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Video Games
A video game is a form of interactive entertainment that involves a human user or multiple users and a user interface to produce visual information through an electronic device, such as an oscilloscope or a computer. Patented on December 14, 1948, the first commercial video game was available for sale in 1971. Since that time, video games have become a major cultural icon, influencing young and old alike. It is this influence that is cause for celebration as a source for enhancing visuomotor skills and perhaps even educational reform; video games also are subjected to intense public scrutiny.
Like other forms of entertainment, such as comic books, motion pictures, and even music and dancing, video games have been the target of both praise and controversy. The release of Grand Theft Auto IV (GTA IV) in April 2008 was greeted with waves of hysteria and hand-wringing by politicians, pundits, and some antimedia scholars concerning the effects that this game and games like it might have upon players. Much of the controversy surrounding GTA IV stems from its heavy and graphic use of violence and death-related themes. Although the actual impact of such games on players' behavior appears, in fact, to be negligible, the cultural unease that surrounds violent video games arguably stems in part from our fascination with and revulsion toward death, particularly human-precipitated homicide. Although GTA IV may be an unusually brutal video game in its portrayal of human violence, the theme of death in video games is hardly new, nor is the controversy surrounding death, and particularly violent death, in video games.
Death in Early Games
The first commercially successful video game was Pong, a simplistic, nonviolent, tennis-like game released by Atari. Pong was something of an anomaly because not even a hint of violence or death existed in the game. Even previous game designs with less commercial success, such as Spacewar!, involved battles of machine-on-machine violence that was ultimately won with the destruction or death of one of the players. Although nonviolent games like Pong retained a place in the video game industry, and continue to do so through the present day, games that included an allusion to death became more common and popular. Indeed, following Pong, most of the video games that reached surging popularity during the 1970s involved some form of cartoon-quality violence and death. Notable examples include Space Invaders and Asteroids, which featured machineon-machine violence, as well as Pac-Man and Centipede, which involved nonhuman critters of various sorts attempting to shoot or eat each other. Other contemporary games, such as Raiders of the Lost Ark, started to show primitive versions of human-on-human violence.
The first major controversy over violence and death in video games occurred with the release of a game in 1976 entitled Death Race. Based on a movie of the same title, the game featured the player driving a car who would score points by running over screaming gremlins. Unfortunately due to the primitive graphics of the time, the gremlins looked too much like humans. Setting the stage for decades of panic, pundits began to discuss the possible negative effects of playing video games, partially in response to the controversy generated by Death Race. Sales of the game Death Race may have been harmed by the controversy, although this early controversy is credited as creating publicity for video games more widely, resulting in increased sales overall.
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- Death, Anthropological Perspectives
- Death, Clinical Perspectives
- Death, Humanistic Perspectives
- Death, Philosophical Perspectives
- Death, Psychological Perspectives
- Death, Sociological Perspectives
- Defining and Conceptualizing Death
- Eschatology
- Forensic Anthropology
- Forensic Science
