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Social Learning Theory
To be a “model housewife,” do we imitate June Cleaver or Bree Vandekamp? To be a “perfect doctor,” do we strive to become like Dr. Miranda Bailey or Dr. Gregory House?
Social learning theory's major premise is that we can and do learn by observing others. The vicarious experience of observing other human beings and their behavior is a typical way that an individual will model his or her own behavior. Modeling and role-playing can have as much impact on a person's behavior as direct experience. Albert Bandura's social learning theory is a general theory of human behavior, and some researchers have used it to explain media effects. Bandura suggested that children and adults acquire attitudes, emotional responses, and new styles of conduct through filmed and televised modeling. He cautioned parents that television created a violent reality that was worth fearing.
Society plays a significant role in molding the attitudes and behaviors of all of its members. Humans are social beings who are overloaded with information from the environment that shapes our perceptions of the world and our attitudes and beliefs. Slowly, we are molded into “acceptable” members of the society in which we live. Our perceptions are believed to be created by experiences, community, family, and school. However, today these influences have decreased as our changing society adapts to a more technological age. The growth of the mass media has had a huge impact on the lives of everyone, with specifically television becoming a dominant medium.
Observational Learning and Media
Observational learning via media pertains to how learning is facilitated through the mere observation of the attitudes and behaviors of television characters. For example, popular television shows portraying lead actors engaging in sexual activity that the youth culture finds favorable may result in youth mimicking that behavior in an attempt to be perceived favorably by their peer groups. In 1977, Bandura conducted an experiment that involved children observing adults displaying aggressive behavior toward a doll named Bobo. The adults punched, kicked, and verbally insulted the doll in the children's presence. The results of the experiment showed a marked increase in aggressive behavior from the children toward Bobo the doll. These results support the social learning theory.
Social learning theory in media and the Bobo experiment are similar in significant ways. Mass media's influence on human behavior in societies is real. In society today, the television set is not only a means of entertainment but also an important source of information. With recent research indicating that, on average, children spend four hours per day in front of the television, it seems inevitable that, as a learning source, it plays an important role in helping the impressionable minds of children to develop certain social roles and behaviors.
Gender, Media, and Social Learning
Social learning theory is learning by modeling and observing. Females make up 50 percent of the U.S. population, but they are underrepresented in film and television, so (in these media) they have fewer people to mimic and observe than do males. In a study conducted in 2006 by Stacy Smith and Amy Granados, it was found that males appeared almost three times as frequently as females in 400 top-grossing films released between 1990 and 2006. In another study conducted by the same researchers, children's programs were found to have a 2:1 ratio of male to female characters.
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- Barthes, Roland
- Berger, John
- Bordo, Susan
- Boyd, Danah
- Doane, Mary Ann
- Douglas, Susan J.
- Ellul, Jacques
- Fiske, John
- Gamson, Joshua
- Giroux, Henry
- Guerrilla Girls
- Hall, Stuart
- Hanna, Kathleen
- hooks, bell
- Jenkins, Henry
- Jervis, Lisa
- Jhally, Sut
- Kellner, Douglas
- Kilbourne, Jean
- Kruger, Barbara
- Lasn, Kalle
- McChesney, Robert
- McLuhan, Marshall
- Miller, Mark Crispin
- Moyers, Bill
- Mulvey, Laura
- Radway, Janice
- Rushkoff, Douglas
- Steinem, Gloria
- Cognitive Script Theory
- Critical Theory
- Cultivation Theory
- Desensitization Effect
- Discourse Analysis
- Encoding and Decoding
- Feminism
- Feminist Theory: Liberal
- Feminist Theory: Marxist
- Feminist Theory: Postcolonial
- Feminist Theory: Second Wave
- Feminist Theory: Socialist
- Feminist Theory: Third Wave
- Feminist Theory: Women-of-Color and Multiracial Perspectives
- Gender Schema Theory
- Hegemony
- Ideology
- Male Gaze
- Mass Media
- Media Convergence
- Media Ethnography
- Media Globalization
- Media Rhetoric
- Mediation
- Patriarchy
- Polysemic Text
- Postfeminism
- Postmodernism
- Post-Structuralism
- Quantitative Content Analysis
- Queer Theory
- Reception Theory
- Scopophilia
- Semiotics
- Simulacra
- Social Comparison Theory
- Social Construction of Gender
- Social Learning Theory
- Televisuality
- Textual Analysis
- Transgender Studies
- Transsexuality
- Beauty and Body Image: Beauty Myths
- Beauty and Body Image: Eating Disorders
- Class Privilege
- Heterosexism
- Homophobia
- Identity
- Intersectionality
- Minority Rights
- Misogyny
- Prejudice
- Racism
- Sexism
- Sexuality
- Stereotypes
- Violence and Aggression
- Avatar
- Blogs and Blogging
- Cyberdating
- Cyberpunk
- Cyberspace and Cyberculture
- Cyborg
- Electronic Media and Social Inequality
- E-Zines: Third Wave Feminist
- Hacking and Hacktivism
- Hypermedia
- Massively Multiplayer Online Role-Playing Games
- Multi-User Dimensions
- Online New Media: GLBTQ Identity
- Online New Media: Transgender Identity
- Social Inequality
- Social Media
- Social Networking Sites: Facebook
- Social Networking Sites: Myspace
- Viral Advertising and Marketing
- Virtual Community
- Virtual Sex
- Virtuality
- Web 2.0
- Wiki
- YouTube
- Audiences: Producers of New Media
- Audiences: Reception and Injection Models
- Fairness Doctrine
- Federal Communications Commission
- Media Consolidation
- Network News Anchor Desk
- New Media
- Telecommunications Act of 1996
- Workforce
- Advertising
- Children's Programming: Cartoons
- Children's Programming: Disney and Pixar
- Comics
- E-Zines: Riot Grrrl
- Film: Hollywood
- Film: Horror
- Film: Independent
- Graphic Novels
- Men's Magazines: Lad Magazines
- Men's Magazines: Lifestyle and Health
- Music: Underrepresentation of Women Artists
- Music Videos: Representations of Men
- Music Videos: Representations of Women
- Music Videos: Tropes
- Newsrooms
- Pornification of Everyday Life
- Pornography: Gay and Lesbian
- Pornography: Heterosexual
- Pornography: Internet
- Radio
- Radio: Pirate
- Reality-Based Television: America's Next Top Model
- Reality-Based Television: Makeover Shows
- Reality-Based Television: Wedding Shows
- Romance Novels
- Sitcoms
- Soap Operas
- Sports Media: Extreme Sports and Masculinity
- Sports Media: Olympics
- Sports Media: Transgender
- Talk Shows
- Textbooks
- Toys and Games: Gender Socialization
- Toys and Games: Racial Stereotypes and Identity
- Tropes
- Tween Magazines
- Video Gaming: Representations of Femininity
- Video Gaming: Representations of Masculinity
- Video Gaming: Violence
- Women's Magazines: Fashion
- Women's Magazines: Feminist Magazines
- Women's Magazines: Lifestyle and Health
- Gay and Lesbian Portrayals on Television
- Gender and Femininity: Motherhood
- Gender and Femininity: Single/Independent Girl
- Gender and Masculinity: Black Masculinity
- Gender and Masculinity: Fatherhood
- Gender and Masculinity: Metrosexual Male
- Gender and Masculinity: White Masculinity
- Gender Embodiment
- Heroes: Action and Super Heroes
- Television
- Affirmative Action
- Cultural Politics
- Culture Jamming
- Diversity
- Empowerment
- Equal Employment Opportunity Commission
- Gender Media Monitoring
- Media Literacy
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