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Social Media
The term social media commonly refers to forms of digital communication technologies that allow users to create personalized networks, share information and knowledge, and collectively solve problems. While traditional mass media offer a one-way form of communication, from the sender to the receiver, social media facilitate a two-way form of communication that encourages interactivity. Social media allow users to become active producers of media by enabling activities such as documenting and sharing experiences and selecting and rating information that they find relevant. Social media tend to be a defining characteristic for Web 2.0. Web 2.0 refers to the many ways in which individuals control the flow of information or produce information on the Internet. Social media are distinguished by the activities in which they allow users to engage. Types of social media include blogs (Blogger, WordPress), social networking sites (Myspace, LinkedIn, Facebook), social news sites (Digg, Reddit), and location-based social media (FourSquare). The availability of smart phones, which allow users to access the Internet from mobile communication devices, has accelerated the adoption of social media.
Social media are used for both personal and commercial purposes and have had a significant impact on many aspects of social, political, and economic life. Socially, social media provide opportunities for people to keep in touch and create personalized networks to share information. Politically, social media have been integrated into the democratic process, not only by providing increased opportunities for politicians to keep in touch with their constituents but also by increasing access of citizens to politicians. Economically, social media have led to the creation of new jobs and have expanded opportunities for businesses to market information about their products to potential customers. While many celebrate social media for their ability to democratize information, encouraging participation among citizens, researchers warn that it is important to be cautious and critical of social media, especially regarding their implications for privacy (the protection of personal information), negative social behaviors (such as cyberbullying and hate speech), and the trend toward commercialization and consolidation.
Early Social Media
While the term social media is used to refer to the current offerings of online technologies, social interaction has always been a goal of computer-mediated communication. Precursors of the current forms of social media include Bulletin Board Systems (BBS) and Usenets, both of which originated in 1979. Both BBSes and Usenets were designed to encourage social interaction and provide specialized knowledge to the public. BBSes consisted of small servers powered by personal computers. Individuals would access a BBS through the use of a telephone modem. Often, BBSes were accessed by only one person at a time and were moderated by a facilitator. BBS content consisted of social discussion, community-contributed downloads, and online games. Unlike BBSes, Usenets did not have a central server or dedicated administrator. Usenets allowed users to post articles to topical categories, also called newsgroups. Individual users could access newsfeeds or read and post messages to a local server.
Both BBSes and Usenets were offered free to the public. The first online commercial services that tried to encourage social interaction were Prodigy and Compuserve. Compuserve instituted an online chat system in 1980. America Online (AOL), launched in 1983, quickly emerged as the most popular service for social interaction with its instant messaging (IM) services. In a controversial merger, Time Warner acquired AOL in 2000, signaling the media industry's trend toward convergence, or the merging of previously separate media platforms.
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- Barthes, Roland
- Berger, John
- Bordo, Susan
- Boyd, Danah
- Doane, Mary Ann
- Douglas, Susan J.
