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Pattern Recognition
Pattern recognition in psychology is the identification of a pattern in a stimulus. In humor studies, it is the name of an evolutionary theory arguing that humor is an advanced form of a data-processing faculty whose influence has played a vital role in the expansion of the human race’s cognitive abilities. First proposed by British author Alastair Clarke in 2008, it suggests that the enjoyment of being amused encourages an individual to identify certain relationships between novel bits of information. This entry provides a brief overview of the theory’s ideas and its implications.
Basic Principles
Disagreeing with alternative ideas proposing that the perception of incongruity constitutes the foundation for humor, pattern recognition theory contends that the recognition of patterns has enabled the human race to develop an intellect that is unparalleled in its plasticity and adaptability, later stimulating the expression of this capacity for non-genetic self-modification in the form of advanced culture. Emphasizing the positive usefulness of humorous perceptions, it was released as one of two contrasting evolutionary theories, with the other, information normalization theory, intentionally reversing its arguments to suggest that humor exists not to identify novel insights but to motivate the avoidance of potential pitfalls in poor-quality data. Pattern recognition is therefore distinctly opposed to the interpretation of humor as a corrective mechanism and makes much of the utility of patterns in human cultural development.
Types of Pattern
According to the schematic mechanism of humor presented by pattern recognition theory, there are two main types of pattern that are central to the process of cultural and intellectual adaptability. The first, known as patterns of fidelity, are recognized by the brain when multiple units are compared for their similarity, thereby producing a pattern of repetition in those shared qualities. For example, if two individuals are judged to exhibit a similarity of appearance, the individuals constitute multiple units and their physical resemblance provides a point of duplication or a “context” for their comparison. The second, patterns of magnitude, are recognized when a single unit is repeated in multiple contexts. For example, the same person may be relocated to a previously unexpected environment, providing an element of duplication within a framework of shifting conditions. Various names are given to a number of different subtypes of pattern (such as opposition, translation, completion, qualitative recontextualization, and scale), but the definitions of these terms are not essential for a rudimentary understanding of the theory provided the data being identified conform to these basic stipulations of unit and context interaction.
Surprise
To complete the model, pattern recognition theory insists on the presence of novelty in humorous perceptions. The apprehension of repetitive designs, such as may appear in wallpaper or other graphic illustrations, provides an intuitively identifiable pattern but would usually fail to do so in a surprising or novel fashion. Perceptions of this type would not therefore meet the necessary conditions that pattern recognition theory proposes for humor, whereas the unexpected duplication of a unit in stimuli such as mimicry or caricature may do so.
Claims
Pattern recognition theory claims universality regarding its application, maintaining that it can be used to explain any instance of humor regardless of its nature or level of complexity. It also emphasizes that patterns only exist as facets of perception while the brain attempts to order and interpret external stimuli rather than as reflections of objective reality. By suggesting that a substructure of patterns beneath the content of the stimulus forms the basis of humor but insisting that their perception is highly individualized, the theory denies the possibility of intrinsic funniness within any stimulus or genre of humor. As a consequence, any subject matter may be found amusing provided the individual’s subjective assessment allows the conditions of novel pattern recognition to be met. However, cultural influences will inevitably affect the tendency and ability to select and recognize patterns and will also lead to varying degrees of surprise at their apprehension, as will the individual’s repeated exposure to the stimulus. Humor is therefore an abstract, cognitive process encouraging the recognition of novel patterns of potential value to the specific individual assessing the information with which he or she is confronted.
