Other Than Crosswords)
- Backgammon
- Battleships
- Bingo
- Boggle
- Checkers and Variations of
- Chess and Variations of
- Chinese Checkers
- Diplomacy
- Dungeons & Dragons
- Go
- Hand and Foot
- Life
- Mahjong
- Monopoly and Variations of
- Ouija Board
- Peg Boards
- Probe
- Risk, the Game
- Scrabble
- Snakes and Ladders
- Stratego
- Trivial Pursuit
- Warhammer
- Ace-Deuce-Jack
- All Fives
- Auction Pitch
- Baccarat
- Beggar My Neighbor
- Bezique
- Blackjack
- Boston
- Brag
- Bridge and Variations of
- Casino
- Cribbage
- Donkey
- Ecarté
- Euchre
- Faro
- Fish
- Hearts
- Loo
- Memory and Play
- Mille Bornes
- Monte Bank
- Napoleon
- Old Maid
- Pinochle
- Piquet
- Play or Pay
- Poker and Variations of
- Pope Joan
- Preference
- Racing Demon
- Rolling Stone
- Rummy and Variations of
- Sequence
- Seven Up
- Skat
- Slapjack
- Solitaire and Variations of
- Spit
- Spoil Five
- War
- Whist
- Ziginette
- Blind Man's Bluff
- Car and Travel Games
- Clapping Games
- Erector Sets
- Finger Games
- Frisbee
- Hares and Hounds
- Hide and Seek
- Hit the Rat
- Jacks
- Jump Rope
- Kick the Can
- Leapfrog
- London Bridge
- Marbles
- Marco Polo
- Piggy in the Middle
- Pinball
- Pin the Tail on the Donkey
- Playing “Doctor”
- Playing “House”
- Pokémon
- Pretending
- Punch & Judy
- Rock Paper Scissors
- Sand Play
- Singing Games
- Softball
- Speech Play
- Spinning Tops
- Table Hockey
- Table Soccer
- Tag
- Tiddlywinks
- Tinkertoys
- Tree Houses
- Water Play
- Africa, Traditional Play in
- Ancient China
- Ancient Egypt
- Ancient Greece
- Ancient India
- Ancient Rome
- Assyrian/Babylonian Culture
- Australian Aborigine
- Central Asia, Ancient
- Europe, 1200 to 1600
- Europe, 1600 to 1800
- Europe, 1800 to 1900
- Europe, 1900 to 1940
- Europe, 1940 to 1960
- Europe, 1960 to Present
- History of Playing Cards
- Mesoamerican Cultures
- Native Americans
- New Zealand Maori
- South Americans, Traditional Cultures
- Spanish America
- United States, 1783 to 1860
- United States, 1860 to 1876
- United States, 1876 to 1900
- United States, 1900 to 1930
- United States, 1930 to 1960
- United States, 1960 to Present
- United States, Colonial Period
- Vikings
- Athletics (Amateur)
- Ballooning
- Baseball (Amateur)
- Basketball (Amateur)
- Bicycles
- Bocee
- Boules
- Bungee Jumping
- Cracking the Whip
- Cricket (Amateur)
- Croquet
- Curling (Scottish)
- Dodgeball
- Fishing
- Folk Dancing
- Football (Amateur)
- Highland Games
- Golf (Amateur)
- Hockey (Amateur)
- Horse Racing (Amateur)
- Kayaking and Canoeing
- Kite Flying
- Maypole Dancing
- Morris Dancing
- Music, Playing
- Netball
- Paintball
- Ping Pong
- Rodeos
- Roller Coasters
- Rugby (Amateur)
- Sailing
- Skateboarding
- Skating
- Skiing
- Snail Racing
- Snowboarding
- Soccer (Amateur) Worldwide
- Stilts
- Surfing
- Swimming (Amateur)
- Tennis (Amateur) and Variations of
- Volleyball (Amateur)
- Academic Learning and Play
- Models
- Montessori
- Mother-Child Play
- Play and Evolution
- Play and Literacy
- Play in the Classroom
- Recess
- Teacher-Child Co-Play
- Toys and Child Development
- Afghanistan
- Albania
- Algeria
- Arctic Play (First Nations)
- Argentina
- Armenia
- Australia
- Austria
- Azerbaijan
- Bahamas and Caribbean
- Belarus
- Belgium
- Bolivia
- Bosnia and Herzegovina
- Brazil
- Bulgaria
- Cambodia
- Canada
- Central American Nations
- Chile
- China
- Colombia
- Congo
- Croatia
- Cuba
- Cyprus
- Czech Republic
- Denmark
- Ecuador
- Egypt
- Estonia
- Ethiopia
- Finland
