Skip to main content icon/video/no-internet

Token Economy

Description of the Strategy

Individuals who engage in problem behavior often need reinforcement at rates that are higher than those that typically occur in the school environment. Token economies provide teachers and other school personnel with efficient ways to reinforce appropriate behavior frequently and immediately without disruption to the classroom or school routine. Similar to the way in which money is earned and exchanged for things that people desire (e.g., homes, food, cars, etc.), token economies allow students to earn tokens for engaging in desired behaviors (e.g., following classroom rules, completing work on time, participating in community outings). These tokens can later be exchanged for something the student enjoys, such as a piece of food or candy, computer time, or extra recess. When tokens are delivered, they are always paired with some sort of social reinforcement, such as verbal praise (e.g., “good job completing the assignment”) or a pat on the back. Over time, the goal is to fade the use of tokens and allow more natural forms of reinforcement, such as praise and completion of work, to serve as the reinforcer.

Steps for Implementing Token Economies in Schools

Token economies can be extremely effective in decreasing problem behavior and increasing prosocial behavior. However, the token economy must be clearly planned so that students are successful and the intervention can be embedded within the classroom or school routine. Essential steps in implementing a token economy include (a) clearly defining the behavior targeted for change, (b) selecting types of tokens, (c) developing a reinforcer menu and cost of items, (d) determining when to deliver the tokens, (e) selecting times when tokens will be exchanged, and (f) determining when to fade students from the token economy.

Specifying Behavior for Change

The first step in implementing a token economy is to determine which behaviors should be targeted for intervention. A wide range of behaviors has been targeted with token economies in schools, including homework completion, talk-outs, noncompliance, tardiness, aggression, and completing functional skill routines (i.e., dressing, food preparation). Once behaviors are identified, they should be well defined so that expectations are clear for teachers, students, and other school personnel. For example, noncompliance could be further defined as “not following directions first time asked within 10 seconds.” If possible, the behaviors to be changed should be stated positively, to focus on increasing desirable behavior rather than decreasing problem behavior. For example, “don't touch others” could be rephrased as “keep hands and feet to self.” Further, some behaviors can be defined based on the expected criteria for performance, such as “homework completed with 80% accuracy” or “practicing math facts for 10 minutes per day.”

Selecting Tokens

After target behaviors have been well defined, the type of tokens to be used should be determined. Tokens can include anything which can be easily given and monitored; for example, points on a card, stickers, poker chips, fake money, small pieces of paper with school logos, or marbles. Tokens should be easy for the teacher to administer and difficult for students to copy or counterfeit. Young students and students with more severe disabilities may need actual tangible items for tokens, such as stickers, marbles in a jar, or other objects they can hold. With older students, check marks on a chart have been used successfully as tokens.

...

  • Loading...
locked icon

Sign in to access this content

Get a 30 day FREE TRIAL

  • Watch videos from a variety of sources bringing classroom topics to life
  • Read modern, diverse business cases
  • Explore hundreds of books and reference titles

Sage Recommends

We found other relevant content for you on other Sage platforms.

Loading