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France
Although play has always been a part of French society, its concept has drastically evolved throughout the centuries. Directly opposing the notion of work, free time was originally exemplified by the life of leisure the wealthy aristocratic elite led while the majority of the population had to work to survive. As a result, the aristocratic lifestyle became an idealized model deeply rooted in French society. The democratization of free time that has been taking place since the early 20th century has made leisure accessible to all. Additionally, the recent changes in lifestyle and values indicate a need and belief in pleasure. France has evolved into a secular society that views free time as an individual sacred right. With the combination of a shorter work week, a longer life expectancy, and a higher disposable income, the French can enjoy a substantial amount of free time for recreational and sports activities. Both adults and children still struggle to find an adequate balance between work and leisure. Even though most people feel that work is deemed an essential part of their existence, they ultimately view leisure as a necessary way of life
The Concept of Leisure
Two major paradoxical societal traditions have greatly influenced the concept of free time as leisure in France. Prior to the French Revolution, the aristocratic class tended to favor idleness over work, finding the latter particularly diminishing to one's individuality. Nevertheless, only the elite and the privileged were able to lead a life of leisure, while the rest of the population had to work to survive. Work was, therefore, seen as an unpleasant task given to the majority of the population, while the nobility could devote their time to artistic and intellectual pursuits. As a result, this lifestyle that only a very few could attain became an ideal that continues as a part of French society.
In the 18th and 19th centuries, the development of a new bourgeoisie class influenced by Protestant values also impacted the concept of leisure in France. Contrary to the aristocracy, the bourgeoisie welcomed work and saw it as a positive moral value that could give the individual a sense of accomplishment and pride, while also contributing to the enhancement of society. The bourgeoisie condemned aristocratic idleness, finding the need for leisure and pleasure undoubtedly immoral. Nevertheless, the 19th-century French bourgeoisie was somewhat envious of the wealthy aristocracy but could only attain financial freedom through work. As a result, contemporary French society carries tendencies from both conflicting traditions: the French are willing to work hard, even sometimes overtime hours, as long as they know they will be rewarded by a long period of vacation.
Vacation Time
With the reduction of work time (35 hours per week), accompanied by five weeks of paid vacation, the French enjoy more free time than many developed nations. The French have a specific and unique concept of summer vacation because unlike their European neighbors, they usually take a month off during July or August. This makes the French very proud not only because they take a break from work but also because it demonstrates their privileged and envied social status. From the Renaissance (the 16th century) until the early 20th century, the concept of vacation was exclusive to nobility and the high bourgeoisie, who would escape the oppressive heat of Paris and spend summers in the country or by the seashore.
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- Billiards
- Bowling
- Charades
- Crosswords
- Darts
- Dice
- Dominoes and Variations of
- Hobbies
- I Spy
- Mazes
- Musical Chairs
- Odd Man Out
- Parlor Games
- Password
- Puzzles
- Skittles
- Stock Market Games
- Sudoku
- Tic-Tac-Toe
- Trivial Pursuit
- Twenty Questions
- Who Am I?
