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Aggression and Anger
Anger is a common emotion that it is often a causal antecedent to aggressive behavior. This entry briefly introduces the concepts of anger and aggression. The entry then discusses how researchers determine the extent to which violent media influences these phenomena. Finally, the entry presents evidence showing that anger and aggression may arise from violent media exposure.
Anger
People report experiencing anger from several times per week to several times per day. However, like many emotions, the definition one adopts depends on one’s theoretical perspective. Biological perspectives emphasize that anger may be a remnant of our ancestral past. Anger may have helped our ancestors obtain access to resources and mates and protect their offspring. By contrast, social constructivist theories of emotion suggest that the experience of anger is socioculturally determined. Appraisal theories of emotion suggest that anger arises in response to cognitive interpretations that people make in response to certain situations. Thinking that one has been unjustly harmed is a common anger-inducing appraisal. Other perspectives on anger suggest that anger can arise in the absence of any particular appraisal or social construction. Two eminent anger scholars recently emphasized the commonalities of the various theoretical perspectives by defining anger as “a syndrome of relatively specific feelings, cognitions, and physiological reactions linked associatively with an urge to injure some target” (Berkowitz & Harmon-Jones, 2004, p. 108).
Aggression
There are many forms of aggression and overlap among the different forms, but aggression induced largely by anger is called hostile, reactive, impulsive, or affective aggression. This is in contrast to other subtypes of aggression such as instrumental aggression or defensive aggression. The definition of aggression is sometimes questioned, but scientists generally agree that aggression contains two key features. The first feature is that aggression is behavior enacted toward a target with the intent to harm the target. The second key feature is that the behavior enacted must be aversive and the target must be motivated to avoid the behavior (e.g., being insulted or slapped in the face). For example, shooting one’s hunting partner certainly meets the first criterion but would be considered an act of aggression only if the shooting were intentional. The terms violence and aggression are often used interchangeably, but many scientists define violence as extreme acts of physical aggression.
Examining the Effects of Violent Media on Anger and Aggression
Violent media researchers typically examine films, television, video games, comic books, and music. Most of these forms of media contain a high proportion of aggressive content and are popular among children and adults. Short-term effects are determined through experimental methods, usually within the confines of a research laboratory. In these experiments, some participants are randomly assigned to exposure to media with aggressive content and others are not. Anger and aggressive behavior are then measured. Long-term effects are typically examined by assessing exposure to violent media, anger, and aggression over time in the real world. Researchers can then determine to what extent exposure to violent media may influence anger and aggression at future time points. The best way to determine whether exposure to violent media influences anger or aggression is through meta-analysis. A meta-analysis is a statistical synthesis of many experimental or nonexperimental studies on a topic that share a similar independent variable (e.g., media violence) and similar outcome variable (e.g., aggression). This procedure allows the researcher to estimate the size of the effect of media violence on anger and aggression.
