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Sociotechnical Systems
Sociotechnical systems are assemblages of technological, material, cultural, political, and psychological components interwoven together. The operation of technological systems that provide societal goods, such as water, energy, transport, consumer products, and chemicals, depends on how humans process information about the world, interact with each other and with technologies, and translate cultural values into resource use. Technological systems can influence consumption greatly through absorbing social norms, practices, and relationships, helping create the conditions for consumer behavior, and increasing resource inputs. However, consumption studies have seldom looked at sociotechnical systems as an important player in driving and structuring consumption (and vice versa).
The idea of “sociotechnical systems” first appeared during the 1950s when Eric Trist and Ken Bamforth at the Tavistock Institute in London studied why British industry had puzzlingly low productivity despite the advent of new technologies expected to enhance labor output. They concluded that the technologies disrupted existing organizational procedures, leading to worker discontent and higher absenteeism. Since then, researchers have focused on the use of technologies inside organizations: when, how, and why organizational elements such as employee groups, training, operating procedures, and physical layouts may influence technology performance. For example, computer network designers did not take into account how bank clerks balanced their running ledgers day-to-day, so introducing a remote transaction system in the banking sector in Uganda in the early 2000s failed in part because the clerks resisted the dramatic changes in their work practices. Much of this microscale research emphasizes maximizing the efficiency of organizational use of technology.
From the 1980s onward, researchers in the science and technology studies (STS) field have extended the sociotechnical perspective to explain how a range of societal influences, including consumption, can shape the nature, trajectories, and impacts of entire technological systems and infrastructures. Using interpretive methods, they explore how, why, when, and where technology designers, customers, markets, financiers and credit availability, regulatory and industry standards, and organizations can help generate, modify, and challenge technologies. Sociotechnical systems do not develop linearly or inevitably. Rather, their specific features—such as gasoline engines, Internet protocols, preferences for direct or alternating current, or cell phone touch screens—grow out of a succession of human and institutional choices in particular historical moments. Technologies could be (but often have not been) designed with environmental and resource use impacts in mind.
Energy and water are well-studied examples of how sociotechnical systems affect consumption by creating new commodities and market demand. For instance, Thomas Hughes conducted a comparative analysis of how the American, German, and British electricity industries emerged and evolved in the late-nineteenth and early twentieth centuries. He showed that how companies approached the challenge of selling a new product, electricity, to city governments, industry, and consumers was a key factor shaping the geographical spread of the power grid. David Nye investigated how the electrification of the United States took place as a sociopolitical process, and how electricity use became joined with new markets for lighting and appliances. Consumer products have also been studied, especially lighting, bicycles, plastics, and electronics. The social construction of technology framework developed by Wiebe Bijker includes different consumer groups (such as women, young men, and older men) as one of the important social groups influencing the bicycle's development through their demand for specific bicycle features.
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- Everyday Life
- Addiction
- Adornment
- Aestheticization of Everyday Life
- Aesthetics
- Alternative Medicine
- Americanization
- Anorexia
- Architecture
- Art and Cultural Worlds
- Asceticism
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- Body, The
- Bricolage
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- Collecting and Collectibles
- Consumer Dissatisfaction
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- Consumer Socialization
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- Cosmetic Surgery
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- Cultural Flows
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- Methods and Trends
- Actor-Network Theory
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- Content Analysis
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- Discourse Analysis
- Econometrics
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- Focus Groups
- Historical Analysis
- Lifestyle Typologies
- Likert Scales
- Longitudinal Studies
- Mass Observation
- Measuring Satisfaction
- Measuring Standards of Living
- Measuring the Environmental Impact of Consumption
- Methodologies for Studying Consumer Culture
- Methods of Market Research
- Motivation Research
- Multiple Correspondence Analysis
- Multisited Ethnography
- Multivariate Analysis
- Object Biographies
- Opinion Polls
- Production of Culture
- Social Network Analysis
- Spatial Analysis
- Surveys
- Time-Use Diaries
- Persons
- Adorno, Theodor
- Althusser, Louis
- Bakhtin, Mikhail
- Barthes, Roland
- Bataille, Georges
- Baudrillard, Jean
- Benjamin, Walter
- Bourdieu, Pierre
- Braudel, Fernand
- de Certeau, Michel
- Douglas, Mary
- Durkheim, Émile
- Elias, Norbert
- Freud, Sigmund
- Galbraith, John Kenneth
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- Gramsci, Antonio
- Horkheimer, Max
- Kant, Immanuel
- Keynes, John Maynard
- Kyrk, Hazel
- Lévi-Strauss, Claude
- Lasch, Christopher
- Lazarsfeld, Paul Felix
- Lefebvre, Henri
- Linder, Staffan Burenstam
- Lyotard, Jean-François
- Mandeville, Bernard
- Marcuse, Herbert
- Marshall, Alfred
- Marx, Karl
- Maslow, Abraham
- Mauss, Marcel
- McLuhan, Marshall
- Mead, George Herbert
- Patten, Simon Nelson
- Rostow, Walt Whitman
