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Mass Media
Mass media is the umbrella term used to describe the communication outlets that deliver information to a mass audience. Traditionally, these entities have included books, newspapers, magazines, telephones, motion pictures, radio, television, and cable. Currently, there is much debate regarding whether or not such new media forms as the Internet, video games, and cellular phones should also be included. Regardless of the entity's classification as traditional or new, mass media have played an integral and obvious role in the transmission and dissemination of both culture and ideology in society for nearly 200 years.
As a result of the industrialization and urbanization of society, traditional socializing agents such as families, churches, and schools were unable to fully integrate members of the public into society in a systematic and uniform manner because of the diverse nature of the populace. What was needed, then, were alternate socializing entities that could successfully unify the public, thus creating a culturally homogeneous sociocultural group. Because the traditional agents of socialization were unable to promote the dissemination of culture adequately in an increasingly urban and industrialized society, mass media—possessing a wide reach and appealing to a broad base of individuals—became the new cultural transmitters.
In sharp contrast to families, churches, and schools, mass media could address the multitudes in a quick and efficient manner. For example, schools and churches were physically limited in their space. Mass media, however, were not physically bound and, for all practical purposes, were omnipresent, meaning that they were everywhere at all times. Whereas one had to be physically present at a school or a church to hear the message being transmitted, mass media could be and were attended just about anywhere at any time; newspapers could be purchased on street corners; movie theaters are a familiar site in most cities; and radios, televisions, and eventually the Internet, video games, and cellular phones are, in some combination or other, to be found in nearly every home. This ubiquitous nature of mass media enables mass media to create a mass public that possesses a shared consensus about culture and society. As a result, the members of the public turn to media to learn about themselves and society, thus solidifying the homogenizing effect of the socialization process.
Newspapers
The mid-19th-century newspaper was the first mass medium. Although newspapers had existed since at least the 1700s, they were not considered a mass medium because they were directed at the affluent and educated members of society. The reasons that early newspapers were directed at elite audiences were simple. The non-elite members of society could not subscribe to these early papers because of their prohibitive cost, and many were illiterate. The elite's stranglehold on newspaper readership was steadily challenged throughout the 19th century as literacy rates increased to more than 75 percent of the population by the middle of the century.
Increased literacy rates combined with innovations in printing technology and distribution of newspapers, along with additional advertising revenue, helped to drive down the costs of the papers, thus popularizing the so-called penny press among members of the public. Also, the use of illustrations, photographs, color, splashy headlines, and tabloid-style writing drove up circulation numbers as well as newspaper sales during the latter half of the 19th century. Consequently, inexpensive daily newspapers continued to dominate the media market until the dawn of the 20th century.
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- Barthes, Roland
- Berger, John
- Bordo, Susan
- Boyd, Danah
- Doane, Mary Ann
- Douglas, Susan J.
