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Fantasy Play
Imagine yourself walking into a restaurant and being seated by the hostess. Suddenly, the little boy at the table next to you jumps up in his chair and starts to point and shout “No, no, you can't sit there! That's where Curly Thomas is sitting!” The boy is outraged; his mother is visibly embarrassed. No Curly Thomas is in sight. What is going on? There are two answers. First, you have inadvertently stepped into a child's fantasy play, by sitting at the table where the little boy's imaginary companion was resting his legs and eating an imaginary lunch. Second, in reading and comprehending this scenario, you have exhibited what some researchers consider a long-term effect of childhood fantasy play: the ability to envision, and to form a mental image of, alternative possible worlds.
When we read, as well as when we daydream, remember, and replay scenes (perhaps changing the details, imagining ourselves or others doing or saying x instead of y), or fantasize (imagining oneself out sailing instead of at work, for instance), our consciousness fills with images in a way not so different from the mind of a little boy imagining Curly Thomas sitting in your chair eating his sandwich. Although young children engage in fantasy play in markedly different ways than adults, fantasy play reverberates across the human life span.
Piaget
Fantasy play, also sometimes categorized as pretend play, sociodramatic play, make-believe, and symbolic play, is most often associated with early childhood. According to developmental researcher Greta Fein, it has the following characteristics: familiar activities, such as baking a cake, performed without the actual material and/or outside the corresponding context; the activities may not result in the logical outcome, for example, no real birthday cake results; inanimate objects can be treated as animate, for example, a doll is treated as a baby; objects and/or gestures are understood to stand for something other than themselves, for example, sand is treated as flour and sugar; and children impersonate others, for example, bakers, mothers, animals, and even machinery, such as airplanes and cars. Although it overlaps with other kinds of play, such as rule-based games and object play, fantasy play involves a distinct set of abilities and has been linked to particular outcomes involving language, literacy, improvisation, political life, empathy, and morality.
According to Jean Piaget, who called it symbolic play, fantasy begins at about 18 months and ends when the child is about 7 years old, at which point, having developed sufficient cognitive mastery of symbolic representation, the child turns his attention toward games with rules. When children play, in the Piagetian view, they are assimilating new information and striving to integrate it within their relatively narrow range of schémas for understanding the world. In fantasy play, children may assign meanings to persons, social settings, and snippets of overheard adult conversation as a means of making sense of them. Fantasy play thus reflects children's learning about symbolic representation, an important cognitive ability. Later research has questioned Piaget's ideas on this subject, especially his treatment of fantasy play as a primarily individualistic enterprise and his claim that fantasy play ends around age 7, but it has tended to accept his fundamental insight that fantasy play is not frivolous, nor is it separable from children's developing ability to make sense of empirical reality.
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