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Parlor Games
Parlor games are directly linked to a social status—urban upper and middle class; a designated domestic space—the parlor; and a specific period in the history of Great Britain and America—the Victorian Era (1837–1901). A type of indoor activity designated for the pastime of adults, parlor games have been passed on to younger generations through several channels. Some of the classical games (like Charades, Tableaux Vivante, Blindman's Bluff, The Minister's Cat, etc.) are still played at various social gatherings, in youth camps, or during holidays spent with the family, especially at Christmas.
Another channel through which parlor games remained in our collective memory is the Victorian novel (e.g., Charles Dickens, the Brontë sisters, Lewis Carroll, etc.). Parlor games emerged as a form of entertainment for high society, which was endowed with spare time and wanting to avoid idleness, and also created a medium of communication between the family members and the outside world. Parlor games acted as a means to develop and assess the cognitive and perceptive skills of the players. This entry views the growth and decline of parlor games in the context of the social changes that led to the exclusion of the parlor (as a designated architectural space) from the city house.
It has been suggested that an important factor in the decline of the parlor in America was the ongoing interaction between urban and rural cultures. While people in the city considered the parlor a room that met the demands of society, country people tended to associate parlor with “waste, idleness, and excessive formality,” according to McMurry. Another factor that led to the decline of the parlor in the 20th century was the penetration of alternative forms of entertainment into the city house, especially the radio and television. This change brought about the confinement of family pastime into the living room, as well as to the gradual exclusion of extended social participation in the family's pastime. In short, the parlor became a practically useless space.
The Role of the Parlor
Even though they are preserved through diverse social activities, parlor games disappeared in the traditional form together with the exclusion of the parlor as a separate architectural device in city houses. Remnants of what the parlor meant for the Victorian upper and middle classes can be found in etiquette manuals. In the 19th and 20th centuries, these manuals offered information about approved behavior in the parlor and about the boundaries between the parlor and private spaces. In Victorian times, the parlor was considered the “best room” in the house—well-established as such in the colonial and early national periods—with its interior representing the status and worth of the family. The space was characterized by a lack of direct communication with other rooms in the house, often separated from the living areas by an entire level. It was the space in the city house where the rest of the world could learn about the social standing of the family without intimately knowing its members. Creating the illusion of social status was a game in itself.
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