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Multimedia refers to the integration of multiple media forms, including text, music, spoken words, video, illustrated graphics, and still photographs, to communicate unified messages that, ideally at least, are also interactive. Optical data storage made multimedia a watchword in the computer industry in the mid-1980s, and after the release of the multimedia-rich Mosaic Web browser in 1993, combined-media forms have been increasingly apparent on the Internet. When presented using hypertext links, digital multimedia becomes “hypermedia.”

Some of the most powerful and popular forms of modern multimedia are found in CD-ROM video games running on specialized computer consoles like Sony's Playstation, Microsoft's Xbox, and Nintendo's GameCube, all of which contain potent multimedia-rendering processors. Multimedia elements also are present on many Web sites, especially those that use Macromedia Flash software to generate low-band-width animation, video, and sound along with explanatory text. PC-bound CD-ROMs like the Guinness Encyclopedia are also crowded with multimedia elements.

Even traditional TV, already a multimedia platform (although not an interactive one), has recently tried to up its multimedia ante. In 2001, CNN's Headline News service changed format, splitting the TV screen four ways in an apparent effort to mimic the look of a busy multimedia Web site, crowding the news anchor's image into one corner of the screen while flashing two separate textual news stories below and running graphics or video in a fourth segmented space beside the anchor.

Meanwhile, virtual reality (VR) developers, such as those at the University of Illinois at Chicago's Electronic Visualization Lab, are focused on making multimedia an immersive sensory experience that a person can walk into and interact with, rather than something read, heard, and viewed from a desktop computer or television screen.

The Beginnings of Multimedia

The history of multimedia arguably ranges back to 3,000 B.C.E., when Chinese entertainers used firelight to project silhouetted puppets on a screen, presumably combining their visual presentations with vocal sounds. In fact, those ancient displays are not that far removed from the definition of “multimedia” that was popular in the 1960s, when rock bands such as the Grateful Dead and Pink Floyd used movies, slides, strobe lights, black lights, and overhead projectors filled with colored oils to accompany their onstage performances, creating a kind of sensory overload. Perhaps the most famous of the rock-music multimedia presentations was artist Andy Warhol's “Plastic Exploding Inevitable,” created in 1966 to showcase the Velvet Underground, the group that Warhol managed at the time. Those presentations used Warhol's movies, distortedly projected through colored gelatin plates, along with various colored spotlights and strobes flashing on the musicians; dancers and various props such as bullwhips, barbells, and wooden crosses rounded out the visual imagery.

In their 2001 book Multimedia: From Wagner to Virtual Reality, editors Randall Packer and Ken Jordan argue that the modern history of multimedia has roots in an 1849 essay by German composer Richard Wagner, titled “The Artwork of the Future,” which introduced the concept of “total artwork.” According to Packer and Jordan, Wagner was the first modern artist to systematically attempt to integrate all arts.

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