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Generations of communication researchers have investigated the impact of violence portrayed by the mass media on media users' aggression, especially with regard to entertainment products. A vast number of empirical studies have been reported in communication, social and developmental psychology, and medical research. For decades, this research addressed the effects of television violence. As video games became extremely popular among children and adolescents, the focus shifted to include interactive entertainment. Because video games present graphic violence with high frequency, realism, and, most important, the opportunity for the users to participate in violent scenes, they have been examined as a potentially powerful facilitator of aggressive behavior in young people.

Overall, thousands of individual experiments, surveys, longitudinal studies, and other investigations address issues of media violence and its impact on aggression. It is virtually impossible to draw integrative conclusions from this overwhelming mass of findings. Therefore, experts in the field have presented meta-research that attempts to summarize the results of many single studies to draw the big picture. One approach is a literature review that discusses findings of different studies to draw conclusions about what the findings show. However, in the domain of video game violence, the available reviews disagree on the general impact of violent games. An alternative approach is meta-analysis, which is a computation procedure that calculates comparable statistical parameters reported from individual studies into average indicators of connections between variables. Metaanalysis is a powerful and extremely important tool to assess the impact of media violence on aggression.

The Technique of Meta-Analysis

In meta-analysis of media violence effects, information is collected from as many individual studies as possible; the analysis pays special attention to effect sizes, that is, statistical values that indicate the influence of media violence on aggression as found in a given study. Effect sizes can be computed in standardized ways and allow (within certain limitations) for comparability across different studies on the same topic. Technically, the statistical fusion of effect size data from different studies creates one huge data set in which all participants from the individual studies are combined. The meta-analytic procedure then reinvestigates the effect of media violence on aggression based on a virtual sample, typically comprising several thousand participants. Consequently, the results of the meta-analysis are much more substantial and valid than any individual study because the latter is limited to one specific (usually small) group of participants and one specific operationalization of media violence and of aggression.

Meta-Analytic Findings on the Effects of Television Violence

One of the most widely cited meta-analyses on the impact of television violence has been published by Paik and Comstock (1994). They included data from 217 relevant studies, both experimental and nonexperimental, conducted between 1957 and 1990. This analysis found a clear and robust effect of the consumption of violent TV programs on antisocial and aggressive behavior, with the effect magnitude depending on methodological aspects but not reaching zero in any subanalysis. Anderson and Bushman (2002) summarized their meta-analytic findings from 284 studies with more than 51,000 participants similarly: Regardless of the method applied and the empirical procedures of individual studies, correlations between TV violence consumption and aggression ranged between .10 and .30, with extremely low statistical probabilities of zero-correlations. These findings clearly indicate the causal connection between TV violence and aggression, and they suggest a considerable magnitude of effect, which definitely deserves a debate on political and educational countermeasures.

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