This resource helps secondary teachers develop media literacy across the curriculum and features a CD-ROM that contains examples of high-quality student work drawn from case studies.

Game Literacy: Ludic and Narrative Design

Game literacy: Ludic and narrative design

There are many arguments in circulation at present about the place of computer games in education. They often focus on games as a learning medium: learning through interactive play, through simulation and problem-solving, through the motivating effects of immersion in 3-D worlds. However, these are, in effect, e-learning arguments; they are not media literacy arguments. By contrast, the argument presented in this chapter is about the study of games as a cultural form within a media education programme. In this respect, it considers not only how games might be critically understood by students, but also the making of games as a creative process, just as the making of films, animations and comicstrips have been ...

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