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Although cartoons are typically considered a genre for children, the history of cartoons in the United States reveals a complex relationship to multiple audiences (both adult and child) as well as to the film and television industries. Cartoons have historically used animation to both enhance and challenge popular conceptions of reality and experiences of modernity. Several early cartoons even revolved around tensions between “real” artists and their animated creations, who often sought to break free of their animators' hands (captured on celluloid with the cartoon drawn around it). Animators have often used anthropomorphized animals and unruly children as protagonists eager to challenge authority or affirm existing social values for audiences consisting equally of adults and children.

Additionally, cartoons quickly took their place in the realm of mass culture, forging early and lasting relationships with Hollywood. Successful cartoon characters, imbued with nonconformist personalities that appealed to an American public increasingly encountering anonymous work environments and mass distractions, became stars and were promoted and merchandised as heavily as any popular celebrity. The intense merchandising and often exuberantly violent behavior of many cartoon characters have repeatedly raised concerns regarding their effects on children, concerns that are helping to discursively construct that audience as in need of protection while imposing content restrictions on animation. Ironically, many of the early cartoons to come under fire were only debatably aimed at children. In fact, it was not until the arrival of television in the late 1940s that cartoons began to be separated from other genres and segmented according to industry assumptions about their audience.

Cartoons in the Early 1900S

Although cell animation was first trademarked in 1914 by Earl Hurd, it did not become the industry standard until the early 1920s. Prior to this, animation was a very slow and costly process, as each frame had to be hand drawn and 16–24 frames per second shown. Cell animation allowed animators to draw only those aspects of the frame that were in motion, overlaying these transparent cells over static backgrounds.

The first successful animated cartoon is attributed to Windsor McCay, whose silent short Gertie the Dinosaur (1914) opened to critical accolades. McCay considered himself an artist, though, and the detail and planning that went into his work was not conducive to the development of an animation industry, which took on more of the factorylike qualities that would later describe other commercial art industries (such as comic books).

McCay was also the creator of the popular and innovative comic strip Little Nemo in Slumberland (1905–1911), about the nocturnal adventures of a dreaming child. Indeed, many early cartoons were adapted from existing comic strips. In 1915, William Randolph Hearst established the International Film Service, an animation studio and distribution service intended to publicize and extend the merchandising capabilities of the comic strips owned by his syndicate. Charles Bowers, another early animation pioneer, bought the cartoon rights to Happy Hooligans and The Katzenjammer Kids, two popular strips, and entered into a partnership with Bud Fisher, creator of the Mutt and Jeff comic strip. These and many other early cartoons featured naughty children and out-of-control animals in adventures that challenged social norms. Although inevitably punished for their transgressions, these irrepressible protagonists allowed audiences to take pleasure in their law-defying behavior, acceptable because of the characters' childlike personalities.

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