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Developmental Effects
Cognitive development can be especially important for those researchers interested in effects of media violence, because different developmental stages can lead to diverging perceptions and outcomes depending on the mental maturity of the audience. Theoretically, cognitive-developmental factors influence how depictions of violence are interpreted and perceived, and consequences of exposure depend on these perceptions. This entry discusses development’s role in shaping children’s perceptions of violent media and their ability to alter fear reactions, enjoyment of violent portrayals, acceptance of aggression, and perceptions of whether violence is justified. Theoretical mechanisms thought to explain these different effects on younger versus older audiences are also presented.
A number of studies have provided evidence that exposure to media violence can evoke fright reactions in both the short and long term. For example, research shows that exposure to media violence can lead to acute stress responses and anxiety. It is also thought that repeated exposure to media violence can cultivate a fear of victimization over time. However, only a handful of studies have specifically addressed development’s role in shaping such reactions.
Research suggested that children’s fear of violence depicted in news and other realistic content seems to increase with age. By contrast, children’s fear of unrealistic violence in fantasy portrayals seems to decrease with age. Other research suggested that older children are more likely than younger children to react with fear to “implied violence” when it is not directly depicted. Younger children generally react only when stimuli seem to be directly threatening or violent. For example, younger children are more likely than older children to be fearful of nonviolent, benign, or beneficent characters that are portrayed in a grotesque or threatening manner, whereas older children can see past this type of portrayal. Children’s cognitive development has been offered as an explanation for these different outcomes. Specifically, their abilities to distinguish reality from fiction, to engage in perspective taking, and to inhibit emotional responses to media violence are mechanisms that explain why these differences are observed. However, more research is needed to understand how these developmental factors change fear reactions to media violence, especially in the long term.
As with fear reactions, cognitive-developmental theory has also been central to understanding differences in story enjoyment between younger and older children. Early research in entertainment theory demonstrated that development plays an important role in enjoyment of violent punishment for a villain in a story. Audiences enjoy violence when the character being punished deserves it but find it abhorrent when the character is undeserving. Thus, as moral development leads to different perceptions of whether violence is justified versus unjustified, diverging outcomes in enjoyment of violence are observed. Specifically, whereas older children enjoy “equitable punishment,” younger children often prefer seeing overly harsh, even violent retribution in story endings.
In addition to enhancing enjoyment, perceptions that media violence is justified may increase acceptance of aggression as a solution to social conflict. For example, an experiment showed that children over the age of 7 years were more likely to prefer a violent story ending after exposure to depictions of provoked (versus unprovoked) violence. However, it was predicted that children younger than 7 years of age would prefer harsh, violent punishment to a nonviolent outcome (regardless of provocation), because they generally see harsher retribution as more justified. Both of these observations have been explained in terms of moral development, which allows older children to see the provoked violence as more justified than unprovoked violence. In turn, this perception leads to enhanced enjoyment and acceptance of aggression. A number of studies have suggested this link. It is thought that justified portrayals minimize the pain and suffering of the victim and are perceived to morally condone violent behavior.
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- General Aggression
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggression, Definition and Assessment of
- Aggression, Risk Factors for
- Aggressive Behavior
- Aggressive Personality
- Bullying, Definition and Laws of
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Cyberbullying, Definition and Effects of
- Gender and Aggression
- Genetics of Aggressive Behavior
- Group Aggression
- Memory and Violence
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- Reasons for Consuming Violent Entertainment
- Relational Aggression
- Trait Aggression
- Media Content
- Grand Theft Auto
- Advertising, Violent Content in
- Arousal and Aggressive Content, Theory and Psychology of
- Character Development Within Violent Content
- Competition, Sports, and Video Games
- Cultivating Content and Social Representation of Violence
- Cyberbullying, Violent Content in
- Drench Hypothesis
- Fantasy Genre, Violence and Aggression in
- Films, Representation of Violence and Its Effects in
- Media Violence, Definitions and Context of
- Music Videos and Lyrics, Violent Content in
- National Television Violence Study
- Pornography, Violent Content in
- Realism of Violence Content, Real-World Violence on Television, and Their Effects
- Sexualized Aggression
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- Television Violence
- Violence, Definition of
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- Media Effects
- Attitude, Effects of Media Violence on
- Audience Interpretation of Media Violence, Effects of
- Bobo Doll Studies
- Comedic Violence, Effects of
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Content, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Fear Reactions to Violent Content
- First-Person Perspective, Violent Content From
- Gender, Effects of Violent Content on
- General Aggression Model
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- Internet Content, Effects of Violent
- Media Effects Perspectives of Violence
- Media Rating Systems
- Moral Development, Effects of Media Violence on
- Narrative, Effects of Violent
- News, the Presentation and Effects of Violent Content in
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in: Effects of
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Situational Influences on Aggressive Reactions to Media Violence
- Social Isolation
- Socialization of Violence in Media and Its Effects
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- Video Game Platforms, Effects of
- Video Games, User Motivation
- Violence in Media, Effects on Aggression and Violent Crime
- Virtual Reality, Effects of Violent Content in
- Weapons in Violent Media Content: Use, Policy, and Effects
- Media Policy
- Advertising Laws Regarding Violent and Aggressive Content
- Bullying, Definition and Laws of
- Censorship of Violent Content
- Cyberbullying Laws
- Federal Communications Commission
- First Amendment Protections and Freedom of Expression
- International Perspective on Media Violence
- Internet Blocking
- Internet Violence Laws
- Legislating Media Violence: Law and Policy
- Marketing of Violence
- Media Education and Media Literacy
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Regulating Systems, Internet
- Video Game Industry, Regulation Within the
- Research Process
- Society and Media
- Grand Theft Auto, Social Representations in
- Advertising, Influence on Society
- African Americans in Media, Character Depictions and Social Representation of
- Asians in Media, Character Depictions and Social Representation of
- Cross-Cultural Perspectives
- Cultivating Content and Social Representation of Violence
- Cultural Voyeurism
- Culture of Violence
- Effect Size in Media Violence, Research and Effects of
- Exposure to Violent Content, Effects on Child Development
- Gender Stereotypes, Societal Influence on
- Internet Violence, Influence on Society
- Latinos in Media, Character Depictions and Social Representation of
- Media as a Reflection of Society
- Race-Based Attributes in Video Games, Influence on Hostility
- Social Learning From Media
- Theories of Media Influence
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