This handbook sets out the processes and products of ‘digital’ research. It is a theoretical and practical guide on how to undertake and navigate advanced research in the arts, humanities and social sciences.

Topics covered include:

  • How to make research more accessible
  • The use of search engines and other sources to determine the scope of work
  • Research training for students
  • What will theses, dissertations and research reports look like in ten years’ time?
  • The storing and archiving of such research
  • Ethics and methodologies in the field
  • Intercultural issues

The editors focus on advances in arts- and practice-based doctorates, and their application in other fields and disciplines. The contributions chart new territory for universities, research project directors, supervisors and research students regarding the nature and format of graduate and doctoral work, as well as research projects.

Written by experienced practitioners, this handbook is an essential reference for researchers, supervisors and administrators on how to conduct and evaluate research projects in a digital and multimodal age.

Animating the Archive

Animating the archive
MartinRieser

Introduction

Karlis Kalnins coined the phrase ‘locative media’ as the title for a workshop hosted by RIXC, an electronic art and media centre in Latvia during 2002. Whilst Locative media is closely related to augmented reality (reality overlaid with virtual reality) and to pervasive computing; locative media usually concentrates on social interaction with a specific place through mobile technology. Hence, many locative media projects have a background in social, critical or personal memory1. In this chapter, I will describe attempts to use location-specific media in literary and historical interpretation contexts, both as a researcher's tool and a way to bring archives alive, both for the focused student and the interested public.

Now that physical space can be technologically overlaid with augmented information, ...

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