This is a core text for trainee primary teachers. It is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching.
Chapter 8: Using Computational Thinking and Coding in Gaming
Using Computational Thinking and Coding in Gaming
By the end of this chapter, you will:
- be familiar with the digital native/digital immigrant debate and how this could inform your lesson planning in computing;
- consider how computational thinking is relevant in games design and how you could implement this in your teaching;
- identify with some current software platforms that can be used to deliver coding lessons through game creation;
- review the use of gamification pedagogy and its links to thinking computationally.
A teacher must:
- Promote good progress and outcomes by pupils:
- plan teaching to build on pupils' capabilities and prior knowledge;
- demonstrate knowledge and understanding of how pupils learn and how this impacts on teaching;
- encourage pupils to take a responsible and conscientious attitude ...