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Media Literacy
At the 1992 National Leadership Conference on Media Literacy, a rough consensus emerged from U.S. scholars—from such diverse fields as media studies, media production, literature and language arts, library information science, and educational theory and practice—regarding the importance of media literacy, its definition, and significant concepts for teaching it. Media literacy was defined as “the ability to access, analyze, evaluate, and communicate messages in a variety of forms.” A media-literate person “can decode, evaluate, analyze, and produce both print and electronic media.” Scholars could not agree on a list of goals or instructional practices for teaching media literacy; however, by using models developed by educators in Australia, Canada, and Great Britain, they did agree on the following conceptualizations:
Media are constructed and construct reality; media have commercial implications; media have ideological and political implications; form and content are related, each of which has a unique aesthetic, codes, and conventions; and receivers negotiate meaning in media.
Thus a comprehensive definition of media literacy involves the ability to locate multimedia resources (research skills); to analyze them critically (possibly using various models of analysis); to evaluate them in the social, economic, political and historical contexts in which they are created and interpreted; and to interpret them in light of the grammatical logics (textual and visual) that shape them. For some scholars, media literacy also involves the ability to create media messages in print, audio, video, and multimedia formats, such as are found on the Web. For others, it involves not only acquiring cognitive skills but also aesthetic, emotional, and moral development.
Although media literacy is primarily taught in K–12 curriculums, it is also taught in institutions of higher education around the globe. In North America, the term often used is media literacy, whereas in the United Kingdom and other English-speaking countries it is often called media education. Teachers of media literacy use diverse pedagogical techniques, including close textual analysis, contextual analysis of specific media texts such as films or television shows, genre analysis, cross-media comparisons, and macro-analysis of media industries, such as advertising. They often employ techniques as diverse as role playing and media production.
The interdisciplinary field of media literacy studies has been informed by various conceptual models, such as media effects/inoculation theory, uses and gratifications, cultivation theory, cultural/critical studies, and semiotics. The conceptual foundations drawn upon result in very different kinds of media literacy education programs. American media studies tend to reflect the effects/inoculation and uses and gratifications paradigms, whereas Latin American and European countries draw primarily from cultural/critical studies and semiotics.
Types of Media Literacy
Media ecology theorist Joshua Meyrowitz argues for the importance of developing multiple media literacies in students. Specifically, he enumerates three media literacies; content literacy, media grammar literacy, and (drawing on the American media ecology tradition) medium literacy. He explains that each type is linked to a different conception of what counts as media.
The notion that media are conduits that carry messages points to the need for media content literacy. This is the most common understanding of media literacy, often espoused by those outside the discipline of communication. Content literacy involves being able to access and analyze a variety of types of media messages for both manifest (obvious or denotative) and latent (implicit or connotative) meanings. It also involves understanding how the conventions of various genres—for example, documentaries, broadcast news, or western films—shape construction and interpretation. It also involves awareness of how various commercial, cultural, or institutional forces shape both, which messages are constructed (agenda-setting), and how they are constructed (framing). Finally, it involves examining how different audiences—for example, women or working-class white males—might “read” messages differently. Meyrowitz argues that an explicit or implicit focus on media content dominates most media literacy debates and is the view held by such diverse advocates as ministers condemning the immoral content of television; activists protesting the limited or distorted portrayals of gays, women, and minorities; and qualitative and quantitative media researchers studying manifest and latent content in news and entertainment programming.
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- Barthes, Roland
- Berger, John
- Bordo, Susan
- Boyd, Danah
- Doane, Mary Ann
- Douglas, Susan J.
