Entry
Reader's guide
Entries A-Z
Subject index
CAVE
The CAVE (a recursive acronym for CAVE Automatic Virtual Environment) was developed in 1991 by Daniel Sandin and Thomas DeFanti at the University of Illinois at Chicago (UIC). It is an immersive virtual reality display device used for art, scientific visualization, and collaboration.
Sandin, who joined UIC's faculty in 1969, and DeFanti, who was hired there in 1972, were active in merging technology and art in the 1970s and 1980s. Their work initially focused on video art, and later on the use of personal computers for art, education, and scientific visualization. The pair co-founded the Electronic Visualization Lab (EVL) at UIC, and created an environment in which faculty and students from many disciplines (primarily engineering and art, but also mathematics, communication, and psychology, among others) could work together on virtual reality and computer networking projects. In 1991, the pair conceived of a virtual reality “theater”—a room, approximately 10 feet on each side, that people could enter. EVL students Carolina Cruz-Neira, Greg Dawe, Sumit Das, and others helped realize their conception by building hardware and software components. The CAVE was premiered at the 1992 conference of the Association of Computing Machinery Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH) in Chicago.

Electronic Visualization Lab student Marcus Thiébaux demonstrates the CAVE. (Courtesy of National Center for Supercomputing Applications)
The acronym CAVE was chosen in part because of its allusion to Plato's “The Allegory of the Cave.” Plato describes a cave occupied by a group of people. They can see only its rear wall and the shadows cast on it from the cave's entrance. The cave's occupants therefore believe that the shadows are reality.
Unlike the users of many virtual reality systems developed in the 1980s and 1990s, CAVE users occupy a room-like space, rather than wearing head-mounted displays or helmets. (However, they do don a pair of glasses similar to the safety goggles used in woodworking shops or chemistry labs.) Since more than one user can be in a CAVE, rather than being individually isolated, as is the case with head-mounted displays or helmets, the CAVE is a multi-person environment.
Using rear-projection, stereo perspective-corrected images can be displayed on all sides of the CAVE. Users' CAVE glasses are synchronized to the images being displayed. The glasses' lenses are made of liquid crystal display shutters that separate the stereo images, ensuring that each eye sees only one of the stereo images at a time. As a result, the images appear to the CAVE's occupants to be three-dimensional. They appear to extend into the room, away from and around the viewer. Currently, prototypes exist that make the glasses appear to be little more than classic “Ray-Ban” sunglasses. Research is being undertaken to do away with the glasses altogether.
The CAVE's success at creating 3-D virtual reality is based on Sandin and DeFanti's understanding of optics and perception. They knew that parallax, the different perspectives presented to each eye in binocular vision, depth occlusion, and other visual information are combined in the brain to produce knowledge of the depth of what a person sees. As a result, they were able to create hardware and software that creates a sufficiently information-rich illusion to assist the brain in decoding the CAVE's images as three-dimensional.
...
- Art, Music, and Performance
- Business and Commerce
- http://Amazon.com
- http://MP3.com
- Business-to-Business
- Cookies
- Customer Relationship Management
- Digital Cash
- Disintermediation
- E-Commerce
- Harold Innis
- Internet Service Providers
- Jakob Nielsen
- Jeff Bezos
- Knowledge Management
- Local Area Network
- Margaret Whitman
- Metrics
- Napster
- Narrowcasting
- Personalization
- Peter Drucker
- Security
- Stephen M. Case
- Steven P. Jobs
- Telecommuting
- Trademark
- Video Conferencing
- William H. Gates, III
- Cyberculture
- “A Manifesto for Cyborgs”
- Neuromancer
- The New Hacker's Dictionary
- The Soul of a New Machine
- Understanding Media: The Extensions of Man
- Allucquère Rosanne Stone
- Avatar
- Blog
- Bruce Sterling
- CommuniTree
- Convergence
- Cyberculture
- Cyberethics
- Cyberfeminism
- Cyberpunk
- Cyberspace
- Cyberwarfare
- Donna J. Haraway
- Electronic Civil Disobedience
- Electronic Democracy
- Electronic Frontier Foundation
- Emoticons
- Esther Dyson
- Gender and New Media
- Habitat
- Hacking, Cracking, and Phreaking
- Hacktivism
- Howard Rheingold
- Instant Messaging
- Interactvity
- John Perry Barlow
- Killer Application
- LambdaMOO
- Marshall McLuhan
- Meme
- Metrics
- Mitchell Kapor
- Nicholas Negroponte
- Online Journalism
- Peer-to-Peer
- Race and Ethnicity and New Media
- Sherry Turkle
- Virtual Community
- William Gibson
- Hacking
- 2600: The Hacker Quarterly
- The New Hacker's Dictionary
- CommuniTree
- Computer Emergency Response Team
- Copyleft
- Cyberculture
- Cyberethics
- Cyberwarfare
- DeCSS
- Electronic Civil Disobedience
- Electronic Frontier Foundation
- Encryption and Cryptography
- Eric Raymond
- Hacking, Cracking, and Phreaking
- Hacktivism
