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Piaget and Play
Jean Piaget's (1896–1980) contribution to our thinking about children's play includes the following insights: play develops in stages from pre-symbolic to symbolic (for example make-believe) play to games with rules and play functions to consolidate recently acquired knowledge and skills but does not by itself lead to new knowledge.
While Piaget is best known for his theories on cognitive development, he presented connections between intellectual development and play in his 1962 book Play, Dreams, and Imitation in Childhood. Piaget used a semi-clinical technique he developed to listen to children and view their play with objects to learn more about how they think and develop. He theorized that children construct knowledge through interactions with objects and people, building from previously developed mental structures or schemata.
Equilibrium or balance of two complementary processes—accommodation (imitation) and assimilation (play)—are central to Piaget's views on adaptation and learning. Accommodation is considered environmental actions on the child. To accommodate, the child modifies his existing schemata to fit this new schemata. In contrast, when children incorporate new information to their existing schemata in personally relevant ways through assimilation, Piaget proposed that this is true play. Children develop progressively higher levels of mental operations. Piaget categorized these as invariant and sequential stages of development and related each stage to a particular type of play.
Contemporary research findings question some of Piaget's theoretical constructs about play, such as how children of various ages may engage in each type of play, yet Piaget's basic tenants about learning are still respected as foundational for many curriculums for young children.
Schooled as a biologist, Jean Piaget preferred to be considered a genetic epistemologist because of his continuous search for the nature of how people learn. His scientific methods of study evolved during his work at the Alfred Binet Laboratory in 1919, when he began to observe children of the same ages providing similar wrong answers. He became intrigued with their thought processes. Evelyn Weber, in her book Ideas Influencing Early Childhood: A Theoretical Analysis, presents Piaget's development of a semiclinical method including listening to children's verbal interactions and use of concrete objects so he could understand children's pure thinking, not altered by adult viewpoints. According to Weber, what distinguishes Piaget's observations are his insightful interpretations of those observations. While other theorists of his lifetime postured either how learning comes from inside the child or how learning is impacted by the environment and people, Piaget concluded that neither alone is sufficient to explain children's thinking processes, how they learn, or why children play.
Like the theorist John Dewey, Piaget believed that children learn when their curiosity is piqued and not fully satisfied. He believed in questioning and problem-solving as tools for learning rather than giving children the answers. Hence, this process of learning is viewed as constructing rather than inputting knowledge. Children should be actively engaged with objects and people, so physical development was a critical aspect of intellectual growth as well for Piaget. He also fostered the use of materials with more than one way of manipulating or making something.
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- Billiards
- Bowling
- Charades
- Crosswords
- Darts
- Dice
- Dominoes and Variations of
- Hobbies
- I Spy
- Mazes
- Musical Chairs
- Odd Man Out
- Parlor Games
- Password
- Puzzles
- Skittles
- Stock Market Games
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- Bridge and Variations of
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- Memory and Play
- Mille Bornes
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- Sequence
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- Pin the Tail on the Donkey
- Playing “Doctor”
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- Pokémon
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- Sand Play
- Singing Games
- Softball
- Speech Play
- Spinning Tops
- Table Hockey
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- Tag
- Tiddlywinks
- Tinkertoys
- Tree Houses
- Water Play
- Africa, Traditional Play in
- Ancient China
- Ancient Egypt
- Ancient Greece
- Ancient India
- Ancient Rome
