This resource helps educators integrate Web and mobile technologies and tools into classroom instruction and offers a model for selecting appropriate tools and technologies for K–12 settings.
For thousands of years, people of all ages have entertained themselves by playing games. For example, there is documented proof that 6,000 years ago Babylonians played a board game that was a precursor to checkers or chess (History.com, 2009). Besides being an entertaining way to pass time, games are an engaging way to introduce or reinforce a variety of skills. Knowing this, teachers have leveraged students' interest in board and card games for generations. So it makes sense that with the advent of affordable desktop computers in the late 1970s and early 1980s, many traditional games were taken online. For instance, in the United States, the Minnesota Educational Computing Consortium (MECC) quickly became a well-known distributor of educational simulation games including Oregon Trail, Odell ...