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- Anthropology, Folklore, and Ethnicity
- Blason Populaire
- Philogelos
- Animal-Related Humor
- Anthropology
- Anti-Proverb
- Carnival and Festival
- College Humor
- Dialect Humor
- Ethnic Jokes
- Ethnicity and Humor
- Feast of Fools
- Folklore
- Fools
- Foolstowns
- Hoax and Prank
- Insult and Invective
- Jewish Humor
- Joke Cycles
- Joking Relationship
- National and Ethnic Differences
- Practical Jokes
- Race, Representations of
- Rituals of Laughter
- Social Network
- Stereotypes
- Targets of Humor
- Trickster
- Urban Legends
- Verbal Dueling
- Xeroxlore
- Antiquity
- Components of Humor
- Culture
- Xiangsheng, History of
- Xiangsheng
- Anthropology
- Carnival and Festival
- Cross-Cultural Humor
- Culture
- Education, Humor in
- Fools
- Foolstowns
- Gallows Humor
- High-Context Humor
- Humorous Names
- Intercultural Humor
- Jewish Humor
- Obscenity
- Puppets
- Race, Representations of
- Ritual Clowns
- Rituals of Inversion
- Scatology
- Sick Humor
- Sports
- Stereotypes
- Verbal Dueling
- Entertainment Industry
- History
- Forest of Laughter and Traditional Chinese Jestbooks
- Huaji-ists, The
- Philogelos
- Xiangsheng, History of
- Ancient Egypt, Humor in
- Arabic Culture, Humor in
- Assyrian and Babylonian Humor
- Biblical Humor
- Buddhism
- Christianity
- Confucianism
- Fabliau
- Feast of Fools
- Greek Visual Humor
- History of Humor: 19th-Century Europe
- History of Humor: Classical and Traditional China
- History of Humor: Early Modern Europe
- History of Humor: Medieval Europe
- History of Humor: Modern and Contemporary China
- History of Humor: Modern and Contemporary Europe
- History of Humor: Modern Japan
- History of Humor: Premodern Japan
- History of Humor: Renaissance Europe
- History of Humor: U.S. Frontier
- History of Humor: U.S. Modern and Contemporary
- Islam
- Jest, Jestbooks, and Jesters
- Magazines and Newspapers Outside the United States
- Magazines and Newspapers, U.S.
- Masks
- Medieval Visual Humor
- Menander
- Mock Epic
- Molière
- Plautus
- Rabelais, François
- Sanskrit Humor
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- Shakespearean Comedy
- Sitcoms
- Sketch Comedy Shows
- Slapstick
- Stand-Up Comedy
- Tall Tale
- Tragicomedy
- Travesty
- Humor Theory
- 3 WD Humor Test
- Aristotelian Theory of Humor
- Arousal Theory (Berlyne)
- Benign Violation Theory
- Bergson's Theory of the Comic
- Bisociation
- Evolutionary Explanations of Humor
- Framing Theory
- Freudian/Psychoanalytic Theory
- Hobbesian Theory
- Humor Theories
- Humor, Forms of
- Inversion, Topsy-Turvy
- Pattern Recognition
- Platonic Theory of Humor
- Release Theories of Humor
- Reversal Theory
- Simple Form
- Uses and Gratifications Theory
- Linguistics
- Pointe
- Witz
- Xiehouyu
- Ambiguity
- Anti-Proverb
- Aphorism
- Audiovisual Translation
- Computational Humor
- Conversation
- Cross-Cultural Humor
- Culture
- Dialect Humor
- Epigram
- Exaggeration
- Failed Humor
- Gender Roles in Humor
- Humor Markers
- Humor, Computer-Generated
- Humor, Etymology of
- Humor, Forms of
- Humorist
- Incongruity and Resolution
- Irony
- Jokes
- Joking Relationship
- Laugh, Laughter, Laughing
- Linguistic Theories of Humor
- Linguistics
- Maxim
- Mechanisms of Humor
- Metaphor
- Misdirection
- Phonological Jokes
- Politeness
- Punch Line
- Puns
- Reactions to Humor, Non-Laughter
- Rhetoric and Rhetorical Devices
- Riddle
- Second Language Acquisition
- Semantics
- Speech Play
- Teasing
- Tom Swifty
- Translation
- Verbal Humor
- Wellerism
- Literature and Major Literary Figures
- Commedia dell’Arte
- Forest of Laughter and Traditional Chinese Jestbooks
- Kyōgen
- Rakugo
- Senryū
- Share
- Witz
- Absurdist Humor
- Ancient Greek Comedy
- Ancient Roman Comedy
- Anecdote, Comic
- Aphorism
- Aristophanes
- Boccaccio, Giovanni
- Carnivalesque
