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Semiotics
Semiotics (or semiology) is the study of signs. Although people use semiotics to interpret and understand symbolic meanings every day, the semiotic tradition was founded on the work of several important scholars. Beginning in the late 19th and early 20th centuries, it was not until the second half of the 20th century that semiotics became influential in the study of culture and media. It was adopted by scholars and critics as a way to examine relationships of power, cultural meanings, and values. Based on the idea that all meanings are socially constructed, semiotic analysis provides cultural critics a way to deconstruct how meaning is made and how ideology is created and circulated. The semiotic tradition has been important to gender studies because it is a tool used to address how ideas about gender are created and circulated through various media texts.
Although semiotics uses a specific set of terms, or vocabulary, most people are already experts at understanding signs. In this way, semiotics can be seen as a process of interpreting the symbols that people come across in their everyday lives. For instance, people interpret traffic signs to navigate intersections. People also infer information about others based on signs related to personal appearance, such as clothing and hairstyle. Each is a sign sending a message to be interpreted or analyzed by others. For example, the way a person wears his or her hair sends a message about that person's identity. A mohawk may signify youth or rebellion, whereas a chignon may signify modesty or decorum. These meanings are, of course, socially constructed, culturally specific, and thoroughly gendered. For instance, if a man chooses not to shave, it sends one kind of message about gender conformity and his identity. If a woman chooses not to shave, it sends a very different message about gender conformity and her identity. Fundamentally, people understand each of these meanings because they are actively interpreting signs. While semiotics is widespread in its use, most people do not stop to think about the process of creating and interpreting signs. Semiotics, on the other hand, is devoted to explaining this process.
Foundations in Semiotics
Swiss linguist Ferdinand de Saussure and American philosopher Charles Saunders Peirce were both influential figures in developing semiotics. Peirce first coined the term semiotics, and Saussure's work became the foundation for semiology. Today, the two terms can be used interchangeably to refer to the study of signs. Saussure specifically set out to develop a science of signs. He defined a sign as anything that carries meaning. He considered signs to be the most basic units of meaning. They can consist of words, images, sounds, or objects that have symbolic value. Saussure divided the sign into two parts: the signifier and the signified. The signifier is the form that the sign takes, whether printed word or sound. For example, the words red rose constitute a signifier. In contrast, the signified is the meaning that is associated with the signifier, the concept—here, of a red flower—that is triggered in a person's head in response to the signifier. Semiotics would explore what a red rose might signify. Semiotics would question if it means something different from, for example, a yellow rose. In many cultures, a red rose means not only a flower but also romantic love, whereas a yellow rose means friendship. Thus, in certain contexts, the words red rose or an image of a red rose (the signifier) equates with romantic love (the signified). At base, all signifieds are mental representations. According to Stuart Hall, mental representations are never purely individual but are conceptual maps shared by a culture or community. Conceptual maps are common reference points that enable people to interpret and understand one another.
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- Barthes, Roland
- Berger, John
- Bordo, Susan
- Boyd, Danah
- Doane, Mary Ann
- Douglas, Susan J.