- Ellul, Jacques
- Fiske, John
- Gamson, Joshua
- Giroux, Henry
- Guerrilla Girls
- Hall, Stuart
- Hanna, Kathleen
- hooks, bell
- Jenkins, Henry
- Jervis, Lisa
- Jhally, Sut
- Kellner, Douglas
- Kilbourne, Jean
- Kruger, Barbara
- Lasn, Kalle
- McChesney, Robert
- McLuhan, Marshall
- Miller, Mark Crispin
- Moyers, Bill
- Mulvey, Laura
- Radway, Janice
- Rushkoff, Douglas
- Steinem, Gloria
- Cognitive Script Theory
- Critical Theory
- Cultivation Theory
- Desensitization Effect
- Discourse Analysis
- Encoding and Decoding
- Feminism
- Feminist Theory: Liberal
- Feminist Theory: Marxist
- Feminist Theory: Postcolonial
- Feminist Theory: Second Wave
- Feminist Theory: Socialist
- Feminist Theory: Third Wave
- Feminist Theory: Women-of-Color and Multiracial Perspectives
- Gender Schema Theory
- Hegemony
- Ideology
- Male Gaze
- Mass Media
- Media Convergence
- Media Ethnography
- Media Globalization
- Media Rhetoric
- Mediation
- Patriarchy
- Polysemic Text
- Postfeminism
- Postmodernism
- Post-Structuralism
- Quantitative Content Analysis
- Queer Theory
- Reception Theory
- Scopophilia
- Semiotics
- Simulacra
- Social Comparison Theory
- Social Construction of Gender
- Social Learning Theory
- Televisuality
- Textual Analysis
- Transgender Studies
- Transsexuality
- Beauty and Body Image: Beauty Myths
- Beauty and Body Image: Eating Disorders
- Class Privilege
- Heterosexism
- Homophobia
- Identity
- Intersectionality
- Minority Rights
- Misogyny
- Prejudice
- Racism
- Sexism
- Sexuality
- Stereotypes
- Violence and Aggression
- Avatar
- Blogs and Blogging
- Cyberdating
- Cyberpunk
- Cyberspace and Cyberculture
- Cyborg
- Electronic Media and Social Inequality
- E-Zines: Third Wave Feminist
- Hacking and Hacktivism
- Hypermedia
- Massively Multiplayer Online Role-Playing Games
- Multi-User Dimensions
- Online New Media: GLBTQ Identity
- Online New Media: Transgender Identity
- Social Inequality
- Social Media
- Social Networking Sites: Facebook
- Social Networking Sites: Myspace
- Viral Advertising and Marketing
- Virtual Community
- Virtual Sex
- Virtuality
- Web 2.0
- Wiki
- YouTube
- Audiences: Producers of New Media
- Audiences: Reception and Injection Models
- Fairness Doctrine
- Federal Communications Commission
- Media Consolidation
- Network News Anchor Desk
- New Media
- Telecommunications Act of 1996
- Workforce
- Advertising
- Children's Programming: Cartoons
- Children's Programming: Disney and Pixar
- Comics
- E-Zines: Riot Grrrl
- Film: Hollywood
- Film: Horror
- Film: Independent
- Graphic Novels
- Men's Magazines: Lad Magazines
- Men's Magazines: Lifestyle and Health
- Music: Underrepresentation of Women Artists
- Music Videos: Representations of Men
- Music Videos: Representations of Women
- Music Videos: Tropes
- Newsrooms
- Pornification of Everyday Life
- Pornography: Gay and Lesbian
- Pornography: Heterosexual
- Pornography: Internet
- Radio
- Radio: Pirate
- Reality-Based Television: America's Next Top Model
- Reality-Based Television: Makeover Shows
- Reality-Based Television: Wedding Shows
- Romance Novels
- Sitcoms
- Soap Operas
- Sports Media: Extreme Sports and Masculinity
- Sports Media: Olympics
- Sports Media: Transgender
- Talk Shows
- Textbooks
- Toys and Games: Gender Socialization
- Toys and Games: Racial Stereotypes and Identity
- Tropes
- Tween Magazines
- Video Gaming: Representations of Femininity
- Video Gaming: Representations of Masculinity
- Video Gaming: Violence
- Women's Magazines: Fashion
- Women's Magazines: Feminist Magazines
- Women's Magazines: Lifestyle and Health
- Gay and Lesbian Portrayals on Television
- Gender and Femininity: Motherhood
- Gender and Femininity: Single/Independent Girl
- Gender and Masculinity: Black Masculinity
- Gender and Masculinity: Fatherhood
- Gender and Masculinity: Metrosexual Male
- Gender and Masculinity: White Masculinity
- Gender Embodiment
- Heroes: Action and Super Heroes
- Television
- Affirmative Action
- Cultural Politics
- Culture Jamming
- Diversity
- Empowerment
- Equal Employment Opportunity Commission
- Gender Media Monitoring
- Media Literacy
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