Case
Teaching Notes
Abstract
Extended restrictions around when young people can play online video games were recently introduced in China, barring minors from gaming during weekdays and limiting their time on weekends and holidays. Online gaming is a multibillion-dollar industry in China, and some industry analysts project that the new restrictions will lower the market value of gaming companies and will stigmatize the industry in general. This case asks students to discuss the situation and to suggest how the gaming industry can adapt to the restrictions.
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