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Design
The field of design is organized into various disciplines and subdisciplines, such as architecture or fashion design; thus, design is characterized differently according to different types of designers. The following is a generally accepted universal definition: Design is the structuring of form with the aim to create an aesthetically and functionally sound system. This entry explains the difference between designing for play and designing for and with humor, gives an overview of how humor research can be applied within the stages of the design process, and briefly discusses how the adoption of different design philosophies regarding design artifacts can affect who (designer or audience) plays the role of the humorist.
Designing for Play
Designing for play is a term often used to describe the concept of designing for and with humor; however, the two concepts differ. Designing for play can be described as designing to provide an enjoyable experience by fostering a perception that some subject matter or activity is void of serious, real-world consequences. Humor's role in design encompasses designing for play—the two concepts overlap when humor is applied as a playful design approach.
Humor in the Design Process
Humor can have multiple roles within what is known as the design process. Typically, the process consists of the following: identifying an opportunity or context for design and forming a knowledge base around it, synthesizing a plan for the design, producing design concepts and prototypes, and finally, developing the design artifact. Many designers' processes include a final step in which the artifact is evaluated and refined after its development. Humor research has multiple roles for application throughout the design process.
Identifying an Opportunity and Forming a Knowledge Base
The first stage of the design process generally involves some extent of qualitative research. Designers employ research methods, such as interviews and focus groups, to help establish needs, expectations, and requirements regarding the desired design artifact.
Humor plays a part at this stage in a few ways. Most notably, humor may be applied in the form of improv (improvisational) exercises, with designers acting as facilitators and encouraging research participants to explore possibilities for innovation while simultaneously gathering basic insights. One exercise example is “Yes, and,” in which individuals in a group continuously build onto one idea at a fast pace. While this exercise within a comedy setting leads participants into a range of chaotically humorous directions, its use in design can be directionally limited to requests for an artifact's features and functions. Exercises like this one are used because of their ability to incite creativity and enthusiasm around a topic, while also making the creative process fun.
Planning a Design and Producing Design Concepts
A design strategy is developed prior to creating concepts for a design. It acts as a holistic plan based on the analysis and synthesis of information and research gathered during the first stage of the design process. The strategy may include recommended requirements, design implications, and design approaches.
Humor is able to play its most tactical role at this stage of the design process, specifically in its ability to be applied as an approach. The type of approach needed is based on the purpose of the design artifact. For example, if the design artifact's purpose is to influence its audience to do something they normally wouldn't do, a designer may choose to employ a persuasive strategy—designing for persuasion is a goal in which humor is commonly called on as an approach.
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- Anthropology, Folklore, and Ethnicity
- Blason Populaire
- Philogelos
- Animal-Related Humor
- Anthropology
- Anti-Proverb
- Carnival and Festival
- College Humor
- Dialect Humor
- Ethnic Jokes
- Ethnicity and Humor
- Feast of Fools
- Folklore
- Fools
- Foolstowns
- Hoax and Prank
- Insult and Invective
- Jewish Humor
- Joke Cycles
- Joking Relationship
- National and Ethnic Differences
- Practical Jokes
- Race, Representations of
- Rituals of Laughter
- Social Network
- Stereotypes
- Targets of Humor
- Trickster
- Urban Legends
- Verbal Dueling
- Xeroxlore
- Antiquity
- Components of Humor
- Culture
- Xiangsheng, History of
- Xiangsheng
- Anthropology
- Carnival and Festival
- Cross-Cultural Humor
- Culture
- Education, Humor in
- Fools
- Foolstowns
- Gallows Humor
- High-Context Humor
- Humorous Names
- Intercultural Humor
- Jewish Humor
- Obscenity
- Puppets
- Race, Representations of
- Ritual Clowns
- Rituals of Inversion
- Scatology
- Sick Humor
- Sports
- Stereotypes
- Verbal Dueling
- Entertainment Industry
- History
- Forest of Laughter and Traditional Chinese Jestbooks
- Huaji-ists, The
- Philogelos
- Xiangsheng, History of
- Ancient Egypt, Humor in
- Arabic Culture, Humor in
- Assyrian and Babylonian Humor
- Biblical Humor
- Buddhism
- Christianity
- Confucianism
- Fabliau
- Feast of Fools
- Greek Visual Humor
- History of Humor: 19th-Century Europe
- History of Humor: Classical and Traditional China
- History of Humor: Early Modern Europe
- History of Humor: Medieval Europe
- History of Humor: Modern and Contemporary China
- History of Humor: Modern and Contemporary Europe
- History of Humor: Modern Japan
- History of Humor: Premodern Japan
- History of Humor: Renaissance Europe
- History of Humor: U.S. Frontier
- History of Humor: U.S. Modern and Contemporary
- Islam
- Jest, Jestbooks, and Jesters
- Magazines and Newspapers Outside the United States
- Magazines and Newspapers, U.S.
