Integrate game-based learning for 21st Century skills success!

Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom.

This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in; Create student-centered, collaborative learning spaces; Teach and assess 21st Century Fluencies aligned to Common Core State Standards; Address multiple intelligences using research-based strategies

Includes a detailed implementation outline, a revised Bloom's Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning!

“This book is easy to read, offers strategies that are easy to implement, and inspires a sense of urgency for educators to modify our teaching techniques to include more gaming in our classrooms. It is useful for teachers of all experience levels.”

—Carrie Trudden, Educational Technology Teacher

Howard County Public School System, Clarksville, MD

“Schaaf and Mohan present gamification as a powerful tool for engaging learners and for the development of 21st-century fluencies, organized in levels as in the games it describes. This book is rich in resources for finding, evaluating, implementing, and designing classroom games.“

—Danea A. Farley, Associate Professor and Coordinator of Technology

Notre Dame of MD University

Bonus Level: The Future of Gaming and Its Impact on Education

Bonus Level: The future of gaming and its impact on education

The empires of the future are the empires of the mind.

Winston Churchill

Past Predictions

In his 2001 book, Digital Game-Based Learning, author and educational visionary Marc Prensky made several bold predictions about the future of digital games. He suggested games would

  • be much more immersive and experiential
  • involve millions of gamers playing online
  • have well-developed, more complex storylines
  • be of a much higher technical quality
  • encompass new subject areas

Many of his predictions have come to pass and are observable today; however, this list is now over 13 years old and in need of an update.

Future Predictions

This bonus level is not meant to appear as a fortune-teller reading a crystal ball. Its ...

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