- Ellul, Jacques
- Fiske, John
- Gamson, Joshua
- Giroux, Henry
- Guerrilla Girls
- Hall, Stuart
- Hanna, Kathleen
- hooks, bell
- Jenkins, Henry
- Jervis, Lisa
- Jhally, Sut
- Kellner, Douglas
- Kilbourne, Jean
- Kruger, Barbara
- Lasn, Kalle
- McChesney, Robert
- McLuhan, Marshall
- Miller, Mark Crispin
- Moyers, Bill
- Mulvey, Laura
- Radway, Janice
- Rushkoff, Douglas
- Steinem, Gloria
- Cognitive Script Theory
- Critical Theory
- Cultivation Theory
- Desensitization Effect
- Discourse Analysis
- Encoding and Decoding
- Feminism
- Feminist Theory: Liberal
- Feminist Theory: Marxist
- Feminist Theory: Postcolonial
- Feminist Theory: Second Wave
- Feminist Theory: Socialist
- Feminist Theory: Third Wave
- Feminist Theory: Women-of-Color and Multiracial Perspectives
- Gender Schema Theory
- Hegemony
- Ideology
- Male Gaze
- Mass Media
- Media Convergence
- Media Ethnography
- Media Globalization
- Media Rhetoric
- Mediation
- Patriarchy
- Polysemic Text
- Postfeminism
- Postmodernism
- Post-Structuralism
- Quantitative Content Analysis
- Queer Theory
- Reception Theory
- Scopophilia
- Semiotics
- Simulacra
- Social Comparison Theory
- Social Construction of Gender
- Social Learning Theory
- Televisuality
- Textual Analysis
- Transgender Studies
- Transsexuality
- Beauty and Body Image: Beauty Myths
- Beauty and Body Image: Eating Disorders
- Class Privilege
- Heterosexism
- Homophobia
- Identity
- Intersectionality
- Minority Rights
- Misogyny
- Prejudice
- Racism
- Sexism
- Sexuality
- Stereotypes
- Violence and Aggression
- Avatar
- Blogs and Blogging
- Cyberdating
- Cyberpunk
- Cyberspace and Cyberculture
- Cyborg
- Electronic Media and Social Inequality
- E-Zines: Third Wave Feminist
- Hacking and Hacktivism
- Hypermedia
- Massively Multiplayer Online Role-Playing Games
- Multi-User Dimensions
- Online New Media: GLBTQ Identity
- Online New Media: Transgender Identity
- Social Inequality
- Social Media
- Social Networking Sites: Facebook
- Social Networking Sites: Myspace
- Viral Advertising and Marketing
- Virtual Community
- Virtual Sex
- Virtuality
- Web 2.0
- Wiki
- YouTube
- Audiences: Producers of New Media
- Audiences: Reception and Injection Models
- Fairness Doctrine
- Federal Communications Commission
- Media Consolidation
- Network News Anchor Desk
- New Media
- Telecommunications Act of 1996
- Workforce
- Advertising
- Children's Programming: Cartoons
- Children's Programming: Disney and Pixar
- Comics
- E-Zines: Riot Grrrl
- Film: Hollywood
- Film: Horror
- Film: Independent
- Graphic Novels
- Men's Magazines: Lad Magazines
- Men's Magazines: Lifestyle and Health
- Music: Underrepresentation of Women Artists
- Music Videos: Representations of Men
- Music Videos: Representations of Women
- Music Videos: Tropes
- Newsrooms
- Pornification of Everyday Life
- Pornography: Gay and Lesbian
- Pornography: Heterosexual
- Pornography: Internet
- Radio
- Radio: Pirate
- Reality-Based Television: America's Next Top Model
- Reality-Based Television: Makeover Shows
- Reality-Based Television: Wedding Shows
- Romance Novels
- Sitcoms
- Soap Operas
- Sports Media: Extreme Sports and Masculinity
- Sports Media: Olympics
- Sports Media: Transgender
- Talk Shows
- Textbooks
- Toys and Games: Gender Socialization
- Toys and Games: Racial Stereotypes and Identity
- Tropes
- Tween Magazines
- Video Gaming: Representations of Femininity
- Video Gaming: Representations of Masculinity
- Video Gaming: Violence
- Women's Magazines: Fashion
- Women's Magazines: Feminist Magazines
- Women's Magazines: Lifestyle and Health
- Gay and Lesbian Portrayals on Television
- Gender and Femininity: Motherhood
- Gender and Femininity: Single/Independent Girl
- Gender and Masculinity: Black Masculinity
- Gender and Masculinity: Fatherhood
- Gender and Masculinity: Metrosexual Male
- Gender and Masculinity: White Masculinity
- Gender Embodiment
- Heroes: Action and Super Heroes
- Television
- Affirmative Action
- Cultural Politics
- Culture Jamming
- Diversity
- Empowerment
- Equal Employment Opportunity Commission
- Gender Media Monitoring
- Media Literacy
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