- Masks
- Medieval Visual Humor
- Menander
- Mock Epic
- Molière
- Plautus
- Rabelais, François
- Sanskrit Humor
- Satire
- Shakespearean Comedy
- Sitcoms
- Sketch Comedy Shows
- Slapstick
- Stand-Up Comedy
- Tall Tale
- Tragicomedy
- Travesty
- Humor Theory
- 3 WD Humor Test
- Aristotelian Theory of Humor
- Arousal Theory (Berlyne)
- Benign Violation Theory
- Bergson's Theory of the Comic
- Bisociation
- Evolutionary Explanations of Humor
- Framing Theory
- Freudian/Psychoanalytic Theory
- Hobbesian Theory
- Humor Theories
- Humor, Forms of
- Inversion, Topsy-Turvy
- Pattern Recognition
- Platonic Theory of Humor
- Release Theories of Humor
- Reversal Theory
- Simple Form
- Uses and Gratifications Theory
- Linguistics
- Pointe
- Witz
- Xiehouyu
- Ambiguity
- Anti-Proverb
- Aphorism
- Audiovisual Translation
- Computational Humor
- Conversation
- Cross-Cultural Humor
- Culture
- Dialect Humor
- Epigram
- Exaggeration
- Failed Humor
- Gender Roles in Humor
- Humor Markers
- Humor, Computer-Generated
- Humor, Etymology of
- Humor, Forms of
- Humorist
- Incongruity and Resolution
- Irony
- Jokes
- Joking Relationship
- Laugh, Laughter, Laughing
- Linguistic Theories of Humor
- Linguistics
- Maxim
- Mechanisms of Humor
- Metaphor
- Misdirection
- Phonological Jokes
- Politeness
- Punch Line
- Puns
- Reactions to Humor, Non-Laughter
- Rhetoric and Rhetorical Devices
- Riddle
- Second Language Acquisition
- Semantics
- Speech Play
- Teasing
- Tom Swifty
- Translation
- Verbal Humor
- Wellerism
- Literature and Major Literary Figures
- Commedia dell’Arte
- Forest of Laughter and Traditional Chinese Jestbooks
- Kyōgen
- Rakugo
- Senryū
- Share
- Witz
- Absurdist Humor
- Ancient Greek Comedy
- Ancient Roman Comedy
- Anecdote, Comic
- Aphorism
- Aristophanes
- Boccaccio, Giovanni
- Carnivalesque
- Cervantes, Miguel de
- Comedy
- Comic Relief
- Doggerel
- Epigram
- Exaggeration
- Fabliau
- Farce
- Genres and Styles of Comedy
- Goldoni, Carlo
- High Comedy
- Humorous Names
- Inversion, Topsy-Turvy
- Jest, Jestbooks, and Jesters
- Lampoon
- Limericks
- Literature
- Low Comedy
- Menander
- Mime
- Mock Epic
- Molière
- Nonsense
- Parody
- Pastiche
- Pirandello, Luigi
- Plautus
- Poetry
- Postmodern Irony
- Puns
- Rabelais, François
- Rhetoric and Rhetorical Devices
- Satire
- Satyr Play
- Schwank
- Science, Science Fiction, and Humor
- Shakespearean Comedy
- Simple Form
- South American Literature, Humor in
- Tall Tale
- Tragicomedy
- Travesty
- Trickster
- Mathematics, Computer Science, and the Internet
- Africa
- Americas
- Asia
- E’gao: Culture of Internet Spoofing in China
- Forest of Laughter and Traditional Chinese Jestbooks
- Huaji-ists, The
- Kyōgen
- Rakugo
- Senryū
- Share
- Xiangsheng, History of
- Xiangsheng
- Xiehouyu
- Buddhism
- Confucianism
- History of Humor: Classical and Traditional China
