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Category Learning, Computational Perspectives

Judging a person as a friend or foe, a mushroom as edible or poisonous, or a sound as an l or r are examples of categorization problems. Because people never encounter the same exact stimulus twice, they must develop categorization schemes that capture the useful regularities in their environment. One challenge for psychological research is to determine how humans acquire and represent categories. Formally, category learning can be cast as the search for the function that maps from perceptual experiences to category membership. In this light, various models of human category learning are accounts of how people approximate this function from a limited number of observations. In this entry, human category learning will be considered from this formal perspective.

A function can be seen as a machine that takes inputs and generates outputs. For example, a soda machine (after it receives payment) takes a button press selection as input and outputs the appropriate brand of soda. In algebra class, most students are taught notation for functions, such as y = f (x) where y is the output, x is the input, and f is the function. For example, y = f(x) = 0.5556 x − 17.7778 is a linear function that takes as input temperatures in Fahrenheit and outputs (i.e., converts to) temperatures in Celsius. Functions can also be nonlinear, such as those that compute compounding interest. Whereas the temperature conversation function has continuous outputs, category functions have a finite set of discrete outputs. For example, a vertebrate animal can be categorized as a bird, mammal, fish, reptile, or amphibian. Thus, category functions are more like the soda machine than temperature conversion example, though the inputs to the category function can be quite complex, including all that a person can sense.

A Balancing Act between Flexibility and Bias

Any learning system faces a trade-off that is known in statistics as the bias-variance dilemma. This trade-off involves finding the right balance of inductive bias and flexibility when learning the category function from a limited set of examples (as people do). Inductive bias guides a model's interpretation of data. To make an analogy, people have an inductive bias to view events co-occurring in time (e.g., smoke and fire) as causally related. A strong bias constrains the form of the category function that a model considers. For example, prototype models are strongly biased to only learn linear mappings (i.e., functions) from stimuli to categories, because prototype models represent categories by a single average (i.e., abstraction) of category members. For example, a prototype model would represent the category of birds as a single point (i.e., the prototype) that is the average of the features (e.g., size, color) of all birds (e.g., eagles, robins, penguins, sparrows). In practice, prototype models are best for learning categories that have a common family resemblance structure. For example, for the category birds, most birds have characteristics in common—they tend to be small, have wings, can fly, and so on. However, other items violate this structure (e.g., penguins, bats). Thus, the prototype model will have trouble with these items as they go against its bias of categories consisting of one single clump of items. Other models, such as exemplar models, are weakly biased. Rather than averaging items together in memory, the exemplar model stores each item separately, which allows it to learn any possible function. For example, an exemplar model would represent the category of birds as the collection of all birds (i.e., one point for each category member). Exemplar models can learn any category function, whether it be linear or nonlinear. However, even the exemplar model has biases because it will learn some functions more rapidly (i.e., require fewer training examples) than others.

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