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Video and Computer Games
Sometimes called electronic games, video and computer games are a form of interactive multimedia entertainment played by one person, either alone or in competition with others. The use of multimedia—in the form of sound, computer graphics, animation, and text—in combination with the ability of the player to control, combine, and manipulate these media, distinguishes electronic games from other kinds of entertainment, such as television, motion pictures, and music. Video and computer games are of significant interest to the public and criminal justice professionals because research suggests that exposure to screen violence leads to aggression, fear, and insensitivity to real-life violence. In addition, video and computer game technology and the use of that technology have legal implications concerning freedom of speech and privacy rights, copyright law, gambling, and consumer protection.
History
The first interactive computer game, Spacewar, was created in 1961 by Steve Russell, a student at the Massachusetts Institute of Technology. But what began as a student exercise quickly became an industry, and by the 1970s, coin-operated arcades could be found in bars, malls, and transportation centers worldwide. Soon thereafter, electronic games became available as handheld, battery-operated devices and as home console games played on a separate television screen. In the 1990s, the change in distribution mechanisms for electronic games—from cartridges, floppy disks, and CD- ROMs to cable television lines and the Internet—blurred the distinction between a PC and console. The most popular console, PlayStation 2, for example, is now marketed as a “computer entertainment system” because of a number of its features: a DVD and hard drive, a modem for Internet access, and a digital camera. Currently, the industry is looking into developing gaming and entertainment applications for thirdgeneration mobile networks, which means that people will be able to use their cellular phones to play both single and multiplayer games.
The video and computer game industry is incredibly profitable. Forecasters predict that interactive game sales will reach $13.8 billion in 2004, with an annual growth rate of 21.7 percent. In 1999, Americans bought 109.9 million copies of console videogame software, 15.5 million consoles, and 61.3 million copies of computer game software. Sony, Nintendo, and Sega are the leading electronic game makers.
Game Genres
Like movies, video and computer games are often classified by genre. Although game genres are flexible and new kinds of games evolve rapidly, the Interactive Digital Software Association (IDSA), the leading trade association for the interactive entertainment software industry, distinguishes between the following genres of video and computer games: puzzle/board/card and learning games; action games; strategy, driving/racing, and adventure/role-play games; sports; simulation and children's story games; and creativity games.
Who Plays the Games?
Despite the popular belief that video and computer games attract mostly boys in their teen years, statistics show that the average age of an electronic game player is 28 years old, and 34 percent are women. According to some reports, many senior citizens (52 percent) have overcome their technophobia by learning to play computer games. Studies show that men and women play games for different reasons, and in different ways: Men like competitive and action games, while women prefer puzzles or scavenger hunts; men respond better to visual stimuli, while women want a satisfying emotional resolution.
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- Crimes and Related Behaviors
- Antisocial Behavior
- Armed Robbery
- Arson
- Art Theft and Fraud
- Assassination
- Assault
- Banditry
- Barroom Violence
- Blackmail
- Bribery
- Bullying
- Burglary
- Campus Crime
- Capital Crimes
- Career Criminals
- Carjacking
- Child Homicide
- Child Maltreatment
- Child Neglect
- Child Physical Abuse
- Child Sexual Abuse
- Civil Disobedience
- Civil Order Crime
- Collective Violence
- Consumer Fraud
- Corporate Crime
- Crime Classification Systems
- Crime Reports and Statistics
- Crimes Against Persons With Disabilities
- Criminal History
- Cybercrime
- Delinquency
- Digital Crime
- Driving Under the Influence
- Drug Millionaires
- Drug Trafficking
- Elder Abuse
- Environmental Crime
- Euthanasia
- Family Violence
- Fencing
- Feuding
- Forgery
- Fraud
- Gambling
- Gangs
- Genocide
- Graffiti
- Hate Crimes
- Homicide and Murder
- Identity Theft
- Illicit Antiquities
- Infanticide
- Juvenile Crime and War
- Kidnapping
- Mass Murder
- Militias
