• Summary
  • Contents
  • Subject index

Educate students in mind and body—and optimize their success. There is no issue today that gets more attention and incites more debate than children’s use of technology. Technology offers exciting new opportunities and challenges to you and your students. Meanwhile, movement is essential to learning—it increases mental energy and helps brain cells develop. But screen time often comes at the expense of physical activity. How do you choose? You don’t! This blended instructional approach combines kinesthetic teaching methodologies with technological resources to meet content standards, increase achievement and test scores, and enrich the learning process. Here you’ll find  • A neuroscientific overview of the powerful brain-body connection  • Step-by-step instructions for balancing movement and the use of technology in the classroom  • Practical tools, templates, and vignettes to ensure successful implementation  • Classroom management tactics and useful remedies for common problems Educating the whole child means promoting social, physical, mental, emotional, and cognitive growth. By joining two powerful teaching tools, you’ll prepare students for a bright future—in school and in life—while growing your instructional expertise as well.

Refining Movement and Technology
Refining Movement and Technology
The Inevitable Climb

The modern-day student requires active engagement, novelty, and content deliveries that are fun and exciting. Educators are always looking for ways to inspire the learner in order to motivate them and hold their attention to the designated content. As a result, both movement and technology (MT) usage have increased in K–12 classrooms over recent years. There has been notable growth in research conducted on the relationship between movement and academic achievement. These studies suggest that using movement in the classroom yields positive academic results and students who enjoy being physically engaged in the learning process. Technology always brings its A game when it comes to delivering exactly what the brain wants and desires. It is ...

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