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Aggressive Behavior
More than 40 years ago, the possibility that television and film violence may have adverse effects on viewers was publicly presented. Repeated exposure to entertainment violence is believed to be a major contributor to aggressive and violent behavior in real life, because media violence can (a) instigate imitation, (b) make real-world violence more acceptable, (c) distort viewers’ perceptions of real-world crime and violence, (d) desensitize viewers to the suffering of victims of violence, and (e) increase the accessibility of violent constructs in memory. An increasing number of correlational, experimental, psychophysiological, and longitudinal studies on the effects of violent media have shown that both chronic and brief exposure to violence in films and video games lead to an increase of aggression. Thus, a causal link between media violence and aggression has been established in the literature. This entry begins by defining aggressive behavior and describing its various subtypes. Next, it examines the causal link between media violence and aggression with regard to the general aggression model and individual differences. Last, it suggests future avenues of research.
Definition and subtypes of Aggressive Behavior
Aggression is defined as a behavior by one person against another that is intended to cause physical or emotional harm when the other person is motivated to avoid or escape this behavior. Aggressive behavior can be distinguished as direct or overt (i.e., physical and verbal) and indirect or covert (i.e., relational aggression; harm is caused through damage to one’s social status or relationships). There is also a distinction between reactive and proactive aggression. Reactive aggression is described as a defensive reaction to a perceived threatening stimulus and is accompanied by some visible form of anger. The reactive aggressor is viewed as short tempered and volatile. Proactive aggression is described as unprovoked aversive means of influencing or coercing another person and is more goal directed than is reactive aggression. Proactive aggressors use aggression for social gain and dominance and think of aggression as a positive behavior leading to a desired goal. Researchers investigating the effects of media violence exposure tend to focus on overt forms of aggression, with a number of correlational and experimental studies suggesting changes in physical and verbal aggression after immediate or prolonged exposure to media violence.
However, different types of aggression are portrayed in the media, which raises the possibility that media violence exposure might indeed result in the engagement of multiple forms of aggressive behaviors. Evidence suggests that after viewing indirect aggression, research participants are more likely to engage in indirect forms of aggression, and after viewing instances of overt aggression, research participants are more likely to engage in overt aggressive behaviors. Additionally, individuals exposed to media violence may perceive the violent behavior they view as appropriate, profitable, or even morally justified, which is likely to increase proactive aggressive behaviors. Furthermore, individuals exposed to media violence might be more likely to attribute hostile intent to another person’s behavior, which has been associated with reactive aggressive behaviors. Importantly, media violence exposure leads to lower empathetic concern toward the victims of violence, and low empathy has been associated with severe and multiple aggressive behaviors within different settings.
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- General Aggression
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggression, Definition and Assessment of
- Aggression, Risk Factors for
- Aggressive Behavior
- Aggressive Personality
- Bullying, Definition and Laws of
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Cyberbullying, Definition and Effects of
- Gender and Aggression
- Genetics of Aggressive Behavior
- Group Aggression
- Memory and Violence
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- Reasons for Consuming Violent Entertainment
- Relational Aggression
- Trait Aggression
- Media Content
- Grand Theft Auto
- Advertising, Violent Content in
- Arousal and Aggressive Content, Theory and Psychology of
- Character Development Within Violent Content
- Competition, Sports, and Video Games
- Cultivating Content and Social Representation of Violence
- Cyberbullying, Violent Content in
- Drench Hypothesis
- Fantasy Genre, Violence and Aggression in
- Films, Representation of Violence and Its Effects in
- Media Violence, Definitions and Context of
- Music Videos and Lyrics, Violent Content in
- National Television Violence Study
- Pornography, Violent Content in
- Realism of Violence Content, Real-World Violence on Television, and Their Effects
- Sexualized Aggression
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- Television Violence
- Violence, Definition of
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- Media Effects
- Attitude, Effects of Media Violence on
- Audience Interpretation of Media Violence, Effects of
- Bobo Doll Studies
- Comedic Violence, Effects of
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Content, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Fear Reactions to Violent Content
- First-Person Perspective, Violent Content From
- Gender, Effects of Violent Content on
- General Aggression Model
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- Internet Content, Effects of Violent
- Media Effects Perspectives of Violence
- Media Rating Systems
- Moral Development, Effects of Media Violence on
- Narrative, Effects of Violent
- News, the Presentation and Effects of Violent Content in
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in: Effects of
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Situational Influences on Aggressive Reactions to Media Violence
- Social Isolation
- Socialization of Violence in Media and Its Effects
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- Video Game Platforms, Effects of
- Video Games, User Motivation
- Violence in Media, Effects on Aggression and Violent Crime
- Virtual Reality, Effects of Violent Content in
- Weapons in Violent Media Content: Use, Policy, and Effects
- Media Policy
- Advertising Laws Regarding Violent and Aggressive Content
- Bullying, Definition and Laws of
- Censorship of Violent Content
- Cyberbullying Laws
- Federal Communications Commission
- First Amendment Protections and Freedom of Expression
- International Perspective on Media Violence
- Internet Blocking
- Internet Violence Laws
- Legislating Media Violence: Law and Policy
- Marketing of Violence
- Media Education and Media Literacy
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Regulating Systems, Internet
- Video Game Industry, Regulation Within the
- Research Process
- Society and Media
- Grand Theft Auto, Social Representations in
- Advertising, Influence on Society
- African Americans in Media, Character Depictions and Social Representation of
- Asians in Media, Character Depictions and Social Representation of
- Cross-Cultural Perspectives
- Cultivating Content and Social Representation of Violence
- Cultural Voyeurism
- Culture of Violence
- Effect Size in Media Violence, Research and Effects of
- Exposure to Violent Content, Effects on Child Development
- Gender Stereotypes, Societal Influence on
- Internet Violence, Influence on Society
- Latinos in Media, Character Depictions and Social Representation of
- Media as a Reflection of Society
- Race-Based Attributes in Video Games, Influence on Hostility
- Social Learning From Media
- Theories of Media Influence
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