Online research methods are popular, dynamic and fast-changing. Following on from the great success of the first edition, published in 2008, The SAGE Handbook of Online Research Methods, Second Edition offers both updates of existing subject areas and new chapters covering more recent developments, such as social media, big data, data visualization and CAQDAS. Bringing together the leading names in both qualitative and quantitative online research, this new edition is organised into nine sections: 1. Online Research Methods 2. Designing Online Research 3. Online Data Capture and Data Collection 4. The Online Survey 5. Digital Quantitative Analysis 6. Digital Text Analysis 7. Virtual Ethnography 8. Online Secondary Analysis: Resources and Methods 9. The Future of Online Social Research The SAGE Handbook of Online Research Methods, Second Edition is an essential resource for anyone interested in the contemporary practice of computer-mediated research and scholarship.
Chapter 17: Games and Online Research Methods
Games and Online Research Methods
Computer games are an increasingly ubiquitous aspect of life for large parts of the population. This not only includes games on desktop or laptop computers, tablets, and special game consoles but also mobile phones and smartphones. Ranging from long-lasting sessions to short interactions, from stand-alone games to games intertwined with social networking sites such as Facebook, and based on different types of gaming challenges, many game genres can be defined. Online games are widespread, 41 per cent of 2013 Oxford Internet Survey respondents state they play online games (Dutton et al. 2013). For the purpose of this chapter we will ...