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Europe, 1800 to 1900
Europe endured seismic challenges and changes in the years between 1800 and 1900, as a series of political, social, and economic revolutions swept across the continent. Industrialization and urbanization, which began in the late 18th century and exploded in the first decades of the 19th century, changed the daily lives of tens of millions of people across the continent. These twin forces led to the expansion of both the middle class and the industrial working class and established the modern system of exchanging labor for cash wages.
These changes had an impact on sports and play. Agrarian societies live by the seasons; urban societies live by the clock. The shift to urbanization altered how Europeans viewed time, with sharp lines now drawn between “work” time and “leisure” time. Organized team sports, for example, gave working-class men an opportunity to get physical exercise in the outdoors after days spent doing repetitive work in airless factories. Urban middle-class men and women were encouraged to spend time in the out-of-doors to encourage good health, while indoor games and other amusements were part of building social communities and personal mental acuity. For middle- and upper-class children, the idea of childhood as a time of play and education was almost entirely an invention of the 19th century. This philosophy was aided by a growing commercial sector that began to churn out games and toys at an expanding rate throughout the second half of the century.
Sports and Play
The 19th century saw the rise of competitive sports in both Europe and the United States. Most of the spectator sports we enjoy today have their roots in the period between 1800 and 1900, as does that premier international showcase of athleticism, the Olympic Games.
The development of modern sports was aided not only by the growth of the middle class and changes in how people viewed leisure time but also in the dominant philosophical trends of the period. Romanticism, for example, emphasized communion with nature, helping spur the popularity of outdoor sports like hiking and mountaineering. Classicism was even more influential, given the interest in Greek and Roman principles of the strong body as the necessary adjunct of the strong mind. Millions of young men sought physical perfection in a growing variety of team and individual pursuits.
While some sports, like cycling, were the result of new inventions, the vast majority derived from preexisting sports that found new forms or were introduced to new audiences. What were once purely regional sports now spread out across the continent. Pursuits once open only to the aristocracy or upper class became available to the middle class. Routine pursuits were recast as leisure activities. Team sports became a stand-in for combat in the long, mostly peaceful period between the 1870s and the start of the World War I in 1914.
For centuries, fencing was a sport of the nobility. It was, in the strictest sense, a martial art—a practice that encouraged discipline, athleticism, and the adoption of a strict code of honor, but also had practical applications in combat or in settling issues of “honor” on the dueling field. By the mid-19th century, dueling was on the decline. Rather than abandon the practice, it was slowly shifted to a nonlethal sport, much as children are sent to practice karate or tae kwan do today. Fencing was popular among the upper and middle classes, particularly those who attended private schools, but never really filtered down to the working class. It was prevalent among the French, Germans, Italians, and Hungarians beginning in the early part of the 19th century and was one of the first Olympic sports. The sport's governing body, the Federation Internationale d'Escrime, was established in France at the turn of the 20th century.
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- Billiards
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- Charades
- Crosswords
- Darts
- Dice
- Dominoes and Variations of
- Hobbies
- I Spy
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- History of Playing Cards
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- United States, 1876 to 1900
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- United States, 1960 to Present
- United States, Colonial Period
- Vikings
- Athletics (Amateur)
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- Bicycles
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- Bungee Jumping
- Cracking the Whip
- Cricket (Amateur)
- Croquet
- Curling (Scottish)
- Dodgeball
- Fishing
- Folk Dancing
- Football (Amateur)
- Highland Games
- Golf (Amateur)
- Hockey (Amateur)
- Horse Racing (Amateur)
- Kayaking and Canoeing
- Kite Flying
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- Morris Dancing
- Music, Playing
- Netball
- Paintball
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- Rodeos
- Roller Coasters
- Rugby (Amateur)
- Sailing
- Skateboarding
- Skating
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- Snail Racing
- Snowboarding
- Soccer (Amateur) Worldwide
- Stilts
- Surfing
- Swimming (Amateur)
- Tennis (Amateur) and Variations of
- Volleyball (Amateur)
- Academic Learning and Play
- Models
- Montessori
- Mother-Child Play
- Play and Evolution
- Play and Literacy
- Play in the Classroom
- Recess
- Teacher-Child Co-Play
- Toys and Child Development
- Afghanistan
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- Arctic Play (First Nations)
- Argentina
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- Adlerian Play Therapy
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- Common Adventure Concept
- Daydreaming
- Experiential Learning Definitions and Models
- Fantasy Play
- Female Aggressive Relationships Within Play (Putallaz)
- Gambling
- Gamesmanship
- Games of Deception
- Girls' Play
- Homo Ludens (Huizinga)
- Human Relationships in Play
- Inter-Gender Play
- Luck and Skill in Play
- Piaget and Play
- Play Among Animals
- Play and Learning Theory
- Play and Power, Psychology of
- Play as Catharsis
- Play as Competition, Psychology of
- Play as Entertainment, Psychology of
- Play as Interspecies Communication (Pets)
- Play as Learning, Psychology of
- Play as Mastery of Nature
- Play as Mock War, Psychology of
- Play as Progress (Sutton-Smith)
- Play as Rehearsal of Reality
- Play Frames
- Playing Alone
- Pretending
- Psychoanalytic Theory and Play
- Psychological Benefits of Play
- Psychology of Play (Vygotsky)
- Rhetorics of Play (Sutton-Smith)
- Role-Playing
- Sex Play
- Social Psychology of Play
- Symbol Formation and Play
- Team Play
- Teasing
- Unstructured Play
- Amusement Parks
- Anti-Competition Play
- Arcades
- Caillois: Man, Play and Games
- Cityscapes as Play Sites
- Cooperative Play
- Costumes in Play
- Game Theory
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- Play and Power, Sociology of
- Play as Competition, Sociology of
- Play as Entertainment, Sociology of
- Play as Learning, Sociology of
- Play as Mock War, Sociology of
- Playground as Politics
- Social Distinctions
- Sociological Benefits of Play
- Spontaneous Group Play
- Theology of Play
- Action Figures
- Blinky Bill
- Dolls, Barbie and Others
- G.I. Joe
- Gollywogs
- Hobby Horses
- Jigsaws
- Lead Soldiers
- LEGOs
- Meccano
- Paddington Bear
- Pet Rocks
- Rocking Horses
- Rubik's Cube
- Teddy Bears
- Wendy Houses
- Yo-Yos
- Airfix
- Amiga
- Avalon Hill
- Bandai
- Coleco
- Fisher-Price
- Galoob
- Hasbro
- Hornby
- Imperial Toy
- JAKKS Pacific Toys
- Kenner
- LEGOs
- Lionel
- LJN
- Matchbox
- McFarlane Toys
- Minifigs
- Parker Brothers
- Playmates
- Playskool
- Revell
- Strong National Museum of Play
- Tiger Electronics
- TOMY
- Toybiz
- Trendmasters
- TSR
- Waddington
- Wargames Research Group
- Age of Empires
- Battlefield 1942
- Civilization (I, II, III, IV)
- Cossacks (Napoleonic Wars)
- Counter-Strike
- Dragon Quest
- Dragon Warrior
- Dungeon Lords
- Flight Simulation
- GoldenEye 007
- Grand Theft Auto
- Legend of Zelda
- Maple Story
- Mario
- Minesweeper
- Mortal Kombat
- Runescape
- Silkroad Online
- SimCity
- Snake
- Solitaire
- Sonic the Hedgehog
- Street Fighter I and II
- Tetris
- Tomb Raider
- World of Warcraft
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