- Assyrian/Babylonian Culture
- Australian Aborigine
- Central Asia, Ancient
- Europe, 1200 to 1600
- Europe, 1600 to 1800
- Europe, 1800 to 1900
- Europe, 1900 to 1940
- Europe, 1940 to 1960
- Europe, 1960 to Present
- History of Playing Cards
- Mesoamerican Cultures
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- Spanish America
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- United States, 1876 to 1900
- United States, 1900 to 1930
- United States, 1930 to 1960
- United States, 1960 to Present
- United States, Colonial Period
- Vikings
- Athletics (Amateur)
- Ballooning
- Baseball (Amateur)
- Basketball (Amateur)
- Bicycles
- Bocee
- Boules
- Bungee Jumping
- Cracking the Whip
- Cricket (Amateur)
- Croquet
- Curling (Scottish)
- Dodgeball
- Fishing
- Folk Dancing
- Football (Amateur)
- Highland Games
- Golf (Amateur)
- Hockey (Amateur)
- Horse Racing (Amateur)
- Kayaking and Canoeing
- Kite Flying
- Maypole Dancing
- Morris Dancing
- Music, Playing
- Netball
- Paintball
- Ping Pong
- Rodeos
- Roller Coasters
- Rugby (Amateur)
- Sailing
- Skateboarding
- Skating
- Skiing
- Snail Racing
- Snowboarding
- Soccer (Amateur) Worldwide
- Stilts
- Surfing
- Swimming (Amateur)
- Tennis (Amateur) and Variations of
- Volleyball (Amateur)
- Academic Learning and Play
- Models
- Montessori
- Mother-Child Play
- Play and Evolution
- Play and Literacy
- Play in the Classroom
- Recess
- Teacher-Child Co-Play
- Toys and Child Development
- Afghanistan
- Albania
- Algeria
- Arctic Play (First Nations)
- Argentina
- Armenia
- Australia
- Austria
- Azerbaijan
- Bahamas and Caribbean
- Belarus
- Belgium
- Bolivia
- Bosnia and Herzegovina
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- Bulgaria
- Cambodia
- Canada
- Central American Nations
- Chile
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- United Kingdom
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- Adlerian Play Therapy
- “Bad” Play
- Boys' Play
- Common Adventure Concept
- Daydreaming
- Experiential Learning Definitions and Models
- Fantasy Play
- Female Aggressive Relationships Within Play (Putallaz)
- Gambling
- Gamesmanship
- Games of Deception
- Girls' Play
- Homo Ludens (Huizinga)
- Human Relationships in Play
- Inter-Gender Play
- Luck and Skill in Play
- Piaget and Play
- Play Among Animals
- Play and Learning Theory
- Play and Power, Psychology of
- Play as Catharsis
- Play as Competition, Psychology of
- Play as Entertainment, Psychology of
- Play as Interspecies Communication (Pets)
- Play as Learning, Psychology of
- Play as Mastery of Nature
- Play as Mock War, Psychology of
- Play as Progress (Sutton-Smith)
- Play as Rehearsal of Reality
- Play Frames
- Playing Alone
- Pretending
- Psychoanalytic Theory and Play
- Psychological Benefits of Play
- Psychology of Play (Vygotsky)
- Rhetorics of Play (Sutton-Smith)
- Role-Playing
- Sex Play
- Social Psychology of Play
- Symbol Formation and Play
- Team Play
- Teasing
- Unstructured Play
- Amusement Parks
- Anti-Competition Play
- Arcades
- Caillois: Man, Play and Games
- Cityscapes as Play Sites
- Cooperative Play
- Costumes in Play
- Game Theory
- Organized or Sanctioned Play
- Play and Power, Sociology of
- Play as Competition, Sociology of
- Play as Entertainment, Sociology of
- Play as Learning, Sociology of
- Play as Mock War, Sociology of
- Playground as Politics
- Social Distinctions
- Sociological Benefits of Play
- Spontaneous Group Play
- Theology of Play
- Action Figures
- Blinky Bill
- Dolls, Barbie and Others
- G.I. Joe
- Gollywogs
- Hobby Horses
- Jigsaws
- Lead Soldiers
- LEGOs
- Meccano
- Paddington Bear
- Pet Rocks
- Rocking Horses
- Rubik's Cube
- Teddy Bears
- Wendy Houses
- Yo-Yos
- Airfix
- Amiga
- Avalon Hill
- Bandai
- Coleco
- Fisher-Price
- Galoob
- Hasbro
- Hornby
- Imperial Toy
- JAKKS Pacific Toys
- Kenner
- LEGOs
- Lionel
- LJN
- Matchbox
- McFarlane Toys
- Minifigs
- Parker Brothers
- Playmates
- Playskool
- Revell
- Strong National Museum of Play
- Tiger Electronics
- TOMY
- Toybiz
- Trendmasters
- TSR
- Waddington
- Wargames Research Group
- Age of Empires
- Battlefield 1942
- Civilization (I, II, III, IV)
- Cossacks (Napoleonic Wars)
- Counter-Strike
- Dragon Quest
- Dragon Warrior
- Dungeon Lords
- Flight Simulation
- GoldenEye 007
- Grand Theft Auto
- Legend of Zelda
- Maple Story
- Mario
- Minesweeper
- Mortal Kombat
- Runescape
- Silkroad Online
- SimCity
- Snake
- Solitaire
- Sonic the Hedgehog
- Street Fighter I and II
- Tetris
- Tomb Raider
- World of Warcraft
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