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- General Aggression
- Aggression and Affect
- Aggression and Anger
- Aggression and Attachment
- Aggression and Brain Functioning
- Aggression and Culture
- Aggression in Youth
- Aggression, Definition and Assessment of
- Aggression, Risk Factors for
- Aggressive Behavior
- Aggressive Personality
- Bullying, Definition and Laws of
- Cognition: Schemas and Scripts
- Cognitive Psychology of Violence
- Cognitive Script Theory and the Dynamics of Cognitive Scripting
- Cyberbullying, Definition and Effects of
- Gender and Aggression
- Genetics of Aggressive Behavior
- Group Aggression
- Memory and Violence
- Priming Theory
- Psychobiology of Violence
- Psychopathology and Susceptibility to Violence
- Reasons for Consuming Violent Entertainment
- Relational Aggression
- Trait Aggression
- Media Content
- Grand Theft Auto
- Advertising, Violent Content in
- Arousal and Aggressive Content, Theory and Psychology of
- Character Development Within Violent Content
- Competition, Sports, and Video Games
- Cultivating Content and Social Representation of Violence
- Cyberbullying, Violent Content in
- Drench Hypothesis
- Fantasy Genre, Violence and Aggression in
- Films, Representation of Violence and Its Effects in
- Media Violence, Definitions and Context of
- Music Videos and Lyrics, Violent Content in
- National Television Violence Study
- Pornography, Violent Content in
- Realism of Violence Content, Real-World Violence on Television, and Their Effects
- Sexualized Aggression
- Sports, Violence and Aggression in
- Stereotyping in Violent Media Content
- Television Violence
- Violence, Definition of
- Violent Artistic Expression
- Virtual Reality, Violent Content in
- Media Effects
- Attitude, Effects of Media Violence on
- Audience Interpretation of Media Violence, Effects of
- Bobo Doll Studies
- Comedic Violence, Effects of
- Demographic Effects
- Desensitization Effects on Society
- Developmental Effects
- Effect Size in Media Violence, Research and Effects of
- Effects From Violent Content, Short- and Long-Term
- Effects of Media Violence on Relational Aggression
- Emergent Public Health Issue: Effects of Violence
- Ethical Development, Effects on
- Ethical Issues in Researching Media Violence Effects
- Fear Reactions to Violent Content
- First-Person Perspective, Violent Content From
- Gender, Effects of Violent Content on
- General Aggression Model
- Identity, Media Violence and Its Effects on
- Interactive Media, Aggressive Outcomes of
- Internet Content, Effects of Violent
- Media Effects Perspectives of Violence
- Media Rating Systems
- Moral Development, Effects of Media Violence on
- Narrative, Effects of Violent
- News, the Presentation and Effects of Violent Content in
- Parasocial Relationships
- Pediatricians and Media Violence
- Peer Influence on Violent Content Effects
- Pornography, Violent Content in: Effects of
- Rap Lyrics, Effects of Violent Content in
- Rape Perceptions
- Screen Size and Violent Content, Effects of
- Sex in Media, Effects on Society
- Situational Influences on Aggressive Reactions to Media Violence
- Social Isolation
- Socialization of Violence in Media and Its Effects
- User Involvement in Violent Content, Effects of
- User Trends Toward Aggressive Games
- Uses and Gratifications Perspective of Media Effects
- Video Game Platforms, Effects of
- Video Games, User Motivation
- Violence in Media, Effects on Aggression and Violent Crime
- Virtual Reality, Effects of Violent Content in
- Weapons in Violent Media Content: Use, Policy, and Effects
- Media Policy
- Advertising Laws Regarding Violent and Aggressive Content
- Bullying, Definition and Laws of
- Censorship of Violent Content
- Cyberbullying Laws
- Federal Communications Commission
- First Amendment Protections and Freedom of Expression
- International Perspective on Media Violence
- Internet Blocking
- Internet Violence Laws
- Legislating Media Violence: Law and Policy
- Marketing of Violence
- Media Education and Media Literacy
- Rating Systems, Film
- Rating Systems, Television
- Rating Systems, Video Games
- Regulating Systems, Internet
- Video Game Industry, Regulation Within the
- Research Process
- Society and Media
- Grand Theft Auto, Social Representations in
- Advertising, Influence on Society
- African Americans in Media, Character Depictions and Social Representation of
- Asians in Media, Character Depictions and Social Representation of
- Cross-Cultural Perspectives
- Cultivating Content and Social Representation of Violence
- Cultural Voyeurism
- Culture of Violence
- Effect Size in Media Violence, Research and Effects of
- Exposure to Violent Content, Effects on Child Development
- Gender Stereotypes, Societal Influence on
- Internet Violence, Influence on Society
- Latinos in Media, Character Depictions and Social Representation of
- Media as a Reflection of Society
- Race-Based Attributes in Video Games, Influence on Hostility
- Social Learning From Media
- Theories of Media Influence
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