- John Perry Barlow
- Mitchell Kapor
- Richard Stallman
- Security
- Virus
- Legal Topics
- 2600: Hacker Quarterly
- Bernstein vs. the U.S. Department of State
- United States vs. Thomas
- Anonymity
- Carnivore
- Child Online Protection Act and Child Online Privacy Protection Act
- Communications Decency Act
- Copyleft
- Copyright
- DeCSS
- Digital Millennium Copyright Act
- Electronic Civil Disobedience
- Electronic Communications Privacy Act
- Electronic Frontier Foundation
- Hacking, Cracking, and Phreaking
- Linking
- Napster
- Obscenity
- Pamela Samuelson
- Privacy
- Security
- Networks and Networking
- ARPANET
- BITNET
- Broadband
- Browser
- Bulletin Board Systems
- Cellular Telephony
- CommuniTree
- Community Networking
- Distributed Computing
- Firewall
- Freenet (Community Network)
- Freenet (File-Sharing Network)
- Internet
- Internet Appliances
- Internet Corporation for Assigned Names and Numbers
- Internet Engineering Task Force
- Internet Relay Chat
- Internet Service Providers
- LISTSERV
- Local Area Network
- Marc Andreessen
- Markup Languages
- Minitel
- MUDs and MOOs
- Napster
- Newsgroups
- Peer-to-Peer
- PLATO
- Satellite Networks
- Short Messaging System
- Telephony
- Tim Berners-Lee
- Usability
- vBNS
- Videotex
- Whole Earth ‘Lectronic Link’
- Wireless Application Protocol
- Wireless Networks
- World Wide Web
- Open-Source Software
- Organizations and Labs
- Association for Computing Machinery
- Computer Emergency Response Team
- Electronic Frontier Foundation
- Institute of Electrical and Electronic Engineers
- Internet Corporation for Assigned Names and Numbers
- Internet Engineering Task Force
- Media Lab, Massachusetts Institute of Technology
- SIGGRAPH
- SRI International
- World Wide Web Consortium
- Xerox Palo Alto Research Center
- People
- Alan Kay
- Alan Turing
- Allucquère Rosanne Stone
- Anita Borg
- Bill Joy
- Brenda Laurel
- Brian Eno
- Bruce Sterling
- Claude Shannon
- Daniel Sandin
- Donna Hoffman
- Donna J. Haraway
- Douglas Englebart
- Edward Tufte
- Eric Raymond
- Esther Dyson
- George Lucas
- Hal Varian
- Hans Moravec
- Harold Innis
- Howard Rheingold
- Ivan Sutherland
- J. C. R. Licklider
- Jakob Nielsen
- Jaron Lanier
- Jeff Bezos
- John Carmack
- John Perry Barlow
- John von Neumann
- Kai Krause
- Laurie Anderson
- Lawrence Lessig
- Manuel Castells
- Marc Andreessen
- Margaret Whitman
- Marshall McLuhan
- Marvin Minsky
- Michael Joyce
- Mitchell Kapor
- Nam June Paik
- Nicholas Negroponte
- Pamela Samuelson
- Pattie Maes
- Peter Drucker
- Raymond Kurzweil
- Richard Stallman
- Robert Moog
- Rodney Brooks
- Seymour Papert
- Sherry Turkle
- Stephen M. Case
- Steven P. Jobs
- Stewart Brand
- Theodor Holm (Ted) Nelson
- Thomas DeFanti
- Tim Berners-Lee
- Vannevar Bush
- Vinton Cerf
- W. Daniel Hillis
- William Gibson
- William H. Gates, III
- Social Issues
- Access
- Anonymity
- Carnivore
- Cyberethics
- Cyberfeminism
- Cyberwarfare
- Digital Divide
- Disposal of Computers
- Education and Computers
- Electronic Civil Disobedience
- Electronic Democracy
- Encryption and Cryptography
- Gender and New Media
- Hacking, Cracking, and Phreaking
- Hacktivism
- Obscenity
- Patent
- Privacy
- Race and Ethnicity and New Media
- Security
- Spam
- Technological Determinism
- Universal Design
- Virtual Community
- Technology
- ARPANET
- Authoring Tools
- Bluetooth
- Broadband
- Browser
- Bulletin Board Systems
- Carnivore
- CAVE
- CD-R, CD-ROM, and DVD
- Cellular Telphony
- Chat
- Codec
- Compression
- Computer-Supported Collaborative Work
- Content Filtering
- Cookies
- DeCSS
- Desktop Video
- Digital Asset Management
- Digital Subscriber Line
- Digital Television
- Distributed Computing
- Emulation
- Encryption and Cryptography
- Expert Systems
- Firewall
- Flash
- Graphical User Interface
- Habitat
- Hypermedia
- Hypertext
- Instant Messaging
- Interactive Television
- Internet
- Internet Appliances
- Internet Relay Chart
- Java
- Linux
- Local Area Network
- Markup Languages
- MIDI
- Minitel
- MP3
- MPEG
- Object-Oriented Programming
- Optical Character Recognition
- Optical Computing and Networking
- Peer-to-Peer
- Personal Digital Assistants
- Photoshop
- Qube
- Robotics
- Satellite Networks
- Shockwave
- Short Messaging System
- Sketchpad
- Software Agents
- Streaming Media
- Telecommuting
- Telephony
- vBNS
- Videoconferencing
- Videotex
- Virus
- Wireless Application Protocol
- Wireless Networks
- World Wide Web
- Writing
- “A Manifesto for Cyborgs”
- “As We May Think”
- “Man-Computer Symbiosis”
- “The Cathedral and the Bazaar”
- 2600: The Hacker Quarterly
- Neuromancer
- The New Hacker's Dictionary
- The Soul of a New Machine
- Understanding Media: The Extensions of Man
- Bruce Sterling
- Cyberpunk
- Electronic Publishing
- Emoticons
- Hypertext
- Michael Joyce
- William Gibson
- Loading...
Get a 30 day FREE TRIAL
-
Watch videos from a variety of sources bringing classroom topics to life
-
Read modern, diverse business cases
-
Explore hundreds of books and reference titles
Sage Recommends
We found other relevant content for you on other Sage platforms.
Have you created a personal profile? Login or create a profile so that you can save clips, playlists and searches