- Medicalization of Death and Dying
- Thanatology
- Dance of Death (Danse Macabre)
- Death-Related Music
- Depictions of Death in Art Form
- Depictions of Death in Sculpture and Architecture
- Depictions of Death in Television and the Movies
- Elegy
- Literary Depictions of Death
- Loved One, The
- Museums of Death
- Photography of the Dead
- Popular Culture and Images of Death
- Pornography, Portrayals of Death in
- Taxidermy
- Video Games
- Wax Museums
- Abortion
- Accidental Death
- Acute and Chronic Diseases
- Alcohol Use and Death
- Alzheimer's Disease
- Anorexia and Bulimia
- Autoerotic Asphyxia
- Cancer and Oncology
- Capital Punishment
- Cardiovascular Disease
- Causes of Death, Contemporary
- Causes of Death, Historical Perspectives
- Cult Deaths
- Databases
- Death, Line of Duty
- Disasters, Man-Made
- Disasters, Natural
- Drug Use and Abuse
- Dueling
- Food Poisoning and Contamination
- HIV/AIDS
- Karoshi
- Medical Malpractice
- Medical Mistakes
- Military Executions
- Miscarriage and Stillbirth
- Neonatal Deaths
- Prison Deaths
- Spontaneous Combustion
- Subintentional Death
- Sudden Death
- Sudden Infant Death Syndrome (SIDS)
- Tobacco Use
- War Deaths
- After-Death Communication
- Ambiguous Loss and Unresolved Grief
- Anniversary Reaction Phenomenon
- Bereavement, Grief, and Mourning
- Chronic Sorrow
- Communal Bereavement
- Communicating with the Dead
- Condolences
- Coping with the Loss of Loved Ones
- Death Anxiety
- Death Education
- Denial of Death
- Disenfranchised Grief
- Elegy
- Friends, Impact of Death of
- Gold Star Mothers
- Grief, Bereavement, and Mourning in Cross-Cultural Perspective
- Grief, Bereavement, and Mourning in Historical Perspective
- Grief, Types of
- Grief and Bereavement Counseling
- Grief and Dementia
- Humor and Fear of Death
- Instrumental Grieving: Gender Differences
- Lamentations
- Memorials
- Memorials, Quilts
- Memorials, Roadside
- Memorials, War
- Missing in Action (MIA)
- Monuments
- Orphans
- Postself
- Spontaneous Shrines
- Suicide, Counseling and Prevention
- Survivor Guilt
- Widows and Widowers
- African Beliefs and Traditions
- American Indian Beliefs and Traditions
- Ancient Egyptian Beliefs and Traditions
- Australian Aboriginal Beliefs and Traditions
- Chinese Death Taboos
- Death Care Industry
- Egyptian Perceptions of Death in Antiquity
- Funerals and Funeralization in Cross-Cultural Perspective
- Kamikaze Pilots
- Mesoamerican Pre-Columbian Beliefs and Traditions
- Social Functions of Death, Cross-Cultural Perspectives
- Suicide, Cross-Cultural Perspectives
- Tibetan Book of Living and Dying, The
- Totemism
- Adolescence and Death
- Adulthood and Death
- Aging, the Elderly, and Death
- Appropriate Death
- Childhood, Children, and Death
- Databases
- Demographic Transition Model
- Economic Evaluation of Life
- Economic Impact of Death on the Family
- Gender and Death
- Infant Mortality
- Life Cycle and Death
- Life Expectancy
- Malthusian Theory of Population Growth
- Middle Age and Death
- Mortality Rates, Global
- Mortality Rates, U.S.
- Race and Death
- Sex and Death
- Social Class and Death
- Body Disposition
- Body Farms
- Burial, Paleolithic
- Burial at Sea
- Burial Insurance
- Burial Laws
- Buried Alive
- Cannibalism
- Cemeteries
- Cemeteries, Ancient (Necropolises)
- Cemeteries, Pet
- Cemeteries, Unmarked Graves and Potter's Field
- Cemeteries, Virtual
- Cemeteries and Columbaria, Military and Battlefield
- Columbarium
- Cremation
- Cryonics
- Decomposition
- Exhumation
- Funeral Pyre
- Grave Robbing
- Green Burials
- Mummies of Ancient Egypt
- Mummification, Contemporary
- Necrophilia
- Neomort
- Putrefaction Research
- Second Burial
- Tomb of the Unknowns
- Tombs and Mausoleums
- Tombstones
- Caskets and the Casket Industry
- Clothing and Fashion, Death-Related
- Commodification of Death
- Cosmetic Restoration
- Cyberfunerals
- Death Care Industry, Economics of
- Death Mask
- Death Notification Process
- Embalming
- Epitaphs