- Ellul, Jacques
- Fiske, John
- Gamson, Joshua
- Giroux, Henry
- Guerrilla Girls
- Hall, Stuart
- Hanna, Kathleen
- hooks, bell
- Jenkins, Henry
- Jervis, Lisa
- Jhally, Sut
- Kellner, Douglas
- Kilbourne, Jean
- Kruger, Barbara
- Lasn, Kalle
- McChesney, Robert
- McLuhan, Marshall
- Miller, Mark Crispin
- Moyers, Bill
- Mulvey, Laura
- Radway, Janice
- Rushkoff, Douglas
- Steinem, Gloria
- Cognitive Script Theory
- Critical Theory
- Cultivation Theory
- Desensitization Effect
- Discourse Analysis
- Encoding and Decoding
- Feminism
- Feminist Theory: Liberal
- Feminist Theory: Marxist
- Feminist Theory: Postcolonial
- Feminist Theory: Second Wave
- Feminist Theory: Socialist
- Feminist Theory: Third Wave
- Feminist Theory: Women-of-Color and Multiracial Perspectives
- Gender Schema Theory
- Hegemony
- Ideology
- Male Gaze
- Mass Media
- Media Convergence
- Media Ethnography
- Media Globalization
- Media Rhetoric
- Mediation
- Patriarchy
- Polysemic Text
- Postfeminism
- Postmodernism
- Post-Structuralism
- Quantitative Content Analysis
- Queer Theory
- Reception Theory
- Scopophilia
- Semiotics
- Simulacra
- Social Comparison Theory
- Social Construction of Gender
- Social Learning Theory
- Televisuality
- Textual Analysis
- Transgender Studies
- Transsexuality
- Beauty and Body Image: Beauty Myths
- Beauty and Body Image: Eating Disorders
- Class Privilege
- Heterosexism
- Homophobia
- Identity
- Intersectionality
- Minority Rights
- Misogyny
- Prejudice
- Racism
- Sexism
- Sexuality
- Stereotypes
- Violence and Aggression
- Avatar
- Blogs and Blogging
- Cyberdating
- Cyberpunk
- Cyberspace and Cyberculture
- Cyborg
- Electronic Media and Social Inequality
- E-Zines: Third Wave Feminist
- Hacking and Hacktivism
- Hypermedia
- Massively Multiplayer Online Role-Playing Games
- Multi-User Dimensions
- Online New Media: GLBTQ Identity
- Online New Media: Transgender Identity
- Social Inequality
- Social Media
- Social Networking Sites: Facebook
- Social Networking Sites: Myspace
- Viral Advertising and Marketing
- Virtual Community
- Virtual Sex
- Virtuality
- Web 2.0
- Wiki
- YouTube
- Audiences: Producers of New Media
- Audiences: Reception and Injection Models
- Fairness Doctrine
- Federal Communications Commission
- Media Consolidation
- Network News Anchor Desk
- New Media
- Telecommunications Act of 1996
- Workforce
- Advertising
- Children's Programming: Cartoons
- Children's Programming: Disney and Pixar
- Comics
- E-Zines: Riot Grrrl
- Film: Hollywood
- Film: Horror
- Film: Independent
- Graphic Novels
- Men's Magazines: Lad Magazines
- Men's Magazines: Lifestyle and Health
- Music: Underrepresentation of Women Artists
- Music Videos: Representations of Men
- Music Videos: Representations of Women
- Music Videos: Tropes
- Newsrooms
- Pornification of Everyday Life
- Pornography: Gay and Lesbian
- Pornography: Heterosexual
- Pornography: Internet
- Radio
- Radio: Pirate
- Reality-Based Television: America's Next Top Model
- Reality-Based Television: Makeover Shows
- Reality-Based Television: Wedding Shows
- Romance Novels
- Sitcoms
- Soap Operas
- Sports Media: Extreme Sports and Masculinity
- Sports Media: Olympics
- Sports Media: Transgender
- Talk Shows
- Textbooks
- Toys and Games: Gender Socialization
- Toys and Games: Racial Stereotypes and Identity
- Tropes
- Tween Magazines
- Video Gaming: Representations of Femininity
- Video Gaming: Representations of Masculinity
- Video Gaming: Violence
- Women's Magazines: Fashion
- Women's Magazines: Feminist Magazines
- Women's Magazines: Lifestyle and Health
- Gay and Lesbian Portrayals on Television
- Gender and Femininity: Motherhood
- Gender and Femininity: Single/Independent Girl
- Gender and Masculinity: Black Masculinity
- Gender and Masculinity: Fatherhood
- Gender and Masculinity: Metrosexual Male
- Gender and Masculinity: White Masculinity
- Gender Embodiment
- Heroes: Action and Super Heroes
- Television
- Affirmative Action
- Cultural Politics
- Culture Jamming
- Diversity
- Empowerment
- Equal Employment Opportunity Commission
- Gender Media Monitoring
- Media Literacy
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