- Word Games (Other Than Crosswords)
- Backgammon
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- Checkers and Variations of
- Chess and Variations of
- Chinese Checkers
- Diplomacy
- Dungeons & Dragons
- Go
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- Life
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- Monopoly and Variations of
- Ouija Board
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- Risk, the Game
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- Stratego
- Trivial Pursuit
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- Bridge and Variations of
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- Pokémon
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- Africa, Traditional Play in
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- United States, 1876 to 1900
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- United States, 1960 to Present
- United States, Colonial Period
- Vikings
- Athletics (Amateur)
- Ballooning
- Baseball (Amateur)
- Basketball (Amateur)
- Bicycles
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- Bungee Jumping
- Cracking the Whip
- Cricket (Amateur)
- Croquet
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- Dodgeball
- Fishing
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- Football (Amateur)
- Highland Games
- Golf (Amateur)
- Hockey (Amateur)
- Horse Racing (Amateur)
- Kayaking and Canoeing
- Kite Flying
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- Music, Playing
- Netball
- Paintball
- Ping Pong
- Rodeos
- Roller Coasters
- Rugby (Amateur)
- Sailing
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- Skating
- Skiing
- Snail Racing
- Snowboarding
- Soccer (Amateur) Worldwide
- Stilts
- Surfing
- Swimming (Amateur)
- Tennis (Amateur) and Variations of
- Volleyball (Amateur)
- Academic Learning and Play
- Models
- Montessori
- Mother-Child Play
- Play and Evolution
- Play and Literacy
- Play in the Classroom
- Recess
- Teacher-Child Co-Play
- Toys and Child Development
- Afghanistan
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- Algeria
- Arctic Play (First Nations)
- Argentina
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- Adlerian Play Therapy
- “Bad” Play
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- Common Adventure Concept
- Daydreaming
- Experiential Learning Definitions and Models
- Fantasy Play
- Female Aggressive Relationships Within Play (Putallaz)
- Gambling
- Gamesmanship
- Games of Deception
- Girls' Play
- Homo Ludens (Huizinga)
- Human Relationships in Play
- Inter-Gender Play
- Luck and Skill in Play
- Piaget and Play
- Play Among Animals
- Play and Learning Theory
- Play and Power, Psychology of
- Play as Catharsis
- Play as Competition, Psychology of
- Play as Entertainment, Psychology of
- Play as Interspecies Communication (Pets)
- Play as Learning, Psychology of
- Play as Mastery of Nature
- Play as Mock War, Psychology of
- Play as Progress (Sutton-Smith)
- Play as Rehearsal of Reality
- Play Frames
- Playing Alone
- Pretending
- Psychoanalytic Theory and Play
- Psychological Benefits of Play
- Psychology of Play (Vygotsky)
- Rhetorics of Play (Sutton-Smith)
- Role-Playing
- Sex Play
- Social Psychology of Play
- Symbol Formation and Play
- Team Play
- Teasing
- Unstructured Play
- Amusement Parks
- Anti-Competition Play
- Arcades
- Caillois: Man, Play and Games
- Cityscapes as Play Sites
- Cooperative Play
- Costumes in Play
- Game Theory
- Organized or Sanctioned Play
- Play and Power, Sociology of
- Play as Competition, Sociology of
- Play as Entertainment, Sociology of
- Play as Learning, Sociology of
- Play as Mock War, Sociology of
- Playground as Politics
- Social Distinctions
- Sociological Benefits of Play
- Spontaneous Group Play
- Theology of Play
- Action Figures
- Blinky Bill
- Dolls, Barbie and Others
- G.I. Joe
- Gollywogs
- Hobby Horses
- Jigsaws
- Lead Soldiers
- LEGOs
- Meccano
- Paddington Bear
- Pet Rocks
- Rocking Horses
- Rubik's Cube
- Teddy Bears
- Wendy Houses
- Yo-Yos
- Airfix
- Amiga
- Avalon Hill
- Bandai
- Coleco
- Fisher-Price
- Galoob
- Hasbro
- Hornby
- Imperial Toy
- JAKKS Pacific Toys
- Kenner
- LEGOs
- Lionel
- LJN
- Matchbox
- McFarlane Toys
- Minifigs
- Parker Brothers
- Playmates
- Playskool
- Revell
- Strong National Museum of Play
- Tiger Electronics
- TOMY
- Toybiz
- Trendmasters
- TSR
- Waddington
- Wargames Research Group
- Age of Empires
- Battlefield 1942
- Civilization (I, II, III, IV)
- Cossacks (Napoleonic Wars)
- Counter-Strike
- Dragon Quest
- Dragon Warrior
- Dungeon Lords
- Flight Simulation
- GoldenEye 007
- Grand Theft Auto
- Legend of Zelda
- Maple Story
- Mario
- Minesweeper
- Mortal Kombat
- Runescape
- Silkroad Online
- SimCity
- Snake
- Solitaire
- Sonic the Hedgehog
- Street Fighter I and II
- Tetris
- Tomb Raider
- World of Warcraft
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