- History of Humor: Modern and Contemporary China
- History of Humor: Modern Japan
- History of Humor: Premodern Japan
- Islam
- Southeast Asia, Cartooning in
- Taoism
- Europe
- Commedia dell’Arte
- Lazzi
- Pointe
- Witz
- Ancient Greek Comedy
- Ancient Roman Comedy
- Byzantine Humor
- Fabliau
- Greek Visual Humor
- History of Humor: 19th-Century Europe
- History of Humor: Early Modern Europe
- History of Humor: Medieval Europe
- History of Humor: Modern and Contemporary Europe
- Medieval Visual Humor
- Satyr Play
- Schwank
- Middle East
- Performing Arts
- Commedia dell’Arte
- Lazzi
- Ancient Greek Comedy
- Ancient Roman Comedy
- Burlesque
- Carnivalesque
- Clowns
- Comedy
- Comedy Ensembles
- Comic Opera
- Farce
- Gag
- High Comedy
- Improv Comedy
- Low Comedy
- Masks
- Mime
- Music
- Music Hall
- Musical Comedy
- Parody
- Pastiche
- Puppets
- Satyr Play
- Shakespearean Comedy
- Sketch Comedy Shows
- Slapstick
- Stand-Up Comedy
- Tragicomedy
- Travesty
- Variety Shows
- Philosophy and Religion
- Aesthetics
- Aphorism
- Aristotelian Theory of Humor
- Bergson's Theory of the Comic
- Biblical Humor
- Buddhism
- Christianity
- Clergy
- Comic Frame
- Comic Versus Tragic Worldviews
- Comic World
- Confucianism
- Epigram
- Feast of Fools
- Hobbesian Theory
- Islam
- Jewish Humor
- Judaism
- Paradox
- Philosophy of Humor
- Platonic Theory of Humor
- Religion
- Rituals of Laughter
- Taoism
- Physiology and Biology
- Politics
- Business World
- Education
- Law
- Clinical and Counseling Psychology
- Cognition
- Developmental Psychology
- General Psychology
- Appreciation of Humor
- Failed Humor
- Humor Detection
- Humor Production
- Humor Styles
- Humorous Stimuli, Characteristics of
- Identity
- Laugh, Laughter, Laughing
- Pattern Recognition
- Psychological Distance
- Psychology
- Reactions to Humor, Non-Laughter
- Reception of Humor
- Release Theories of Humor
- Sense of Humor, Components of
- Smiling and Laughter: Expressive Patterns
- Health Psychology
- Interpersonal Relationships
- Motivation and Emotion
- Neuropsychology
- Personality and Social Psychology
- Tests and Measurement
- Sociology
- Aggressive and Harmless Humor
- Carnivalesque
- Conversation
- Cross-Cultural Humor
- Culture
- Dialect Humor
- Ethnic Jokes
- Ethnicity and Humor
- Failed Humor
- Gallows Humor
- Gender Roles in Humor
- High-Context Humor
- Homosexuality, Representation of
- Humor Group
- Identity
- Insult and Invective
- National and Ethnic Differences
- Obscenity
- Play and Humor
- Presidential Humor
- Race, Representations of
- Reactions to Humor, Non-Laughter
- Reception of Humor
- Roman Visual Humor
- Scatology
- Sick Humor
- Social Interaction
- Social Network
- Sociology
- Stereotypes
- Targets of Humor
- Teasing
- Visual Humor
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