- Missing Children
- Modus Operandi
- Money Laundering
- Obscenity and Pornography
- Organized Crime—Global
- Organized Crime—United States
- Piracy, Intellectual Property
- Piracy, Sea
- Political Corruption
- Prostitution
- Race and Violence
- Rape
- Rape, Date and Marital
- Recidivism
- Religious Deviance
- Riots
- Road Rage
- Robbery
- Same-Sex Abuse
- School Violence
- Scientific Misconduct
- Securities Fraud
- Sexual Violence
- Shoplifting
- Sibling Violence
- Smuggling
- Spectator Violence
- Sport Violence
- Spree Murder
- Stalking
- Stranger Violence
- Student Threats
- Suicide
- Terrorism
- Vagrancy
- War Crimes
- Witchcraft
- Women as Offenders
- Women Who Kill
- Workplace Violence
- Law and Justice
- Adversarial Justice
- Alternative Dispute Resolution
- Appeal/Appellate
- Arraignment
- Arrestee Drug Abuse Monitoring (ADAM) Program
- Assembly-Line Justice
- Bail and Bond
- Cameras in the Courtroom
- Charge Attrition
- Child Witness
- Civil Law Legal Traditions
- Clemency
- Common Law Legal Traditions
- Community Justice Programs
- Community Prosecution
- Comparative Law and Justice
- Competency to Stand Trial
- Court Structure, Federal
- Court Structure, State
- Court Unification
- Criminal Defenses
- Criminal Insanity
- Criminal Justice
- Criminal Law
- Criminal Trial
- Customary Law
- Death Sentence Outcomes
- Defense Counsel Systems
- Determinate Sentences
- Differentiated Case Management
- Discretionary Justice
- Diversion Programs
- Domestic Violence Courts
- Drug Courts
- Drug Legalization
- Drug Treatment
- Due Process
- Entrapment
- Exclusionary Rule
- Expert Witness
- Eyewitness Testimony
- Family Court
- Family Strengthening Programs
- Fines
- Get-Tough Initiatives
- Grand Jury
- Gun Control
- Habitual Felony Laws
- Harm Reduction
- Human Rights
- Indeterminate Sentences
- Inquisitorial Justice
- Intensive Probation Supervision
- International Criminal Court
- Judicial Selection Process
- Jury Nullification
- Jury System
- Justice
- Juvenile Court
- Juvenile Justice
- Juvenile Offenders in Adult Courts
- Mandatory Sentencing
- Mercy
- Military Justice
- Miranda Rights
- Online Victimization of Youth
- Pardon
- Plea Bargaining
- Probation
- Procedural Justice
- Prosecutorial Discretion
- Public Defender
- Race and Sentencing
- Rehabilitation Model
- Reintegration Model
- Release on Own Recognizance
- Restorative Justice
- Retributive Justice
- Revenge, Retribution, and Rehabilitation
- Scared Straight Programs
- Selective Incapacitation
- Sentencing
- Sentencing Guidelines
- Speedy Trial Legislation
- Split Sentence
- United States Supreme Court
- Whistle-Blowing
- Wickersham Commission
- Wrongful Convictions
- Zero Tolerance Policing
- Policing
- Alcohol, Tobacco and Firearms, Bureau of
- Arrest Clearance
- Arrest Practices
- Broken Windows Theory
- Citizen Review
- Community Policing
- Comparative Policing
- Confession
- Counterterrorism
- Criminal Investigation
- Deadly Force
- Detective Work
- Federal Bureau of Investigation
- Foot Patrol
- Geographic Information Systems
- Geographic Profiling
- Homicide Investigation
- Hot Spot Policing
- House Arrest
- Informants
- Interrogation
- KGB
- Mandatory Arrest
- Neighborhood Watch Programs
- Net Widening
- Police Attitudes and Behavior
- Police Corruption
- Police Information Systems
- Police Organizations
- Police Privatization
- Police Pursuits
- Police Strategies and Operations
- Police Technology
- Police Training and Selection
- Police, Killing of
- Private Security
- Problem-Oriented Policing
- Race and Policing
- Racial Profiling
- Recreational Law Enforcement
- Royal Canadian Mounted Police
- Rural Law Enforcement
- Scotland Yard
- Surveillance Abuse
- Women and Policing
- Zero Tolerance Policing
- Forensics
- Anthropology, Forensic
- Cognitive Interview
- Crime Analysis
- Crime Laboratory
- Crime Scene Assessment
- Criminal Profiling
- Criminalistics
- Detection of Deception
- DNA Testing
- Firearms Identification
- Forensic Behavioral Sciences
- Forensic Interrogation
- Forensic Polygraph
- Forensic Science
- Hypnosis
- Medical Examiner
- Odontology
- Psychiatry, Forensic
- Psychology, Forensic
- Questioned Documents/Ink Dating
- Scientific Evidence
- Toxicology
- Voice Identification
- Voice Stress Analysis
- Corrections
- Abolitionism
- Alcatraz
- Attica
- Auburn State Prison
- Boot Camps
- Corrections
- Corrections Officers
- Day Release
- Death Row
- Death Row Inmates
- Devil's Island
- Early Release Programs
- Eastern State Penitentiary
- Electronic Monitoring
- Elmira Reformatory
- Furlough Programs
- Halfway House
- International Imprisonments
- Joliet Correctional Center
- Leavenworth Federal Penitentiary
- New Generation Jails
- Parole
- Penal Colonies
- Preventive Detention
