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Character Development Within Violent Content
Of the many media content dimensions that can influence the intensity of users’ responses, a key factor is the extent to which portrayed characters are developed. Well-developed characters in media can elicit more powerful empathic and emotional responses, encourage media users to identify with characters, and enhance persuasion and imitation. However, underdeveloped characters can also have important effects, as they can encourage generalized, stereotypical judgments and responses in users. More specifically, character development is important to the potential effects of violent media content. The extent to which both perpetrators and victims of media violence are developed as characters may have strong influences on how media users respond to the violent messages they consume. This entry provides some definitions and terms associated with character development, describes the general role of character development in responses to media, and explains concepts and research findings dealing with audience responses to both well-developed and poorly developed media characters, both in media in general and more specifically in violent media content.
Definitions of Character Development
Character development can be understood most broadly as the way a character’s background, traits, and behavior are revealed and portrayed over the course of a media narrative. For some researchers, particularly in literature and writing circles, a more specific distinction is made between the terms character development and characterization. In these cases, character development refers to the way a character’s disposition and personality change over the course of a story because of events that occur during the plot, such as when Ebenezer Scrooge evolves from a selfish and greedy miser to a gleeful and generous philanthropist during the course of a night of tumultuous and supernatural life-changing experiences in Charles Dickens’s novella A Christmas Carol. Characterization refers to the detail in which a character’s existing traits are related in a story through detailed description of the character’s background, appearance, dialogue, and behavior. For example, the characterization of Atticus Finch in Harper Lee’s novel To Kill a Mockingbird takes place over the course of the entire novel; he is an honest, duty-minded, courageous, and humble hero throughout the story’s narrative, but Mr. Finch’s words and deeds establish the extent of these traits for the reader more and more over the course of the novel’s plot even though his fundamental disposition is more or less the same at the end of the story as it is at the beginning.
When considering the overall extent to which a media character is richly portrayed, though, these distinctions may be unimportant because both the revelation of a character’s traits in a story and the way that character’s traits change over the course of a story are dimensions determining the richness of that character. Therefore, the term development is also used more generally to describe a character who encompasses both of these elements of character exposition and more. A well-developed character in a media narrative is a character whose traits are revealed in sufficient detail that they are vivid, complex, and unique—often so much that some of a well-developed character’s traits may be puzzling or surprising to a media user. A “flat” character is not particularly well-developed and may represent a simple archetype, while a “round” character is more deep and complex. For example, the Wicked Witch of the West in the novel and film versions of L. Frank Baum’s The Wizard of Oz (along with most of the other characters in the story) might be considered a flat character representing a simple villain archetype, while the main protagonist, Michael Corleone, from the Godfather film trilogy based on Mario Puzo’s novel of the same name might be considered a more complex round character: admirable and deplorable elements of his persona are revealed, his values change and evolve, and contradictory patterns in his behavior emerge. The extent to which a character in a media story can be described as “developed,” then, is affected both by the characterization that is used to reveal the character in the story and by the developments that occur to change the character during the story’s plot. Under this usage of the term, characters can be considered to be round and thoroughly developed or flat and underdeveloped whether they are dynamic characters whose traits change during a story or static characters whose traits are relatively constant throughout the story; the key to a character’s development is how well those traits are described and how unique and complex they are.
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- General Aggression
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggression, Definition and Assessment of
- Aggression, Risk Factors for
- Aggressive Behavior
- Aggressive Personality
- Bullying, Definition and Laws of
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Cyberbullying, Definition and Effects of
- Gender and Aggression
- Genetics of Aggressive Behavior
- Group Aggression
- Memory and Violence
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- Reasons for Consuming Violent Entertainment
- Relational Aggression
- Trait Aggression
- Media Content
- Grand Theft Auto
- Advertising, Violent Content in
- Arousal and Aggressive Content, Theory and Psychology of
- Character Development Within Violent Content
- Competition, Sports, and Video Games
- Cultivating Content and Social Representation of Violence
- Cyberbullying, Violent Content in
- Drench Hypothesis
- Fantasy Genre, Violence and Aggression in
- Films, Representation of Violence and Its Effects in
- Media Violence, Definitions and Context of
- Music Videos and Lyrics, Violent Content in
- National Television Violence Study
- Pornography, Violent Content in
- Realism of Violence Content, Real-World Violence on Television, and Their Effects
- Sexualized Aggression
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- Television Violence
- Violence, Definition of
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- Media Effects
- Attitude, Effects of Media Violence on
- Audience Interpretation of Media Violence, Effects of
- Bobo Doll Studies
- Comedic Violence, Effects of
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Content, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Fear Reactions to Violent Content
- First-Person Perspective, Violent Content From
- Gender, Effects of Violent Content on
- General Aggression Model
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- Internet Content, Effects of Violent
- Media Effects Perspectives of Violence
- Media Rating Systems
- Moral Development, Effects of Media Violence on
- Narrative, Effects of Violent
- News, the Presentation and Effects of Violent Content in
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in: Effects of
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Situational Influences on Aggressive Reactions to Media Violence
- Social Isolation
- Socialization of Violence in Media and Its Effects
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- Video Game Platforms, Effects of
- Video Games, User Motivation
- Violence in Media, Effects on Aggression and Violent Crime
- Virtual Reality, Effects of Violent Content in
- Weapons in Violent Media Content: Use, Policy, and Effects
- Media Policy
- Advertising Laws Regarding Violent and Aggressive Content
- Bullying, Definition and Laws of
- Censorship of Violent Content
- Cyberbullying Laws
- Federal Communications Commission
- First Amendment Protections and Freedom of Expression
- International Perspective on Media Violence
- Internet Blocking
- Internet Violence Laws
- Legislating Media Violence: Law and Policy
- Marketing of Violence
- Media Education and Media Literacy
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Regulating Systems, Internet
- Video Game Industry, Regulation Within the
- Research Process
- Society and Media
- Grand Theft Auto, Social Representations in
- Advertising, Influence on Society
- African Americans in Media, Character Depictions and Social Representation of
- Asians in Media, Character Depictions and Social Representation of
- Cross-Cultural Perspectives
- Cultivating Content and Social Representation of Violence
- Cultural Voyeurism
- Culture of Violence
- Effect Size in Media Violence, Research and Effects of
- Exposure to Violent Content, Effects on Child Development
- Gender Stereotypes, Societal Influence on
- Internet Violence, Influence on Society
- Latinos in Media, Character Depictions and Social Representation of
- Media as a Reflection of Society
- Race-Based Attributes in Video Games, Influence on Hostility
- Social Learning From Media
- Theories of Media Influence
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