Summary
Contents
Subject index
A secret weapon for engaging adolescents
Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to: Teach 21st century skills, including interpretation of content and form; Promote authentic literacy learning; Grow learners' competency in writing and visual comprehension; Motivate students to create in multiple formats, including images; Engage struggling as well as proficient students in reading
This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!
Introduction: Welcome to the Graphic Novel Classroom
Introduction: Welcome to the Graphic Novel Classroom
When students arrive at the graphic novel classroom on the first day of school, they are disoriented because I turn off the lights, project a fifteen-minute TED Talk video (http://www.ted.com) onto our interactive whiteboard, and sit at a desk along with them to watch. They are expecting me to take attendance and hand out the usual list of materials for English class, but instead, I welcome them with an experience. Together, we look and listen to J. P. Toomey (2010), creator of the daily comic strip, Sherman's Lagoon, who discusses his love of cartooning, the ocean, and his desire to protect it through the art of story. After viewing, students discuss their ...
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