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Surveys
A survey is a design for collecting data based on questions to individuals through a standardized instrument (questionnaire). It can be used within the more general research designs following the quantitative standard (experimental, quasi-experimental, nonex-perimental designs). A fuller definition is as follows:
A “survey” is a systematic method for gathering information from (a sample of) entities for the purpose of constructing quantitative descriptors [statistics] of the attributes of the larger population of which the entities are members. The word “systematic” is deliberate and meaningfully distinguishes surveys from other ways of gathering information. The phrase “(a sample of)” appears in the definition because sometimes surveys attempt to measure everyone in a population and sometimes just a sample. (Groves et al. 2004, 2)
An example that may well depict this definition is the Survey of Consumers that has been carried out by the Survey Research Center at the University of Michigan since 1946. Each month, a sample of about five hundred adults is interviewed by telephone on consumption attitudes and behavior. The survey's main objectives are to measure changes in consumers' attitudes and expectations, understand why such changes occur, and evaluate how they relate to consumers' decisions to save, borrow, or make discretionary changes. A term similar to survey is (opinion) poll: some authors use these terms interchangeably, whereas others believe that there is a difference between the two. According to the latter, the opinion poll is intended to answer questions (coming from a newspaper, a political party, a company, etc.) through a simple analysis of data collected on the basis of a short interview to a sample of individuals; in contrast, a survey aims to corroborate a more or less articulated theory, and complex analyses are developed on those data collected through extensive interviews.
Data Collection
There are three important aspects to consider when conducting a survey: the mode and the organization of the data collection, the sample design, and the construction of the questionnaire. Regarding the first aspect, it is possible to identify four major modes of collection: face-to-face interviews, telephone interviews, self-completed questionnaires, and self-completed questionnaires via the Internet. This typology is essentially based on two dimensions: the presence or absence of an interviewer and the type of support (via telephone or not in the case of the interview, through the web or not in the case of self-completed questionnaire). Currently, researchers use each of these different ways of collection, though in different proportions. However, they have characterized different phases in the history of the survey, reflecting the development of sampling techniques on the one hand and technology on the other. Whereas initially many individuals were interviewed through self-completed questionnaires, mainly via postal service, developments in sampling theory have reduced the number of individuals to be interviewed but have increased the quality of the collection process. The subsequent history of survey was instead marked by technological developments: From the early 1980s, the spread of the telephone, with its advantages in terms of savings and lower invasiveness, has led to an exponential growth in the use of telephone interviews. Lately, the diffusion of the web has revived the self-completed questionnaires. Finally, almost all of these modes of data collections are increasingly computer- aided: the support of the personal computer (PC) is obvious to the self-completed questionnaires via the Internet, but it is pervasive also for telephone interviewing and it is becoming more and more widespread in face-to-face interviews. One of the advantages of using computers is their assistance in running the sequence of questions and checking the compatibility between the codes keyed in and those expected under the coding scheme of responses, so completing the questionnaire becomes faster and the chance of errors decrease.
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- Everyday Life
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- Actor-Network Theory
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- Comparing Consumer Cultures
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- Consumption and Time Use
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- Content Analysis
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- Discourse Analysis
- Econometrics
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- Ethnography
- Focus Groups
- Historical Analysis
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- Likert Scales
- Longitudinal Studies
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- Measuring Satisfaction
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- Measuring the Environmental Impact of Consumption
- Methodologies for Studying Consumer Culture
- Methods of Market Research
- Motivation Research
- Multiple Correspondence Analysis
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- Multivariate Analysis
- Object Biographies
- Opinion Polls
- Production of Culture
- Social Network Analysis
- Spatial Analysis
- Surveys
- Time-Use Diaries
- Persons
- Adorno, Theodor
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- Rostow, Walt Whitman
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- Veblen, Thorstein Bunde
- Weber, Max
- Politics and Consumption
- Alternative Consumption
- Carbon Trading
- Citizenship
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- Consumer Culture in the USSR
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- Prosumption
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- Production, Exchange, and Distribution
- Advertising
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- Channels of Desire
- Christmas
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- Collective Consumption
- Companies as Consumers
- Consumer Education
- Consumer Regulation
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- Counterfeited Goods
- Craft Production
- Credit
- Cultural Intermediaries
- Culture Industries
- Cycles of Production and Consumption
- De-Skilling, Re-Skilling, and Up-Skilling
- Debt
- Division of Labor
- Domestic Services
- E-Commerce
- Eco-Labeling
- Electronic Point of Sale (EPOS)
- Emotional Labor
- Energy Consumption
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- Fair Trade
- Fashion Forecasters
- Fashion Industry
- Global Cities
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- Health Care
- Hire-Purchase and Rental Goods
- Household Budgets
- Industrial Society
- Informal Economy
- Information Society
- Informational Capital
- Infrastructures and Utilities
- Inheritance
- Innovation Studies
- Licensing of Clothing Brands
- Mass Production and Consumption
- Media Convergence and Monopoly
- Money
- Neuromarketing
- Opinion Leaders
- Outsourcing
- Packaging
- Pink Pounds/Dollars
- Post-Fordism
- Postindustrial Society
- Product Loss Leaders
- Product Placements
- Renewable Resources
- Reuse/Recycling
- Self-Service Economy
- Service Industry
- Sneakers/Trainers
- Social and Economic Development
- Store Loyalty Cards
- Sumptuary Laws
- Supermarkets
- Systems of Provision
- Trade Standards
- Trademarks
- Social Divisions and Social Groups
- Age and Aging
- American Dream
- Belonging
- Binge and Excess
- Collective Identity
- Consumer Anxiety
- Cosmopolitanism
- Domestic Division of Labor
- Elites
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- Families
- Femininity
- Friendship
- Gender
- Generation
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- Identity
- Interpellation
- Life Course
- Lifestyle
- Masculinity
- Migration
- Mimesis
- Moral Economy
- Othering
- Positional Goods
- Retirement
- Romantic Love
- Seduced and Repressed
- Self-Presentation
- Self-Reflexivity
- Sexuality
- Single-Person Households
- Social Class
- Social Exclusion
- Social Networks
- Status
- Subaltern
- Symbolic Violence
- Technology and Media
- Audience Research
- Bollywood
- Broadcast Media
- Comics
- Cyborgs
- Domestic Technologies
- Electronic Video Gaming
- Feminism and Women's Magazines
- Fine Arts
- Gender Advertising
- Hollywood
- Information Technology
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- Men's Magazines
- Mobile Media Gadgets of the Analog Age
- Mobile Phones
- Performing Arts/Performance Arts
- Personals/Personal Ads
- Photography and Video
- Planned Obsolescence
- Popular Music
- Print Media
- Reality TV
- Second Life
- Soap Operas and Telenovelas
- Social Shaping of Technology
- Sociotechnical Systems
- Teenage Magazines
- Telephones
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- Walkmans and iPods
- Women's Magazines
- Theoretical Perspectives and Concepts
- Acculturation
- Affluent Society
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- Attitude Theory
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- Bounded Rationality
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- Conspicuous Consumption
- Consumer (Freedom of) Choice
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- Convention Theory
- Craft Consumer
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- Cultural Omnivores
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- Gender and the Media
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- Globalization
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- Goal-Directed Consumption
- Habitus
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- History
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- Income
- Individualization
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- Keynesian Demand Management
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- Markets and Marketing
- Marxist Theories
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- Material Culture
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- Value: Exchange and Use Value
- Visual Culture
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