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Action Figures
Although action figures are an integral part of a boy's upbringing in the United States, this was not always the case. At one point in our history action figures were simply unheard of. This changed in 1964 with the introduction of G.I. Joe, considered to be the first action figure. The aim of Hasbro, its producer, was to create the toughest and most masculine doll ever made. These characteristics clearly delineated it from the dolls on the market at that time, and thus the action figure was born. Typically, an action figure must possess these characteristics: the figure is usually made of plastic, designed as a superhero, can be articulated, is intended to be able to stand on its own, and is designed specifically for males. These specifics help to distinguish the action figure from other male figures such as Ken, the accoutrement to Barbie.
Although G.I. Joe sales have risen and fallen as a reflection of societal opinions and trends, he has stayed the course and remains one of the most prominent toys within the boyhood market. Indeed, Hasbro estimates G.I. Joe sales alone to be a staggering 375 million units worldwide. The success of G.I. Joe is largely because of the social environment in which it was created. In 1964, the United States was still reeling from the assassination of John E Kennedy and found itself embroiled in the Vietnam War. During this early period of the war in particular, the military male was honored and his courage promoted by the media. There was no better time to release a military toy figure.
G.I. Joe was released in appropriate Army, Navy, Marine, and Air Force attire. Sales were impressive, with Hasbro generating nearly $17 million in its first year. Hasbro released an African American version the following year. Sales plummeted, however, following the Tet Offensive in 1968, suggesting that the action figure was indeed tied to societal trends. Hasbro responded by altering G.I. Joe's identity from a member of a team to a solitary warrior, followed soon after as a team member of an elite independent fighting unit. Sales climbed once again, and G.I. Joe's physique and appearance began to diversify, especially as new equipment and technology were developed.
With increasing production costs in the mid-1970s, sales once again began to fall, and Hasbro was forced to release a smaller but more muscular G.I. Joe. However, production was halted in 1978 in part because of cost, but also because of competitors such as Star Wars figures beginning to compete for the market. By this time, other companies had taken an interest in the action figure market, and soon other well-known characters, particularly from comic books and movies, began to emerge. Indeed, the development of action figures during the 1960s and 1970s created a transformation in the toy industry that continues today. The sales statistics alone are impressive, with wholesale action figure sales generating approximately $1 billion annually.
Action Figures and Education
Regardless of whether a toy is specifically designed to educate, every toy educates. They are designed to portray information and to raise questions concerning its type, how it is played with, and the modes of self-expression it can provide. They can also teach adult-appropriate roles and communicate messages about gender.
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- Billiards
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- Africa, Traditional Play in
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- Europe, 1960 to Present
- History of Playing Cards
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- United States, 1876 to 1900
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- United States, 1930 to 1960
- United States, 1960 to Present
- United States, Colonial Period
- Vikings
- Athletics (Amateur)
- Ballooning
- Baseball (Amateur)
- Basketball (Amateur)
- Bicycles
- Bocee
- Boules
- Bungee Jumping
- Cracking the Whip
- Cricket (Amateur)
- Croquet
- Curling (Scottish)
- Dodgeball
- Fishing
- Folk Dancing
- Football (Amateur)
- Highland Games
- Golf (Amateur)
- Hockey (Amateur)
- Horse Racing (Amateur)
- Kayaking and Canoeing
- Kite Flying
- Maypole Dancing
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- Music, Playing
- Netball
- Paintball
- Ping Pong
- Rodeos
- Roller Coasters
- Rugby (Amateur)
- Sailing
- Skateboarding
- Skating
- Skiing
- Snail Racing
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- Soccer (Amateur) Worldwide
- Stilts
- Surfing
- Swimming (Amateur)
- Tennis (Amateur) and Variations of
- Volleyball (Amateur)
- Academic Learning and Play
- Models
- Montessori
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- Play and Evolution
- Play and Literacy
- Play in the Classroom
- Recess
- Teacher-Child Co-Play
- Toys and Child Development
- Afghanistan
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- Arctic Play (First Nations)
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- Adlerian Play Therapy
- “Bad” Play
- Boys' Play
- Common Adventure Concept
- Daydreaming
- Experiential Learning Definitions and Models
- Fantasy Play
- Female Aggressive Relationships Within Play (Putallaz)
- Gambling
- Gamesmanship
- Games of Deception
- Girls' Play
- Homo Ludens (Huizinga)
- Human Relationships in Play
- Inter-Gender Play
- Luck and Skill in Play
- Piaget and Play
- Play Among Animals
- Play and Learning Theory
- Play and Power, Psychology of
- Play as Catharsis
- Play as Competition, Psychology of
- Play as Entertainment, Psychology of
- Play as Interspecies Communication (Pets)
- Play as Learning, Psychology of
- Play as Mastery of Nature
- Play as Mock War, Psychology of
- Play as Progress (Sutton-Smith)
- Play as Rehearsal of Reality
- Play Frames
- Playing Alone
- Pretending
- Psychoanalytic Theory and Play
- Psychological Benefits of Play
- Psychology of Play (Vygotsky)
- Rhetorics of Play (Sutton-Smith)
- Role-Playing
- Sex Play
- Social Psychology of Play
- Symbol Formation and Play
- Team Play
- Teasing
- Unstructured Play
- Amusement Parks
- Anti-Competition Play
- Arcades
- Caillois: Man, Play and Games
- Cityscapes as Play Sites
- Cooperative Play
- Costumes in Play
- Game Theory
- Organized or Sanctioned Play
- Play and Power, Sociology of
- Play as Competition, Sociology of
- Play as Entertainment, Sociology of
- Play as Learning, Sociology of
- Play as Mock War, Sociology of
- Playground as Politics
- Social Distinctions
- Sociological Benefits of Play
- Spontaneous Group Play
- Theology of Play
- Action Figures
- Blinky Bill
- Dolls, Barbie and Others
- G.I. Joe
- Gollywogs
- Hobby Horses
- Jigsaws
- Lead Soldiers
- LEGOs
- Meccano
- Paddington Bear
- Pet Rocks
- Rocking Horses
- Rubik's Cube
- Teddy Bears
- Wendy Houses
- Yo-Yos
- Airfix
- Amiga
- Avalon Hill
- Bandai
- Coleco
- Fisher-Price
- Galoob
- Hasbro
- Hornby
- Imperial Toy
- JAKKS Pacific Toys
- Kenner
- LEGOs
- Lionel
- LJN
- Matchbox
- McFarlane Toys
- Minifigs
- Parker Brothers
- Playmates
- Playskool
- Revell
- Strong National Museum of Play
- Tiger Electronics
- TOMY
- Toybiz
- Trendmasters
- TSR
- Waddington
- Wargames Research Group
- Age of Empires
- Battlefield 1942
- Civilization (I, II, III, IV)
- Cossacks (Napoleonic Wars)
- Counter-Strike
- Dragon Quest
- Dragon Warrior
- Dungeon Lords
- Flight Simulation
- GoldenEye 007
- Grand Theft Auto
- Legend of Zelda
- Maple Story
- Mario
- Minesweeper
- Mortal Kombat
- Runescape
- Silkroad Online
- SimCity
- Snake
- Solitaire
- Sonic the Hedgehog
- Street Fighter I and II
- Tetris
- Tomb Raider
- World of Warcraft
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