- Eulogy
- Funeral Director
- Funeral Home
- Funeral Industry
- Funeral Industry, Unethical Practices
- Mortuary Science Education
- Obituaries, Death Notices, and Necrology
- Pre-Need Arrangements
- Coroner
- Coroner's Jury
- Death Certificate
- Death-Related Crime
- Economic Evaluation of Life
- Equivocal Death
- Estate Planning
- Estate Tax
- Fatwa
- Forensic Anthropology
- Forensic Science
- Hate Crimes and Death Threats
- Inheritance
- Last Will and Testament
- Legalities of Death
- Life Insurance
- Life Insurance Fraud
- Living Wills and Advance Directives
- Medical Examiner
- Posthumous Reproduction
- Psychological Autopsy
- Viatical Settlements
- Wrongful Death
- Angel Makers
- Atrocities
- Epidemics and Plagues
- Famine
- Genocide
- Holocaust
- Massacres
- Megadeath and Nuclear Annihilation
- School Shootings
- Terrorism, Domestic
- Terrorism, International
- War Deaths
- Appropriate Death
- Art of Dying, The (Ars Moriendi)
- Awareness of Death in Open and Closed Contexts
- Brain Death
- Caregiver Stress
- Caregiving
- Deathbed Scene
- Discretionary Death
- End-of-Life Decision Making
- Halo Nurses Program
- Hospice, Contemporary
- Hospice, History of
- Informed Consent
- Isolation
- KÜBler-Ross's Stages of Dying
- Life Review
- Life Support Systems and Life-Extending Technologies
- Make-A-Wish Foundation
- Medicalization of Death and Dying
- Near-Death Experiences
- Organ and Tissue Donation and Transplantation
- Palliative Care
- Pediatric Palliative Care
- Persistent Vegetative State
- Quality of Life
- Resuscitation
- Terminal Care
- Terminal Illness and Imminent Death
- Ancestor Veneration, Japanese
- Angels
- Animism
- Apocalypse
- Armageddon
- Atheism and Death
- Baptism for the Dead
- Buddhist Beliefs and Traditions
- Christian Beliefs and Traditions
- Clergy
- Confucian Beliefs and Traditions
- Daoist Beliefs and Traditions
- Deities of Life and Death
- Devil
- Eschatology
- Eschatology in Major Religious Traditions
- Funerals and Funeralization in Major Religious Traditions
- Ghost Dance
- Heaven
- Hell
- Hindu Beliefs and Traditions
- Jewish Beliefs and Traditions
- Jihad
- Last Judgment, The
- Martyrs and Martyrdom
- Muslim Beliefs and Traditions
- Mythology
- Necromancy
- Reincarnation
- Resurrection
- Shinto Beliefs and Traditions
- Soul
- Spiritualist Movement
- Spirituality
- Transcending Death
- Valhalla
- Day of the Dead
- Funeral Conveyances
- Funeral Music
- Funerals
- Funerals, Military
- Funerals, State
- Ghost Month
- Halloween
- Holidays of the Dead
- Immortality
- Living a Legacy
- Memorial Day
- Mortuary Rites
- Mythology
- Postself
- Sin Eating
- Symbolic Immortality
- Symbols of Death and Memento Mori
- Wakes and Visitation
- Altruistic Suicide
- Assassination
- Assisted Suicide
- Death Squads
- Domestic Violence
- Euthanasia
- Familicide
- Homicide
- Honor Killings
- Infanticide
- Lynching and Vigilante Justice
- Manslaughter
- Mass Suicide
- Neonaticide
- Psychache
- Serial Murder
- Sex and Death
- Sexual Homicide
- Suicide
- Suicide Survivors
- Ariès's Social History of Death
- Bioethics, History of
- Cloning
- Commodification of Death
- Cremation Movements
- Death, Philosophical Perspectives
- Death Awareness Movement
- Death Education
- Death in the Future
- Death Superstitions
- Defining and Conceptualizing Death
- Demographic Transition Model
- Deviance, Dying as
- Disengagement Theory
- Economic Evaluation of Life
- Economic Impact of Death on the Family
- Freudian Theory
- Good Death
- Language of Death
- Life Expectancy
- Malthusian Theory of Population Growth
- Personifications of Death
- Right-to-Die Movement
- Stephenson's Historical Ages of Death in the United States
- Terror Management Theory
- Thanatology
- Banshee
- Curses and Hexes
- Death Superstitions
- Frankenstein
- Ghost Photography
- Ghosts
- Halloween
- Mythology
- Witches
- Zombies, Revenants, Vampires, and Reanimated Corpses
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