Entry
Reader's guide
Entries A-Z
Subject index
Cognitive Script Theory
Cognitive script theory was posited by Roger C. Schank and Robert P. Abelson, from the fields of computer science and psychology, as a unifying construct for the field of psychology, including social, cognitive, learning, and developmental psychology. According to cognitive script theory, people organize their experiences in scriptlike formations they can refer to in the future to understand the same, or similar new, situations. Scripts contain instructions for how to behave, what is expected, and what to expect. Gender scripts, a dimension of cognitive scripts, organize instructions along the lines of who performs roles (masculine, feminine) within scripts, according to expectations. Scripts are acquired through experience, interaction, and observing. The media provide one mode of script acquisition.
Scripts
A script is a form of schema. Schemas work to organize and structure inferred sociocultural knowledge acquired through experience, interaction, and observation into a general structure of sequences pertaining to a context, situation, or event that can be recalled in the future. Cognitive scripts and social scripts are often used interchangeably; however, cognitive scripts should not be confused with social scripts. Social script refers to an overarching social construct of which any given individual may or may not be aware, whereas cognitive script refers to an individual's processes that result from interaction with social scripts.
Cognitive script theory describes the way that people, on an individual level, write scripts for how they should attend to situations in the future. The scripts comprise actors, actions, and props, and they generally dictate who the individuals are, what they should be doing, and how actions are ordered in a situation. Scripts help people to understand situations by virtue of previous experience, using inferential knowledge to work toward a goal. Scripts are acquired through participation and observation over the course of life. Abelson was clear that acquiring scripts through observation could be vicarious and gave the example of reading.
Scripts are activated through recognizing similarities between a situation and previous experience. Once activated, scripts work to organize, make sense of, predict the outcome, or offer expectations for a specific context, situation, or event using the associated inferences. Enacting a script provides direction as to how a situation should be processed toward the end goal. Scripts rely on inferences made from norms of typical or standard situations, events, or contexts. Because enacted scripts are based on experiences outside the new situation, the script can be wrong and enacting it can lead to a violation of expectations. Beyond understanding the expectations, sequences, and roles of a situation, behaving or performing a script refers to taking on a role-specific situation.
Consider this variant of Schank and Abelson's restaurant script. When one goes to a restaurant, one knows several things: For instance, one goes to restaurants to eat, there will be some choice as to what we eat, and one will have to pay for the food and service. One also knows that not all restaurants are the same. When one goes to a new restaurant, one looks for clues as to how it works, whether one is expected to order at a counter, wait to be seated, or seat oneself, for example. The restaurant script allows one to make inferences about how the new restaurant will work in consideration of other experiences at restaurants similar to the new one.
...
- Barthes, Roland
- Berger, John
- Bordo, Susan
- Boyd, Danah
- Doane, Mary Ann
- Douglas, Susan J.
- Ellul, Jacques
- Fiske, John
- Gamson, Joshua
- Giroux, Henry
- Guerrilla Girls
- Hall, Stuart
- Hanna, Kathleen
- hooks, bell
- Jenkins, Henry
- Jervis, Lisa
- Jhally, Sut
- Kellner, Douglas
- Kilbourne, Jean
- Kruger, Barbara
- Lasn, Kalle
- McChesney, Robert
- McLuhan, Marshall
- Miller, Mark Crispin
- Moyers, Bill
- Mulvey, Laura
- Radway, Janice
- Rushkoff, Douglas
- Steinem, Gloria
