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Sound engineering refers to the design and implementation of hardware and software to create, manipulate, and transmit sound. In the 21st century, electronically produced sounds have penetrated nearly every facet of life. This is most apparent in connection with music. There are also many artifacts of the urban environment that are enhanced by sound, such as traffic lights, mobile phones, and lifts. Sound production is not only electronically created but also using biochemical and mechanical processing. In this respect, sound engineering is more than just work that takes place in a recording studio or at the computer, even though these two contexts account for the majority of sound production. Sound-related work in laboratories or on test products may also be considered sound engineering in a broad sense. Engineers and product designers may be engaged in optimizing work in sound design, acoustic engineering, audio branding on optimizing the sounds of cars, houses, or foodstuffs. Their goal is to make the latter quieter or louder or to design them such that they produce a recognizably typical or ideal sound—usually one that is as familiar as possible.

The term sound engineering also relates to the (re)production of music, language, and ambient recordings, or to the controlled transmission or broadcasting of acoustic information (e.g., radio interviews, music streaming on the Internet, or open-air concerts). Different audio (and visual) sources are combined and transformed into sound-intensive artistic formats (such as films, radio plays, and video games). The manufacturing of the appropriate audio systems (such as transmission, conversion, recording, measuring, process, and playback equipment) is a prerequisite and a part of sound engineering.

Historical Developments

The conscious manipulation of sounds can be traced back to the beginning of the mechanical building of instruments—to prehistoric times. However, it is only since the late 19th century that electro-acoustic transmission and variation have been possible (such as via telephone and telharmonium).

In the first half of the 20th century, a rapid process of progression began in this field, which was closely connected with the burgeoning development of industrial music and film technology (including record players, the radio, and sound films). Physicists (e.g., Leon Theremin), engineers (e.g., Friedrich Trautwein), business-minded inventors (e.g., Emil Berliner and Thomas Alva Edison), composers (e.g., Oskar Sala), and instrument makers (e.g., Les Paul) pushed forward the development of sound engineering.

In the second half of the 20th century, electronically operated sound media turned into mass-produced items (such as musical instruments, hi-fi systems, car radios, the walkman, and televisions); they become affordable and from that point onward a part of daily life. A worldwide process of technical and aesthetic differentiation of such sound media occurs, and new products are constantly appearing on the international market.

There are two markets, one for specialists and one for laypersons. While the still relatively high-priced products increase in complexity for the specialists and presuppose expertise on the part of users, the products for ordinary customers are characterized by intuitively operated user interfaces and a good price-performance relationship (e.g., electric and electronic musical instruments and playback devices). Sound production that sets the standard still remains in the hands of the experts. New career paths open up, which standardize and institutionalize sound engineering (e.g., audio engineer, sound technician, and recordist).

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