- Silverstone, Roger
- Simmel, Georg
- Smith, Adam
- Sombart, Werner
- Veblen, Thorstein Bunde
- Weber, Max
- Politics and Consumption
- Alternative Consumption
- Carbon Trading
- Citizenship
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- Consumer Culture in the USSR
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- Consumer Rights and the Law
- Culture Jamming
- Culture-Ideology of Consumerism
- Feminist Movement
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- Governmentality
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- New Right
- Organ and Blood Donations
- Philanthropy
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- Prosumption
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- Social Movements
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- Production, Exchange, and Distribution
- Advertising
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- Christmas
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- Collective Consumption
- Companies as Consumers
- Consumer Education
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- Counterfeited Goods
- Craft Production
- Credit
- Cultural Intermediaries
- Culture Industries
- Cycles of Production and Consumption
- De-Skilling, Re-Skilling, and Up-Skilling
- Debt
- Division of Labor
- Domestic Services
- E-Commerce
- Eco-Labeling
- Electronic Point of Sale (EPOS)
- Emotional Labor
- Energy Consumption
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- Fair Trade
- Fashion Forecasters
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- Global Cities
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- Health Care
- Hire-Purchase and Rental Goods
- Household Budgets
- Industrial Society
- Informal Economy
- Information Society
- Informational Capital
- Infrastructures and Utilities
- Inheritance
- Innovation Studies
- Licensing of Clothing Brands
- Mass Production and Consumption
- Media Convergence and Monopoly
- Money
- Neuromarketing
- Opinion Leaders
- Outsourcing
- Packaging
- Pink Pounds/Dollars
- Post-Fordism
- Postindustrial Society
- Product Loss Leaders
- Product Placements
- Renewable Resources
- Reuse/Recycling
- Self-Service Economy
- Service Industry
- Sneakers/Trainers
- Social and Economic Development
- Store Loyalty Cards
- Sumptuary Laws
- Supermarkets
- Systems of Provision
- Trade Standards
- Trademarks
- Social Divisions and Social Groups
- Age and Aging
- American Dream
- Belonging
- Binge and Excess
- Collective Identity
- Consumer Anxiety
- Cosmopolitanism
- Domestic Division of Labor
- Elites
- Ethnicity/Race
- Families
- Femininity
- Friendship
- Gender
- Generation
- Households
- Identity
- Interpellation
- Life Course
- Lifestyle
- Masculinity
- Migration
- Mimesis
- Moral Economy
- Othering
- Positional Goods
- Retirement
- Romantic Love
- Seduced and Repressed
- Self-Presentation
- Self-Reflexivity
- Sexuality
- Single-Person Households
- Social Class
- Social Exclusion
- Social Networks
- Status
- Subaltern
- Symbolic Violence
- Technology and Media
- Audience Research
- Bollywood
- Broadcast Media
- Comics
- Cyborgs
- Domestic Technologies
- Electronic Video Gaming
- Feminism and Women's Magazines
- Fine Arts
- Gender Advertising
- Hollywood
- Information Technology
- Internet
- Men's Magazines
- Mobile Media Gadgets of the Analog Age
- Mobile Phones
- Performing Arts/Performance Arts
- Personals/Personal Ads
- Photography and Video
- Planned Obsolescence
- Popular Music
- Print Media
- Reality TV
- Second Life
- Soap Operas and Telenovelas
- Social Shaping of Technology
- Sociotechnical Systems
- Teenage Magazines
- Telephones
- Television
- Textual Poachers
- Virtual Communities
- Walkmans and iPods
- Women's Magazines
- Theoretical Perspectives and Concepts
- Acculturation
- Affluent Society
- Alienation
- Anomie
- Anthropology
- Appropriation
- Attitude Theory
- Beauty Myth
- Bounded Rationality
- Capitalism
- Circuits of Culture/Consumption
- Cognitive Structures
- Commercialization
- Commodification
- Commodities
- Communication Studies
- Conspicuous Consumption
- Consumer (Freedom of) Choice
- Consumer Behavior
- Consumer Demand
- Consumer Durables
- Consumer Moods
- Consumer Society
- Consumer Sovereignty
- Consuming the Environment
- Convention Theory
- Craft Consumer
- Cultural Capital
- Cultural Fragmentation
- Cultural Omnivores
- Cultural Studies
- Cultural Turn
- Decommodification
- Dematerialization
- Design
- Diderot Effect
- Diffusion Studies and Trickle Down
- Discourse
- Disorganized Capitalism
- Economic Psychology
- Economic Sociology
- Economics
- Embodiment
- Engel's Law
- Entrepreneurs
- Environmental Social Sciences and Sustainable Consumption
- Ethnology/Folklore Studies
- Experimental Economics
- Externalities
- False Consciousness/False Needs
- Gender and the Media
- Geography
- Gifts and Reciprocity
- Globalization
- Glocalization
- Goal-Directed Consumption
- Habitus
- Hegemony
- Hierarchy of Needs
- History
- Hyperreality
- Inalienable Wealth/Inalienable Possessions
- Income
- Individualization
- Informalization
- Keynesian Demand Management
- Labor Markets
- Leisure Studies
- Luxury and Luxuries
- Markets and Marketing
- Marxist Theories
- Mass Culture (Frankfurt School)
- Material Culture
- Materialism and Postmaterialism
- McDonaldization
- Modernization Theory
- Moralities
- Narcissism
- Need and Wants
- Neo-Tribes
- Network Society
- Novelty
- Obsession
- Ordinary Consumption
- Orientalism
- Philosophy
- Political Economy
- Political Science
- Post-Structuralism
- Postcolonial Theory
- Postmodernism
- Potlatch
- Poverty
- Preference Formation
- Price and Price Mechanisms
- Promotional Culture
- Protestant Ethic
- Psychoanalysis
- Psychology
- Quality of Life
- Queer Theory
- Rationalization
- Reception Theory
- Reification
- Risk Society
- Rituals
- Sacred and Profane
- Scarcity
- Self-Interest
- Semiotics
- Simulacrum
- Social Distinction
- Sociology
- Spectacles
- Structuralism
- Subculture
- Surplus Value
- Surrealism
- Symbolic Capital
- Symbolic Value
- Taboo
- Theories of Practice
- Theory of Planned Behavior
- Totemism
- Tourism Studies
- Trust
- Urbanization
- Value: Exchange and Use Value
- Visual Culture
- World-Systems Analysis
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