- Prison Overcrowding
- Prison Reform
- Prison Riots
- Prison Systems
- Prison Violence
- Prisoner Literature
- Prisoner Rights
- Prisoners, Elderly
- Race and Corrections
- Religion in Prison
- San Quentin
- Sex Offender Treatment
- Shelters
- Shock Incarceration
- Sing Sing
- Supermax Prisons
- Tucker State Farm
- Women in Prison
- Work Release
- Victimology
- Juvenile Victimization and Offending
- National Crime Victimization Survey
- Online Victimization of Youth
- Repeat Victimization
- Victim Advocates
- Victim Needs and Services
- Victim Rights and Restitution
- Victim Theories
- Victim-Offender Mediation
- Victim/Witness Protection
- Victimization
- Victims' Bill of Rights
- Women as Victims
- Punishment
- Sociocultural Context and Popular Culture
- Alcohol
- Buddhism
- Christianity
- Cinema
- Comic Books
- Commercial Sex Industry
- Conduct Norms and Crime
- Costs of Crime
- Crime and Everyday Life
- Daoism
- Demography
- Discrimination in the Criminal Justice Workplace
- Drugs
- Environmental Design
- Ethics
- Ethnicity and Race
- Fear of Crime
- Financial Costs and Benefits of Crime Prevention
- Gated Communities
- Gender
- Gun Control
- Hinduism
- HIV/AIDS in Criminal Justice
- Islam
- Judaism
- Literature, Fiction
- Literature, True Crime
- Masculinity, Anger, and Violence
- Media
- Moral Panic
- Policing Democracy
- Political Corruption
- Prisoner Literature
- Public Housing
- Public Opinion
- Risk
- Security Management
- Sensation Seeking
- Shame and Guilt
- Shinto
- Social Class
- Television
- Video and Computer Games
- Vigilantism
- International
- Alternative Punishments in Sub-Saharan Africa
- Australia
- Buddhism
- Canada
- Caribbean
- China
- Christianity
- Comparative Law and Justice
- Comparative Policing
- Counterterrorism
- Daoism
- Europe, Central Eastern
- France
- Genocide
- Germany
- Great Britain
- Hinduism
- Human Rights
- India
- Indonesia
- International Criminal Court
- International Imprisonments
- Islam
- Italian Mafia
- Italy
- Japan
- Judaism
- Latin America, Crime and Violence in
- Mexico
- Organized Crime—Global
- Penal Colonies
- Piracy, Intellectual Property
- Piracy, Sea
- Policing Democracy
- Political Corruption
- Poverty
- Russia
- Shinto
- Singapore
- Smuggling
- South Pacific Islands
- Sub-Saharan Africa
- Terrorism
- War Crimes
- Witchcraft
- Women and Crime in a Global Perspective
- Concepts and Theories
- Attachment Theory
- Biocriminology
- Broken Windows Theory
- Cartographic School of Criminology
- Control Theories
- Crime as Pathology
- Crime Control Model
- Critical Criminology
- Culture Conflict and Crime
- Deterrence Theory
- Deviance
- Economic Theories of Crime
- Education and Employment
- Evolutionary Perspectives on Crime
- Experimental Criminology
- Feminist Theory
- Integrative Theories
- Life-Course Theories
- Nonintervention Model
- Peacemaking Criminology
- Radical Criminology
- Social Control Theory
- Social Learning Theories
- Sociological Theories
- Strain Theory
- Trait Theories
- Research Methods and Information
- Sourcebook of Criminal Justice Statistics
- Arrestee Drug Abuse Monitoring (ADAM) Program
- Crime Classification Systems
- Crime Reports and Statistics
- Criminal Justice
- Criminology
- Ethnography of Crime and Punishment
- Information Systems
- National Crime Victimization Survey
- Self-Report Surveys
- Social Psychology
- Statistical Methods and Models
- Uniform Crime Reports
- Organizations and Institutions
- Alcatraz
- Alcohol, Tobacco, and Firearms
- Appendix 3: Professional and Scholarly Associations
- Attica
- Auburn State Prison
- Devil's Island
- Eastern State Penitentiary
- Elmira Reformatory
- Federal Bureau of Investigation
- International Criminal Court
- Italian Mafia
- Joliet Correctional Center
- KGB
- Leavenworth Federal Penitentiary
- Royal Canadian Mounted Police
- San Quentin
- Sing Sing
- Tucker State Farm
- United States Supreme Court
- Special Populations
- American Indians and Alaska Natives
- Animals in Criminal Justice
- Child Homicide
- Child Maltreatment
- Child Neglect
- Child Physical Abuse
- Child Sexual Abuse
- Child Witness
- Ethnicity and Race
- Homeless Men and Crime
- Homeless Women and Crime
- Infanticide
- Juvenile Court
- Juvenile Crime and War
- Juvenile Justice
- Juvenile Offenders in Adult Courts
- Juvenile Victimization and Offending
- Mentally Ill Offenders
- Military Justice
- Militias
- Missing Children
- Online Victimization of Youth
- Prisoners, Elderly
- School Violence
- Street Youth
- Student Threats
- Women and Crime in a Global Perspective
- Women and Policing
- Women as Offenders
- Women as Victims
- Women in Prison
- Women Who Kill
- Youth, At-Risk
- Youthful Offender
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