- France
- Georgia
- Germany
- Ghana
- Greece
- Hungary
- Iceland
- India
- Indonesia
- Iran
- Iraq
- Ireland
- Israel
- Italy
- Japan
- Jordan
- Kazakhstan
- Kenya
- Korea, North and South
- Kyrgyzstan
- Laos
- Latvia
- Lebanon
- Liberia
- Lithuania
- Malaysia
- Mexico
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- Netherlands
- New Zealand
- Nigeria
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- Pakistan
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- Peru
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- Russia
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- Serbia and Montenegro
- South Africa
- Spain
- Sudan
- Sweden
- Switzerland
- Syria
- Tanzania
- Thailand
- Turkey
- Turkmenistan
- Ukraine
- United Kingdom
- Uruguay
- Uzbekistan
- Venezuela
- Vietnam
- Adlerian Play Therapy
- “Bad” Play
- Boys' Play
- Common Adventure Concept
- Daydreaming
- Experiential Learning Definitions and Models
- Fantasy Play
- Female Aggressive Relationships Within Play (Putallaz)
- Gambling
- Gamesmanship
- Games of Deception
- Girls' Play
- Homo Ludens (Huizinga)
- Human Relationships in Play
- Inter-Gender Play
- Luck and Skill in Play
- Piaget and Play
- Play Among Animals
- Play and Learning Theory
- Play and Power, Psychology of
- Play as Catharsis
- Play as Competition, Psychology of
- Play as Entertainment, Psychology of
- Play as Interspecies Communication (Pets)
- Play as Learning, Psychology of
- Play as Mastery of Nature
- Play as Mock War, Psychology of
- Play as Progress (Sutton-Smith)
- Play as Rehearsal of Reality
- Play Frames
- Playing Alone
- Pretending
- Psychoanalytic Theory and Play
- Psychological Benefits of Play
- Psychology of Play (Vygotsky)
- Rhetorics of Play (Sutton-Smith)
- Role-Playing
- Sex Play
- Social Psychology of Play
- Symbol Formation and Play
- Team Play
- Teasing
- Unstructured Play
- Amusement Parks
- Anti-Competition Play
- Arcades
- Caillois: Man, Play and Games
- Cityscapes as Play Sites
- Cooperative Play
- Costumes in Play
- Game Theory
- Organized or Sanctioned Play
- Play and Power, Sociology of
- Play as Competition, Sociology of
- Play as Entertainment, Sociology of
- Play as Learning, Sociology of
- Play as Mock War, Sociology of
- Playground as Politics
- Social Distinctions
- Sociological Benefits of Play
- Spontaneous Group Play
- Theology of Play
- Action Figures
- Blinky Bill
- Dolls, Barbie and Others
- G.I. Joe
- Gollywogs
- Hobby Horses
- Jigsaws
- Lead Soldiers
- LEGOs
- Meccano
- Paddington Bear
- Pet Rocks
- Rocking Horses
- Rubik's Cube
- Teddy Bears
- Wendy Houses
- Yo-Yos
- Airfix
- Amiga
- Avalon Hill
- Bandai
- Coleco
- Fisher-Price
- Galoob
- Hasbro
- Hornby
- Imperial Toy
- JAKKS Pacific Toys
- Kenner
- LEGOs
- Lionel
- LJN
- Matchbox
- McFarlane Toys
- Minifigs
- Parker Brothers
- Playmates
- Playskool
- Revell
- Strong National Museum of Play
- Tiger Electronics
- TOMY
- Toybiz
- Trendmasters
- TSR
- Waddington
- Wargames Research Group
- Age of Empires
- Battlefield 1942
- Civilization (I, II, III, IV)
- Cossacks (Napoleonic Wars)
- Counter-Strike
- Dragon Quest
- Dragon Warrior
- Dungeon Lords
- Flight Simulation
- GoldenEye 007
- Grand Theft Auto
- Legend of Zelda
- Maple Story
- Mario
- Minesweeper
- Mortal Kombat
- Runescape
- Silkroad Online
- SimCity
- Snake
- Solitaire
- Sonic the Hedgehog
- Street Fighter I and II
- Tetris
- Tomb Raider
- World of Warcraft
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