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Narrative, Effects of Violent
Violent narratives are a common theme in media. A violent narrative is defined as a plot, with characters involved in ongoing relationships, featuring the use of intentional verbal or physical aggression intended to harm others. Violent narratives in media have been documented for well over 50 years in television and film and now extend to other media such as smartphones, iPods, and video games. Although the relative frequency with which violence appears in media has remained flat over the years, depictions of violent acts are more explicit and audiences are more engaged with violence than ever before. Implications for interacting with violent narratives are discussed.
The purpose of this entry is to (a) introduce the reader to the history of violent narratives commonly encountered in media; (b) provide an overview of the frequency and nature of violent narratives in popular media, such as television, motion pictures, and video games; (c) describe the amount and frequency with which audiences spend time with media on a daily basis; (d) explain theoretical mechanisms for how and why audiences become immersed in narratives; (e) explain the consequences of exposure to violent narratives; and (f) offer ways to ameliorate the potential negative effects of violent narratives.
History of Violent Narratives in Media
Violent narratives are regularly encountered in media. Television, a staple of American life since the 1950s, is one medium that demonstrates the frequency of violent narratives. As early as the 1960s, the first systematic study of television content and its effects, the Cultural Indicators Project (CIP), found that two out of three television programs featured some form of violence. That trend in violent narratives in television continues in the early 21st century.
George Gerbner created the CIP, a large empirical undertaking, to investigate his belief about television as “America’s storyteller.” The multifaceted study largely consisted of two parts: a content analysis that tabulated the frequency of various portrayals in television, and an investigation of the effects of viewing such content. Portrayals of violence were one category of the phenomena measured, and Gerbner sought to determine how they shaped audience’s perceptions about police activity and fear of victimization.
The CIP revealed that violent depictions permeated two-thirds of television programming regardless of genre (excluding news and sporting events, which were omitted from coding). Regarding effects of viewing violent content, heavy viewers (those who watched an average of 4 or more hours of television per day) were more likely to endorse a fear of victimization than light viewers (those who watched an average of fewer than 2 hours per day). Thus, most television programs include some form of violent or aggressive theme, and effects occur for audiences who watch a lot of television. More recent studies of television content have revealed that violent themes and narratives continue apace.
Frequency and Nature of Violent Narratives in Media
The prevalence of violence extends to other media as well. Violent narratives are widespread in motion pictures. Almost all contemporary popular films include violent storylines or subthemes. Of the top-grossing films each year for the past 55 years, 89% have included portrayals of violence. Sex differences in violent portrayals are notable; males are consistently portrayed more than are females in violent and aggressive acts. Female characters have been depicted in violent and aggressive acts at an increasing rate over time. Moreover, although females are less likely than males to be in lead roles in films, they are more likely over time to engage in graphic and explicit representations of violent acts. This suggests that audiences are developing increased tolerance for violent storylines.
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- General Aggression
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggression, Definition and Assessment of
- Aggression, Risk Factors for
- Aggressive Behavior
- Aggressive Personality
- Bullying, Definition and Laws of
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Cyberbullying, Definition and Effects of
- Gender and Aggression
- Genetics of Aggressive Behavior
- Group Aggression
- Memory and Violence
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- Reasons for Consuming Violent Entertainment
- Relational Aggression
- Trait Aggression
- Media Content
- Grand Theft Auto
- Advertising, Violent Content in
- Arousal and Aggressive Content, Theory and Psychology of
- Character Development Within Violent Content
- Competition, Sports, and Video Games
- Cultivating Content and Social Representation of Violence
- Cyberbullying, Violent Content in
- Drench Hypothesis
- Fantasy Genre, Violence and Aggression in
- Films, Representation of Violence and Its Effects in
- Media Violence, Definitions and Context of
- Music Videos and Lyrics, Violent Content in
- National Television Violence Study
- Pornography, Violent Content in
- Realism of Violence Content, Real-World Violence on Television, and Their Effects
- Sexualized Aggression
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- Television Violence
- Violence, Definition of
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- Media Effects
- Attitude, Effects of Media Violence on
- Audience Interpretation of Media Violence, Effects of
- Bobo Doll Studies
- Comedic Violence, Effects of
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Content, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Fear Reactions to Violent Content
- First-Person Perspective, Violent Content From
- Gender, Effects of Violent Content on
- General Aggression Model
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- Internet Content, Effects of Violent
- Media Effects Perspectives of Violence
- Media Rating Systems
- Moral Development, Effects of Media Violence on
- Narrative, Effects of Violent
- News, the Presentation and Effects of Violent Content in
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in: Effects of
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Situational Influences on Aggressive Reactions to Media Violence
- Social Isolation
- Socialization of Violence in Media and Its Effects
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- Video Game Platforms, Effects of
- Video Games, User Motivation
- Violence in Media, Effects on Aggression and Violent Crime
- Virtual Reality, Effects of Violent Content in
- Weapons in Violent Media Content: Use, Policy, and Effects
- Media Policy
- Advertising Laws Regarding Violent and Aggressive Content
- Bullying, Definition and Laws of
- Censorship of Violent Content
- Cyberbullying Laws
- Federal Communications Commission
- First Amendment Protections and Freedom of Expression
- International Perspective on Media Violence
- Internet Blocking
- Internet Violence Laws
- Legislating Media Violence: Law and Policy
- Marketing of Violence
- Media Education and Media Literacy
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Regulating Systems, Internet
- Video Game Industry, Regulation Within the
- Research Process
- Society and Media
- Grand Theft Auto, Social Representations in
- Advertising, Influence on Society
- African Americans in Media, Character Depictions and Social Representation of
- Asians in Media, Character Depictions and Social Representation of
- Cross-Cultural Perspectives
- Cultivating Content and Social Representation of Violence
- Cultural Voyeurism
- Culture of Violence
- Effect Size in Media Violence, Research and Effects of
- Exposure to Violent Content, Effects on Child Development
- Gender Stereotypes, Societal Influence on
- Internet Violence, Influence on Society
- Latinos in Media, Character Depictions and Social Representation of
- Media as a Reflection of Society
- Race-Based Attributes in Video Games, Influence on Hostility
- Social Learning From Media
- Theories of Media Influence
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