- Ellul, Jacques
- Fiske, John
- Gamson, Joshua
- Giroux, Henry
- Guerrilla Girls
- Hall, Stuart
- Hanna, Kathleen
- hooks, bell
- Jenkins, Henry
- Jervis, Lisa
- Jhally, Sut
- Kellner, Douglas
- Kilbourne, Jean
- Kruger, Barbara
- Lasn, Kalle
- McChesney, Robert
- McLuhan, Marshall
- Miller, Mark Crispin
- Moyers, Bill
- Mulvey, Laura
- Radway, Janice
- Rushkoff, Douglas
- Steinem, Gloria
- Cognitive Script Theory
- Critical Theory
- Cultivation Theory
- Desensitization Effect
- Discourse Analysis
- Encoding and Decoding
- Feminism
- Feminist Theory: Liberal
- Feminist Theory: Marxist
- Feminist Theory: Postcolonial
- Feminist Theory: Second Wave
- Feminist Theory: Socialist
- Feminist Theory: Third Wave
- Feminist Theory: Women-of-Color and Multiracial Perspectives
- Gender Schema Theory
- Hegemony
- Ideology
- Male Gaze
- Mass Media
- Media Convergence
- Media Ethnography
- Media Globalization
- Media Rhetoric
- Mediation
- Patriarchy
- Polysemic Text
- Postfeminism
- Postmodernism
- Post-Structuralism
- Quantitative Content Analysis
- Queer Theory
- Reception Theory
- Scopophilia
- Semiotics
- Simulacra
- Social Comparison Theory
- Social Construction of Gender
- Social Learning Theory
- Televisuality
- Textual Analysis
- Transgender Studies
- Transsexuality
- Beauty and Body Image: Beauty Myths
- Beauty and Body Image: Eating Disorders
- Class Privilege
- Heterosexism
- Homophobia
- Identity
- Intersectionality
- Minority Rights
- Misogyny
- Prejudice
- Racism
- Sexism
- Sexuality
- Stereotypes
- Violence and Aggression
- Avatar
- Blogs and Blogging
- Cyberdating
- Cyberpunk
- Cyberspace and Cyberculture
- Cyborg
- Electronic Media and Social Inequality
- E-Zines: Third Wave Feminist
- Hacking and Hacktivism
- Hypermedia
- Massively Multiplayer Online Role-Playing Games
- Multi-User Dimensions
- Online New Media: GLBTQ Identity
- Online New Media: Transgender Identity
- Social Inequality
- Social Media
- Social Networking Sites: Facebook
- Social Networking Sites: Myspace
- Viral Advertising and Marketing
- Virtual Community
- Virtual Sex
- Virtuality
- Web 2.0
- Wiki
- YouTube
- Audiences: Producers of New Media
- Audiences: Reception and Injection Models
- Fairness Doctrine
- Federal Communications Commission
- Media Consolidation
- Network News Anchor Desk
- New Media
- Telecommunications Act of 1996
- Workforce
- Advertising
- Children's Programming: Cartoons
- Children's Programming: Disney and Pixar
- Comics
- E-Zines: Riot Grrrl
- Film: Hollywood
- Film: Horror
- Film: Independent
- Graphic Novels
- Men's Magazines: Lad Magazines
- Men's Magazines: Lifestyle and Health
- Music: Underrepresentation of Women Artists
- Music Videos: Representations of Men
- Music Videos: Representations of Women
- Music Videos: Tropes
- Newsrooms
- Pornification of Everyday Life
- Pornography: Gay and Lesbian
- Pornography: Heterosexual
- Pornography: Internet
- Radio
- Radio: Pirate
- Reality-Based Television: America's Next Top Model
- Reality-Based Television: Makeover Shows
- Reality-Based Television: Wedding Shows
- Romance Novels
- Sitcoms
- Soap Operas
- Sports Media: Extreme Sports and Masculinity
- Sports Media: Olympics
- Sports Media: Transgender
- Talk Shows
- Textbooks
- Toys and Games: Gender Socialization
- Toys and Games: Racial Stereotypes and Identity
- Tropes
- Tween Magazines
- Video Gaming: Representations of Femininity
- Video Gaming: Representations of Masculinity
- Video Gaming: Violence
- Women's Magazines: Fashion
- Women's Magazines: Feminist Magazines
- Women's Magazines: Lifestyle and Health
- Gay and Lesbian Portrayals on Television
- Gender and Femininity: Motherhood
- Gender and Femininity: Single/Independent Girl
- Gender and Masculinity: Black Masculinity
- Gender and Masculinity: Fatherhood
- Gender and Masculinity: Metrosexual Male
- Gender and Masculinity: White Masculinity
- Gender Embodiment
- Heroes: Action and Super Heroes
- Television
- Affirmative Action
- Cultural Politics
- Culture Jamming
- Diversity
- Empowerment
- Equal Employment Opportunity Commission
- Gender Media Monitoring
- Media Literacy
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