- Cognitive Script Theory
- Critical Theory
- Cultivation Theory
- Desensitization Effect
- Discourse Analysis
- Encoding and Decoding
- Feminism
- Feminist Theory: Liberal
- Feminist Theory: Marxist
- Feminist Theory: Postcolonial
- Feminist Theory: Second Wave
- Feminist Theory: Socialist
- Feminist Theory: Third Wave
- Feminist Theory: Women-of-Color and Multiracial Perspectives
- Gender Schema Theory
- Hegemony
- Ideology
- Male Gaze
- Mass Media
- Media Convergence
- Media Ethnography
- Media Globalization
- Media Rhetoric
- Mediation
- Patriarchy
- Polysemic Text
- Postfeminism
- Postmodernism
- Post-Structuralism
- Quantitative Content Analysis
- Queer Theory
- Reception Theory
- Scopophilia
- Semiotics
- Simulacra
- Social Comparison Theory
- Social Construction of Gender
- Social Learning Theory
- Televisuality
- Textual Analysis
- Transgender Studies
- Transsexuality
- Beauty and Body Image: Beauty Myths
- Beauty and Body Image: Eating Disorders
- Class Privilege
- Heterosexism
- Homophobia
- Identity
- Intersectionality
- Minority Rights
- Misogyny
- Prejudice
- Racism
- Sexism
- Sexuality
- Stereotypes
- Violence and Aggression
- Avatar
- Blogs and Blogging
- Cyberdating
- Cyberpunk
- Cyberspace and Cyberculture
- Cyborg
- Electronic Media and Social Inequality
- E-Zines: Third Wave Feminist
- Hacking and Hacktivism
- Hypermedia
- Massively Multiplayer Online Role-Playing Games
- Multi-User Dimensions
- Online New Media: GLBTQ Identity
- Online New Media: Transgender Identity
- Social Inequality
- Social Media
- Social Networking Sites: Facebook
- Social Networking Sites: Myspace
- Viral Advertising and Marketing
- Virtual Community
- Virtual Sex
- Virtuality
- Web 2.0
- Wiki
- YouTube
- Audiences: Producers of New Media
- Audiences: Reception and Injection Models
- Fairness Doctrine
- Federal Communications Commission
- Media Consolidation
- Network News Anchor Desk
- New Media
- Telecommunications Act of 1996
- Workforce
- Advertising
- Children's Programming: Cartoons
- Children's Programming: Disney and Pixar
- Comics
- E-Zines: Riot Grrrl
- Film: Hollywood
- Film: Horror
- Film: Independent
- Graphic Novels
- Men's Magazines: Lad Magazines
- Men's Magazines: Lifestyle and Health
- Music: Underrepresentation of Women Artists
- Music Videos: Representations of Men
- Music Videos: Representations of Women
- Music Videos: Tropes
- Newsrooms
- Pornification of Everyday Life
- Pornography: Gay and Lesbian
- Pornography: Heterosexual
- Pornography: Internet
- Radio
- Radio: Pirate
- Reality-Based Television: America's Next Top Model
- Reality-Based Television: Makeover Shows
- Reality-Based Television: Wedding Shows
- Romance Novels
- Sitcoms
- Soap Operas
- Sports Media: Extreme Sports and Masculinity
- Sports Media: Olympics
- Sports Media: Transgender
- Talk Shows
- Textbooks
- Toys and Games: Gender Socialization
- Toys and Games: Racial Stereotypes and Identity
- Tropes
- Tween Magazines
- Video Gaming: Representations of Femininity
- Video Gaming: Representations of Masculinity
- Video Gaming: Violence
- Women's Magazines: Fashion
- Women's Magazines: Feminist Magazines
- Women's Magazines: Lifestyle and Health
- Gay and Lesbian Portrayals on Television
- Gender and Femininity: Motherhood
- Gender and Femininity: Single/Independent Girl
- Gender and Masculinity: Black Masculinity
- Gender and Masculinity: Fatherhood
- Gender and Masculinity: Metrosexual Male
- Gender and Masculinity: White Masculinity
- Gender Embodiment
- Heroes: Action and Super Heroes
- Television
- Affirmative Action
- Cultural Politics
- Culture Jamming
- Diversity
- Empowerment
- Equal Employment Opportunity Commission
- Gender Media Monitoring
- Media Literacy
- Loading...
Get a 30 day FREE TRIAL
-
Watch videos from a variety of sources bringing classroom topics to life
-
Read modern, diverse business cases
-
Explore hundreds of books and reference titles
Sage Recommends
We found other relevant content for you on other Sage platforms.
Have you created a personal profile? Login or create a profile so that you can save clips, playlists and searches