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Cyborg
Traditionally, the word cyborg describes a body that is part organic and part mechanical. In recent years, however, the descriptor “mechanical” has expanded to include things like chemical enhancements and communication technologies. Cyborgs are the stuff of science fiction and of everyday fact: Robocop and the Terminator are cyborgs, as is wheelchair-bound physicist Stephen J. Hawking. People wearing contact lenses are considered cyborgs by some, as are those who contact their friends in communities over the Internet. Cyborgs don't even have to be human. “Cyborgologist” Chris Hables Gray argues that “Biocomputers, artificial life programs, genetically manipulated mice, are all cyborgs in different ways.” In recent years, theorists have begun rapidly expanding their definition of what constitutes a cyborg, speaking of things like cyborg gender, cyborg writing, and cyborg politics.
History of the Cyborg
The history of the cyborg begins with the field of cybernetics in the 1940s. During his research with automatic range finders for antiaircraft guns, MIT mathematics professor Norbert Wiener found himself increasingly struck by the seemingly “intelligent” behavior of some machines he was dealing with, and by the “diseases” that could affect them. Wiener coined the term cybernetics (based on the Greek for “steersman”) to describe how humans and machines both use information, control, and communication in order to regulate themselves.
Historian of science N. Katherine Hayles points out that during the 1950s and 1960s, cybernetics ushered in an “unprecedented synthesis of the organic and the mechanical” in scientific circles. One of the places where this synthesis was most obvious was at NASA, where the issue of how to put a man safely on the moon was a topic of great interest. In 1960, NASA scientists Manfred Clynes (a computer theorist) and Nathan Kline (a psychiatrist) delivered a paper in which they suggested that existence in space without space suits might be possible if a human being were modified with implants and drugs. “It is not as crazy as it sounds,” argues Chris Hables Gray. “But even Clynes would admit today that you'd need genetic modifications as well to make such a transition possible.” To frame their paper, Clynes and Kline combined the words cybernetics and organism to form a new term: cyborg.
Cyborg Fiction and Cyborg Fact
Since its introduction, scientists shied away from Clynes' terminology, favoring more specific labels such as human augmentation and human-machine interface to describe their work. But science-fiction writers took to the word cyborg almost immediately, incorporating it into what later came to be called cyberpunk fiction. William Gibson's Neuromancer (1984) and Neal Stephenson's Snow Crash (1993) are two seminal science-fiction works filled with cyborg characters traversing the space between humanity and machinery. What's more, as real-world scientists move their conceptualizations of life from biological to informational metaphors (for instance, in the areas of DNA research), science-fiction writers have speculated about cyborg bodies traveling freely from one substrate to another. As Hayles notes, “It is not for nothing that ‘Beam me up Scotty’ has become a cultural icon for the global information society.”
Nevertheless, it is important to remember that cyborgs aren't just the stuff of science fiction. Ten percent of humans in the current U.S. population are what Hayles terms “cyborgs in the technical sense.” These include people with pacemakers, artificial limbs and joints, drug implants, implanted corneal lenses and artificial skin, and others. A still higher percentage Hayles calls “metaphoric cyborgs.” These include surgeons guided by fiberoptics during operations, game players in local video arcades, and anyone regarding themselves as netizens online. While their bodies may not be mechanically or chemically enhanced, Hayles argues, they nonetheless demonstrate what cyberspace ethnographer Sherry Turkle has called “life on the screen.”