- Cervantes, Miguel de
- Comedy
- Comic Relief
- Doggerel
- Epigram
- Exaggeration
- Fabliau
- Farce
- Genres and Styles of Comedy
- Goldoni, Carlo
- High Comedy
- Humorous Names
- Inversion, Topsy-Turvy
- Jest, Jestbooks, and Jesters
- Lampoon
- Limericks
- Literature
- Low Comedy
- Menander
- Mime
- Mock Epic
- Molière
- Nonsense
- Parody
- Pastiche
- Pirandello, Luigi
- Plautus
- Poetry
- Postmodern Irony
- Puns
- Rabelais, François
- Rhetoric and Rhetorical Devices
- Satire
- Satyr Play
- Schwank
- Science, Science Fiction, and Humor
- Shakespearean Comedy
- Simple Form
- South American Literature, Humor in
- Tall Tale
- Tragicomedy
- Travesty
- Trickster
- Mathematics, Computer Science, and the Internet
- Africa
- Americas
- Asia
- E’gao: Culture of Internet Spoofing in China
- Forest of Laughter and Traditional Chinese Jestbooks
- Huaji-ists, The
- Kyōgen
- Rakugo
- Senryū
- Share
- Xiangsheng, History of
- Xiangsheng
- Xiehouyu
- Buddhism
- Confucianism
- History of Humor: Classical and Traditional China
- History of Humor: Modern and Contemporary China
- History of Humor: Modern Japan
- History of Humor: Premodern Japan
- Islam
- Southeast Asia, Cartooning in
- Taoism
- Europe
- Commedia dell’Arte
- Lazzi
- Pointe
- Witz
- Ancient Greek Comedy
- Ancient Roman Comedy
- Byzantine Humor
- Fabliau
- Greek Visual Humor
- History of Humor: 19th-Century Europe
- History of Humor: Early Modern Europe
- History of Humor: Medieval Europe
- History of Humor: Modern and Contemporary Europe
- Medieval Visual Humor
- Satyr Play
- Schwank
- Middle East
- Performing Arts
- Commedia dell’Arte
- Lazzi
- Ancient Greek Comedy
- Ancient Roman Comedy
- Burlesque
- Carnivalesque
- Clowns
- Comedy
- Comedy Ensembles
- Comic Opera
- Farce
- Gag
- High Comedy
- Improv Comedy
- Low Comedy
- Masks
- Mime
- Music
- Music Hall
- Musical Comedy
- Parody
- Pastiche
- Puppets
- Satyr Play
- Shakespearean Comedy
- Sketch Comedy Shows
- Slapstick
- Stand-Up Comedy
- Tragicomedy
- Travesty
- Variety Shows
- Philosophy and Religion
- Aesthetics
- Aphorism
- Aristotelian Theory of Humor
- Bergson's Theory of the Comic
- Biblical Humor
- Buddhism
- Christianity
- Clergy
- Comic Frame
- Comic Versus Tragic Worldviews
- Comic World
- Confucianism
- Epigram
- Feast of Fools
- Hobbesian Theory
- Islam
- Jewish Humor
- Judaism
- Paradox
- Philosophy of Humor
- Platonic Theory of Humor
- Religion
- Rituals of Laughter
- Taoism
- Physiology and Biology
- Politics
- Business World
- Education
- Law
- Clinical and Counseling Psychology
- Cognition
- Developmental Psychology
- General Psychology
- Appreciation of Humor
- Failed Humor
- Humor Detection
- Humor Production
- Humor Styles
- Humorous Stimuli, Characteristics of
- Identity
- Laugh, Laughter, Laughing
- Pattern Recognition
- Psychological Distance
- Psychology
- Reactions to Humor, Non-Laughter
- Reception of Humor
- Release Theories of Humor
- Sense of Humor, Components of
- Smiling and Laughter: Expressive Patterns
- Health Psychology
- Interpersonal Relationships
- Motivation and Emotion
- Neuropsychology
- Personality and Social Psychology
- Tests and Measurement
- Sociology
- Aggressive and Harmless Humor
- Carnivalesque
- Conversation
- Cross-Cultural Humor
- Culture
- Dialect Humor
- Ethnic Jokes
- Ethnicity and Humor
- Failed Humor
- Gallows Humor
- Gender Roles in Humor
- High-Context Humor
- Homosexuality, Representation of
- Humor Group
- Identity
- Insult and Invective
- National and Ethnic Differences
- Obscenity
- Play and Humor
- Presidential Humor
- Race, Representations of
- Reactions to Humor, Non-Laughter
- Reception of Humor
- Roman Visual Humor
- Scatology
- Sick Humor
- Social Interaction
- Social Network
- Sociology
- Stereotypes
- Targets of Humor
- Teasing
- Visual Humor
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