This resource helps educators integrate Web and mobile technologies and tools into classroom instruction and offers a model for selecting appropriate tools and technologies for K–12 settings.
Setting the Stage for Chapters 2 Through 4
One-to-one computing is of great interest to many educators, but the costs are usually prohibitive. Students are also keenly aware of having to “power down” before entering most typical school facilities. Chapters 2 through 4 examine inexpensive hardware in the form of mobile technologies that most students own or have access to, such as cell phones, MP3 players, and netbooks. These technologies could, with very little effort, make it possible to implement one-to-one computing initiatives in every school—if they were permitted on campus. However, at this point, few schools encourage or promote wide-scale use of cell phones, MP3 players, or netbooks. The intention of these chapters is to open discussion and exploration of use of ...