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- Art, Music, and Performance
- Business and Commerce
- http://Amazon.com
- http://MP3.com
- Business-to-Business
- Cookies
- Customer Relationship Management
- Digital Cash
- Disintermediation
- E-Commerce
- Harold Innis
- Internet Service Providers
- Jakob Nielsen
- Jeff Bezos
- Knowledge Management
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- Margaret Whitman
- Metrics
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- Narrowcasting
- Personalization
- Peter Drucker
- Security
- Stephen M. Case
- Steven P. Jobs
- Telecommuting
- Trademark
- Video Conferencing
- William H. Gates, III
- Cyberculture
- “A Manifesto for Cyborgs”
- Neuromancer
- The New Hacker's Dictionary
- The Soul of a New Machine
- Understanding Media: The Extensions of Man
- Allucquère Rosanne Stone
- Avatar
- Blog
- Bruce Sterling
- CommuniTree
- Convergence
- Cyberculture
- Cyberethics
- Cyberfeminism
- Cyberpunk
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- Donna J. Haraway
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- Esther Dyson
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- Howard Rheingold
- Instant Messaging
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- John Perry Barlow
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- Marshall McLuhan
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- Mitchell Kapor
- Nicholas Negroponte
- Online Journalism
- Peer-to-Peer
- Race and Ethnicity and New Media
- Sherry Turkle
- Virtual Community
- William Gibson
- Hacking
- 2600: The Hacker Quarterly
- The New Hacker's Dictionary
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- Linking
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- Claude Shannon
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- Donna Hoffman
- Donna J. Haraway
- Douglas Englebart
- Edward Tufte
- Eric Raymond
- Esther Dyson
- George Lucas
- Hal Varian
- Hans Moravec
- Harold Innis
- Howard Rheingold
- Ivan Sutherland
- J. C. R. Licklider
- Jakob Nielsen
- Jaron Lanier
- Jeff Bezos
- John Carmack
- John Perry Barlow
- John von Neumann
- Kai Krause
- Laurie Anderson
- Lawrence Lessig
- Manuel Castells
- Marc Andreessen
- Margaret Whitman
- Marshall McLuhan
- Marvin Minsky
- Michael Joyce
- Mitchell Kapor
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- Nicholas Negroponte
- Pamela Samuelson
- Pattie Maes
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- Richard Stallman
- Robert Moog
- Rodney Brooks
- Seymour Papert
- Sherry Turkle
- Stephen M. Case
- Steven P. Jobs
- Stewart Brand
- Theodor Holm (Ted) Nelson
- Thomas DeFanti
- Tim Berners-Lee
- Vannevar Bush
- Vinton Cerf
- W. Daniel Hillis
- William Gibson
- William H. Gates, III
- Social Issues
- Access
- Anonymity
- Carnivore
- Cyberethics
- Cyberfeminism
- Cyberwarfare
- Digital Divide
- Disposal of Computers
- Education and Computers
- Electronic Civil Disobedience
- Electronic Democracy
- Encryption and Cryptography
- Gender and New Media
- Hacking, Cracking, and Phreaking
- Hacktivism
- Obscenity
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- Race and Ethnicity and New Media
- Security
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- Technological Determinism
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- Technology
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- Authoring Tools
- Bluetooth
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- Bulletin Board Systems
- Carnivore
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- Computer-Supported Collaborative Work
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- Cookies
- DeCSS
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- Emulation
- Encryption and Cryptography
- Expert Systems
- Firewall
- Flash
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- Instant Messaging
- Interactive Television
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- MIDI
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- Object-Oriented Programming
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- Peer-to-Peer
- Personal Digital Assistants
- Photoshop
- Qube
- Robotics
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- Shockwave
- Short Messaging System
- Sketchpad
- Software Agents
- Streaming Media
- Telecommuting
- Telephony
- vBNS
- Videoconferencing
- Videotex
- Virus
- Wireless Application Protocol
- Wireless Networks
- World Wide Web
- Writing
- “A Manifesto for Cyborgs”
- “As We May Think”
- “Man-Computer Symbiosis”
- “The Cathedral and the Bazaar”
- 2600: The Hacker Quarterly
- Neuromancer
- The New Hacker's Dictionary
- The Soul of a New Machine
- Understanding Media: The Extensions of Man
- Bruce Sterling
- Cyberpunk
- Electronic Publishing
- Emoticons
- Hypertext
- Michael Joyce
- William Gibson
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