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Cognition: Schemas and Scripts
Humans use cognitions to give meaning to their social world. Cognitions play a determinant role in interpreting situations, remembering the past, and guiding our behavior. Although in general, this process is adaptive, cognitions are sometimes dysfunctional, leading to behavioral problems such as aggressive behaviors. This entry describes the concept of schemas and some of the modalities of schemas that are relevant to understanding aggressive behavior, including person schemas, self-schemas, normative beliefs about aggression, relational schemas, and scripts.
The Concept of Schemas
Schemas are conceptualized as mental structures that contain expectations and general category knowledge—that is, knowledge about certain kinds of objects that we believe to be grouped together. This may include general expectations about oneself, others, social roles, and events. The theory of schemas suggests that we use such mental structures to select and process information from the social world.
As mental structures, schemas contain general and abstract knowledge about the features of a certain category, but they can also include more specific examples of the category, and information about how certain features are related to one another. Specifically, S. E. Taylor and J. Crocker (1981) proposed that schemas are hierarchically organized. At the highest level, they include general or abstract information about the features of the category, and at the lowest level of the hierarchy, they include specific examples of the schema (e.g., events or specific people). Moreover, schemas are connected to one another through networks. For example, an individual can have a schema referring to university psychology students that includes general features of psychology students, such as empathy and orientation toward other people. The schema will include a theory about how these features are related to one another. For example, it may include the idea that being interested in others can lead to developing an attitude of empathy toward other people’s problems and feelings. In addition to the general features of the schema such as those mentioned, this schema will include specific examples of psychology students whom the individual has known. Last, the psychology student schema will be related to other schemas, such as university student, university, degree, exams, etc.
It would be difficult to function without schemas, because schemas provide us with a framework to lend meaning to the information we receive. Thus, they help us to achieve some sense of prediction and control over our social world. From this perspective, schemas are considered to be functional and essential for our adaptation. As existing mental structures, schemas help us to understand the complexity of social life. The concept of schema therefore emphasizes our active construction of social reality. Schemas guide our attention, perception, memories, and inferences.
Schemas help us to simplify reality. When we interpret events through the lens of schemas, we may not pay attention to apparently irrelevant perceptive details. This function of permitting fast and easy identification of examples and of guiding attention toward relevant information is very important because it simplifies cognitive processing, reducing the effort needed to lend meaning to our world, and frees other cognitive resources that may be necessary to deal with other tasks. Schemas also serve to lend meaning to behaviors that would otherwise be meaningless. This is known as schema-consistent processing.
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- General Aggression
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggression, Definition and Assessment of
- Aggression, Risk Factors for
- Aggressive Behavior
- Aggressive Personality
- Bullying, Definition and Laws of
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Cyberbullying, Definition and Effects of
- Gender and Aggression
- Genetics of Aggressive Behavior
- Group Aggression
- Memory and Violence
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- Reasons for Consuming Violent Entertainment
- Relational Aggression
- Trait Aggression
- Media Content
- Grand Theft Auto
- Advertising, Violent Content in
- Arousal and Aggressive Content, Theory and Psychology of
- Character Development Within Violent Content
- Competition, Sports, and Video Games
- Cultivating Content and Social Representation of Violence
- Cyberbullying, Violent Content in
- Drench Hypothesis
- Fantasy Genre, Violence and Aggression in
- Films, Representation of Violence and Its Effects in
- Media Violence, Definitions and Context of
- Music Videos and Lyrics, Violent Content in
- National Television Violence Study
- Pornography, Violent Content in
- Realism of Violence Content, Real-World Violence on Television, and Their Effects
- Sexualized Aggression
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- Television Violence
- Violence, Definition of
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- Media Effects
- Attitude, Effects of Media Violence on
- Audience Interpretation of Media Violence, Effects of
- Bobo Doll Studies
- Comedic Violence, Effects of
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Content, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Fear Reactions to Violent Content
- First-Person Perspective, Violent Content From
- Gender, Effects of Violent Content on
- General Aggression Model
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- Internet Content, Effects of Violent
- Media Effects Perspectives of Violence
- Media Rating Systems
- Moral Development, Effects of Media Violence on
- Narrative, Effects of Violent
- News, the Presentation and Effects of Violent Content in
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in: Effects of
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Situational Influences on Aggressive Reactions to Media Violence
- Social Isolation
- Socialization of Violence in Media and Its Effects
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- Video Game Platforms, Effects of
- Video Games, User Motivation
- Violence in Media, Effects on Aggression and Violent Crime
- Virtual Reality, Effects of Violent Content in
- Weapons in Violent Media Content: Use, Policy, and Effects
- Media Policy
- Advertising Laws Regarding Violent and Aggressive Content
- Bullying, Definition and Laws of
- Censorship of Violent Content
- Cyberbullying Laws
- Federal Communications Commission
- First Amendment Protections and Freedom of Expression
- International Perspective on Media Violence
- Internet Blocking
- Internet Violence Laws
- Legislating Media Violence: Law and Policy
- Marketing of Violence
- Media Education and Media Literacy
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Regulating Systems, Internet
- Video Game Industry, Regulation Within the
- Research Process
- Society and Media
- Grand Theft Auto, Social Representations in
- Advertising, Influence on Society
- African Americans in Media, Character Depictions and Social Representation of
- Asians in Media, Character Depictions and Social Representation of
- Cross-Cultural Perspectives
- Cultivating Content and Social Representation of Violence
- Cultural Voyeurism
- Culture of Violence
- Effect Size in Media Violence, Research and Effects of
- Exposure to Violent Content, Effects on Child Development
- Gender Stereotypes, Societal Influence on
- Internet Violence, Influence on Society
- Latinos in Media, Character Depictions and Social Representation of
- Media as a Reflection of Society
- Race-Based Attributes in Video Games, Influence on Hostility
- Social Learning From Media
- Theories of Media Influence
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